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Mario Kart 8 Info Thread

It was confirmed 720p a while ago.

Really wish the whole 1080p thing would just stop. It's keeping people in "wishful thinking" mode.
 
I think Nintendo is in lock down mode for (unwanted) shortcuts in Mario Kart since that one shortcut in MK7. I mean... they've patched it out and made the update mandatory to play online.
That wasn't a shortcut, it was clearly a glitch. With this, you're jumping from one part of the track to another. With that, you fell off the track and got placed in a completely different spot.
 
So, I haven't played MK in a long time...How do the cart stats interact with driver stats? Does one hold more value than the other? What even are the cart stats? Trying to figure out what combo I want to try first!

Karts/Bikes/ATVs stats matter more than the character stats do. We don't know every vehicle's stat distribution (much less what each part does to each vehicle) so it's hard to say what a good combo is going to be yet.
 
It was confirmed 720p a while ago.

Really wish the whole 1080p thing would just stop. It's keeping people in "wishful thinking" mode.

When was it confirmed to be 720p? I can't find anything on google with direct proof of the resolution. Mind posting link?
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.
 
Well guys, it looks like the individual characters stats have been confirmed.

KB1rYer.png

Well, it looks like NSMBU's ending's hinted "weight scale" for the Koopalings is proven correct. Morton is indeed heavier than Roy, now!

And Rosalina weighs as much as giant ape. "Watch out for da big gurrrl", indeed. :lol
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.

Why "unfairly"? I don't think they can improve the basic formula of Mario Kart that much, so the new one will live and die on its visual presentation ( which seems amazing ), track design ( which looks good ), online play and minor improvements. I have a feeling that it will get a lot of good scores for a good reason.
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.

Just like 95% of sequels???

I don't know why you are singling out this game, there's a lot of changes whether subtle or not(some source did an article on how it's not the same Mario Kart).

Sequels to established games usually don't have revolutions but rather evolutions.
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.

I don't see why more of a good thing deserves a lower score than the previous good things.
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.

wat?
 
So uh, I got answers about the stats but I'd like more info. I get what the numbers mean, but what are the numbers relative to? They're just arbitrary and pointless numbers without knowing what they're relative to. I mean, what does a 4 in speed REALLY mean? Higher is faster, but to what degree?
 
I was really hoping for 5-player as well.

That said, I'm sure it was omitted for good reason.

I thought they might have even pushed it to 6 players to make it their first dual gamepad game.

Still....I'd rather have it looking as it does than see it downgraded to allow additional players.
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.
How could you lump those two together? I can't even go back to playing MKWii now (and I've tried) after prolonged time playing MK7.

I know everyone has their personal favorites but MK7 is the pinnacle of the series so far imo and I can't be anything but excited for more of the same in that's what MK8 turns out to be.

...In HD.
 
I'm really curious to see how the scores are going to pan out. I have feeling we're going to see a lot of 8.5s to 9.5s just because it's Mario Kart in HD. Pretty much every single huge change to the game is aesthetic (I include anti-grav) and its clear this is just more MKWii/7, but I'm concerned that a lot of people are going to unfairly shower praise on it regardless.

I hope you level the same arguments for the game that is your avatar and every other AAA shooter sequel -- otherwise you're quite the hypocrite, mate.

And besides that there's only so much you can do to MK without making it a completely different racer and scrapping the formula. I don't see how MK8 will be "unfairly showered with praise" in that case...

I guess you just don't like Nintendo games still getting good scores.
 
How could you lump those two together? I can't even go back to playing MKWii now (and I've tried) after prolonged time playing MK7.

I know everyone has their personal favorites but MK7 is the pinnacle of the series so far imo and I can't be anything but excited for more of the same in that's what MK8 turns out to be.

...In HD.
MK7 has worse track designs, character selection, game options, and drifting mechanics than Wii. What are you talking about?
 
That wasn't a shortcut, it was clearly a glitch. With this, you're jumping from one part of the track to another. With that, you fell off the track and got placed in a completely different spot.

thanks for this information.

werent most shortcuts like this (see the discussed star road once)? and i think nintendo don't want to see anything like this in an online game.
of curse there are going to be the official shortcuts that always where on the tracks, but there will be no way to trick the game (like star road). lakitu is gonna haul your ass back in!

and even there is an intance for this, nintendo is going to pach it.
 
thanks for this information.

werent most shortcuts like this (see the discussed star road once)?.

Not everything, the Rainbow Road 64 shortcut shown is more an exploit than a glitch. You get enough top speed and then use the drift hop to jump over the RR64 wall to land on a lower portion of the track that just so happens to be skipping a huge chunk of the course. A glitch would be more like intentionally jumping off the track (or hitting yourself off of the track) to get Lakitu to pick you up and spawn you on a further piece of the track.

That would be more of a glitch because the game is literally not putting you back at where you *last* were on the course -- instead it's putting you on the course where you fell.

Though I suppose they probably would patch RR64 if it were released in a modern era and such. But it's not so we'll never know how they feel about it.
 
Well guys, it looks like the individual characters stats have been confirmed.

http://mkboards.com/forums/threads/general-mk8-discussion.8/page-28#post-114226

KB1rYer.png

Fun with math: the Medium class has lower standard deviations across their stats than the Cruiser weight class. Therefore Peach is a more balanced racer than Mario.

I really want to learn more about that stats of Mario Kart. Is the top speed of a Super Heavy really twice that of a Feather? Can someone link me to any resources examining the mechanics of past Mario Karts?

I have a feeling I'm going to be making liberal use of my stopwatch in a few weeks.
 
Fun with math: the Medium class has lower standard deviations across their stats than the Cruiser weight class. Therefore Peach is a more balanced racer than Mario.
Perhaps I'm looking at the wrong table, but where's the deviation? Aren't all class stats indentical within the given class?
 
I really want to learn more about that stats of Mario Kart. Is the top speed of a Super Heavy really twice that of a Feather? Can someone link me to any resources examining the mechanics of past Mario Karts?
It's always been this way. You can see the picture proof here.

Seriously what do the numbers mean? What's the unit of measurement?
It was already explained. The units are out of 6. 6.00 is the total maximum stat for each of the 5 categories.

These are base stats. When you select a character, these are the stats you automatically have when chosen. Then next comes the vehicle customization. Here, vehicles will either add or remove from the base stats depending on which one you select (-0.25 speed from featherweight's base of 2.25 for instance, etc.).

That's all it is.

Perhaps I'm looking at the wrong table, but where's the deviation? Aren't all class stats indentical within the given class?
Yes, that's what the colors indicate. There are 7 weight classes, so whichever the 29 characters are in, they have the same stats depending which one they are in.
 
It's always been this way. You can see the picture proof here.


It was already explained. The units are out of 6. 6.00 is the total maximum stat for each of the 5 categories.

These are base stats. When you select a character, these are the stats you automatically have when chosen. Then next comes the vehicle customization. Here, vehicles will either add or remove from the base stats depending on which one you select (-0.25 speed from featherweight's base of 2.25 for instance, etc.).

That's all it is.


Yes, that's what the colors indicate. There are 7 weight classes, so whichever the 29 characters are in, they have the same stats depending which one they are in.

Where was this already explained? Thank you for the explanation.
 
Perhaps I'm looking at the wrong table, but where's the deviation? Aren't all class stats indentical within the given class?
I think he meant between the different stat categories

Also, if I'm understanding this right, Bowser, Wario, and Morton should all be equally good at time trials, right?
 
It's always been this way. You can see the picture proof here.
All I see in that link are screenshots of the stats. What I'm talking about is proof that there is a linear correlation between the stats and kart performance. To reiterate, is a Feather weight truly less than half as fast at top speed than a Super Heavy?

It was already explained. The units are out of 6. 6.00 is the total maximum stat for each of the 5 categories.
"6" isn't a unit of measurement. Mario Kart has real internal units of distance as well as accurate accounting of time. Therefore Speed and Acceleration values do exist; I want to know their relation to the 1-6 scale.
 
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