ryūkotsusei
Member
Oh lawd. I want an F-Zero, but shit like this reminds me I'm better off.
Some of us here only play 150cc and mirror from the beginning.I've only played MK a few times before Mario Kart 8.
I was a little surprised at the lack of content. It's fun, but my wife was also telling me even the content that's there a lot of it is re-made versions of old tracks?
I "beat" the game on 50CC with 3 stars on 5 of the 8 circuits in a few hours. And it was my first Mario Kart experience in probably a decade.
Definitely plan on playing through it more on higher difficulty, getting as many 3 stars as I can, and I'm not PERSONALLY disappointed.. but it is interesting to me what Nintendo seems to "get away" with. I felt the same way about the 2D SMB game that came out at launch. A $60 short 2D side-scroller.
The people complaining about the controls and think that L and R should be gas/break have never played this game.
"Everything" to me in a kart racer would core handling/gameplay, the weapons and the tracks. SART doesn't even come close to MK8 in any of these aspects.
Isn't it a family game aimed at kids? Do kids care about that stuff?
It most certainly does. The weapon balance/usage in SASRT is far better. There is no auto-blast on first place. The tracking shells can be dodged with boost. The ice can be charged for full freeze on an opponent or used for 3 different shots. Probably something else i am forgetting but unless you like random chance or luck factored into your racing then the items are a no contest in favor of Sonic.
The handling is different, but Sonic is no less tight and demands much more from the player. There are less tracks but a great more of them are for more intricate and challenging.
The only game that doesn't come close in anything is Mario Kart as it falls far far behind in features.
- No awards ceremony after finishing a Grand Prix
- No "congratulations" screen after the credits
- No stat tracking page, even though it's been present in every game since Mario Kart DS
- No options menu of any kind (can't even adjust volume settings or change the controls)
- A weak selection of vehicle parts; nearly half are just model swaps, and there aren't that many to begin with
- Still no character costumes or ability to change the color of your vehicle
- An objectively bad character roster padded with babies and texture swaps
- A battle mode that is so bad that I forgot it even existed until right now
- Removal of basic features such as the on-screen minimap and race timer
- Splitscreen with more than two players is nearly unplayable due to the drop in framerate
- Anybody who doesn't use the GamePad is at an immediate disadvantage
- Wonky item distribution that punishes everybody who isn't in 1st place
- Upon further inspection, the "Frantic" alternative is even worse, making the game feel like one big 4TL hacking fest
- The warning sound for Red Shells, Bullet Bills, and Stars is literally broken; it's not unheard of to get hit by something you can't even see
- It's also worth nothing that you can no longer hear bananas being thrown until after they land
- Not enough tracks given the fact that even the DS was capable of having the same amount; more if you include the battle arenas and Mission Mode
- No reward for getting three stars on every cup; not even a bloody stamp
- MKTV is extremely underwhelming because you can't crop out specific clips from each race and piece them together
- The poorly implemented highlight reel makes it almost impossible to upload footage of yourself getting hit by multiple items in a row
- No friend leaderboards for Time Trials; even MK7 allowed you to compare your times with friends
- No sequential ghost races that actually made TTing in MKW somewhat enjoyable
- You can only download 16 ghosts in total, which isn't even enough for every track
- Inability to choose your Mii in-game and being forced to edit your personal Mii instead
- Worldwide online races are still broken because of how frequently communication errors occur
- RED.FUCKING.SHELLS.
What makes the absence of the stat tracking page even more baffling is that you actually need coins to unlock things, and yet you have no way of knowing how many coins you have. I'm sick to death of Nintendo adding in new features and taking them out of future games. Is this being done so they can disguise how derivative their sequels really are? Why can't they add a proper single player mode for once? Diddy Kong Racing had an excellent adventure mode, and that game came out almost 20 years ago. I hope people can see past the shiny new graphics and acknowledge just how disappointing MK8 is in retrospect. They could have done so much more with it, and yet some people are going to dismiss these complaints as "irrelevant" or "trivial" because the gameplay isn't directly affected. By no means am I a fan of Mario Kart Wii, but at least that game felt polished. If we want the status quo to change, then we have to let our voices be heard. #freemk8
Red shells can be dodged in MK as well though.
Please let me know
Please let me know
Hold a banana/shell behind your kart, throw a boomerang behind you to destroy it, if you're close to a anti-grav section and you have a mushroom you can quickly boost into it so it stops following you.
I'm not completely sure if fireballs can destroy one.
Red shells wouldn't be as annoying if they couldn't fly.
Hold a banana/shell behind your kart, throw a boomerang behind you to destroy it, if you're close to a anti-grav section and you have a mushroom you can quickly boost into it so it stops following you.
I'm not completely sure if fireballs can destroy one.
Red shells wouldn't be as annoying if they couldn't fly.
I'm talking about dodging the shell, not defending against it with another item which isn't even remotely close to the same thing.
Good luck doing that consistently, dodging through drifting that is. Having the environment intercept it is different and much easier to pull off, yes.You can dodge the shell with drifting in a correct direction based on the course, it's surroundings, and where it's coming from. Have you even played mk8 or are you too busy trying to compare it unfavourably it to sonic?
I'm talking about dodging the shell, not defending against it with another item which isn't even remotely close to the same thing. You can be in the open road with no item and still avoid the RC car.
Good luck doing that consistently, dodging through drifting that is. Having the environment intercept it is different and much easier to pull off, yes.
I've had red shells hug a turn with me instead of hitting the wall. Sure, they tend to get lost but they are better at tracking in other cases.You can dodge the shell with drifting in a correct direction based on the course, it's surroundings, and where it's coming from. Have you even played mk8 or are you too busy trying to compare it unfavourably it to sonic?
It's just another way of avoiding being hit, in SART you can't use items to defend yourself in the same way like in MK8, they don't have to do the same things.
You can dodge the shell with drifting in a correct direction based on the course, it's surroundings, and where it's coming from. Have you even played mk8 or are you too busy trying to compare it unfavourably it to sonic?
MKWii is the best Mario Kart.
exactly. You will learn how to make it hit things on a track, but actually dodging one is something else entirely.
that said, MK8 being 60fps is really nice, and it's noticeable when you go back and play Sonic.
At least MKWii didn't have the item distribution problems you're describing. It had its own, of course, like the inclusion of the thundercloud, but defense and comeback weren't inept in that game.Mario Kart Wii was average to me. This was a huge improvement, aside from a few things that still really bug me.
Sure you can. Nearly everything can be hit with various items should you have the right timing or aim, in conjunction with the possibility of actively dodging the red and blue equivalents. Easier said than done, admittedly.It's just another way of avoiding being hit, in SART you can't use items to defend yourself in the same way like in MK8, they don't have to do the same things.
At least MKWii didn't have the item distribution problems you're describing. It had its own, of course, like the inclusion of the thundercloud, but defense and comeback weren't inept in that game.
By the way, fireballs do kill shells on impact.
MKWii is the best Mario Kart.
Reading through the thread again I'm surprised at the item balance concerns. Obviously anecdotal but -- at least online -- I've only felt screwed by item RNG once or twice.
The people complaining about the controls and think that L and R should be gas/break have never played this game.
Black Nectar said:Also you aren't suppose to brake in Mario Kart, just let off the gas if you need to slow down.
The problems are well known lobbies will crash if someone quits without voting, or it people quit mid game people will freeze on your screen and you will get dropped. If you play in the GAF lobby you wont see it as much but in normal match making its non stop errors.
Piranha plants eat everything.IThis is one of the few items I do like. If you learn to get good with it you can wreck fools. Piranha plants sometimes eat the shells too.
Piranha plants eat everything.
- Splitscreen with more than two players is nearly unplayable due to the drop in framerate [I can say this is categorically untrue]
- Anybody who doesn't use the GamePad is at an immediate disadvantage [opposite, possibly?]
- Wonky item distribution that punishes everybody who isn't in 1st place [opposite possibly?]
- Not enough tracks given the fact that even the DS was capable of having the same amount; more if you include the battle arenas and Mission Mode [No, there's no shortage of race stages, aside from the obvious issue of no battle arenas.]
Use your remote controller for the tv ?No options menu of any kind (can't even adjust volume settings or change the controls)
Use your remote controller for the tv ?