So by your logic...only HALF the GPU has "improved" GCN cores?...and only HALF the GPU supports half precision calculations?..and only HALF the GPU supports all the Polaris and post Polaris goodies?
The full GPU has the improvements
So by your logic...only HALF the GPU has "improved" GCN cores?...and only HALF the GPU supports half precision calculations?..and only HALF the GPU supports all the Polaris and post Polaris goodies?
That way he can claim that he's right in the future and pat himself on the backIt will be always some nonsense about the wording and the semantics, won't it?
That way he can claim that he's right in the future and pat himself on the back![]()
++ This. Anyone claiming the Pro tech details actually validate the ridiculous rumors of a 2nd GPU doesn't have a clue.It will be always some nonsense about the wording and the semantics, won't it?
There is no 2nd PS4 GPU, the PS4 Pro GPU uses the primitive discard accelerator from Polaris together with the delta color compression.
Also every single single Compute-Unit is different because the ALU-Design now supports two FP16-Operations at once.
This is a monolithic ASIC design with updated IP-Blocks.
Talking about a second GPU makes no real sense, there won't be a mirror from the command-processor together with the ACEs, Cerny was basically talking about the shader-engines, which went from two to four.
If you could describe it as a second GPU you also could also say that the PS4 Pro has 4 GPUs and the original PS4 has 2.
Look at all these articles written by me & my ability to twist words
http://www.gamasutra.com/view/news/283611/Inside_the_PlayStation_4_Pro_with_Mark_Cerny.php
One GPU becomes two
So while the PS4 Pro has a GPU capable of delivering “4.2 teraflops” of power, making it 2.28 times as powerful as the PS4, Cerny says there’s no new architecture in play. Instead, Sony doubled down on the PS4’s AMD GPU -- literally.
“We doubled the GPU size by essentially placing it next to a mirrored image of itself, rather like the wings of a butterfly,” he said. “That gives us an extremely clean way to support the 700 existing titles, because we can turn off half the GPU and just run something that's very close to the original GPU.”
I think the logic is. In essence, they took PS4 GPU, doubled it and enhanced it with some new features. According to Cerny's description, the GPU is layed out as mirror image and one-half can be shot off to emulate PS4.So by your logic...only HALF the GPU has "improved" GCN cores?...and only HALF the GPU supports half precision calculations?..and only HALF the GPU supports all the Polaris and post Polaris goodies?
Yea ya'll need to cut it with this potshots. Dude has been right in some of the things he's said.That way he can claim that he's right in the future and pat himself on the back![]()
It would be absolute market suicide for the Scorpio to have any significant problem with backward compatibility for Xbone games.Is there any chance the Scorpio will have some issues with earlier XB One titles? I mean Sony is highlighting this as thats the sure shot way of keeping backward compatibility... So just gave me a thought that if MS is also doing backward compatibility with slightly different architecture then probably they are far better than Sony on the software side.
Yea ya'll need to cut it with this potshots. Dude has been right in some of the things he's said.
The news about the Pro hasn't changed my mind on him. I've made claims about 4K to which I still stand, I've admitted that there are games coming in 4K that didn't expect (ESO being one of them).Yea ya'll need to cut it with this potshots. Dude has been right in some of the things he's said.
In his case he's been right more than twice a day?And a broken clock is right twice a day.
If memory serves, he is also is the same poster who tried to float the "MS is inflating Scorpio's numbers and it's really only three teraflops" theory.
You make z-grade claims like that, you rightfully open yourself up to a lot of doubt and criticism.
I don't think he cares about what you think about him. And i don't think he's been very vague, he's been as specific as someone who does not have direct access to the design process behind the system could be.The news about the Pro hasn't changed my mind on him. I've made claims about 4K to which I still stand, I've admitted that there are games coming in 4K that didn't expect (ESO being one of them).
Being vague, coming up with terms and/or ignoring the set definition of terms, throwing shit against a wall to see what sticks, etc. doesn't make me believe someone. You're free to worship him, but don't get upset when not everyone does.
Reach much?It's advertised on their own site directly to their user base.
https://www.playstation.com/en-us/explore/accessories/tac-pro-for-playstation-4/
And a broken clock is right twice a day.
If memory serves, he is also is the same poster who tried to float the "MS is inflating Scorpio's numbers and it's really only three teraflops" theory.
You make z-grade claims like that, you rightfully open yourself up to a lot of doubt and criticism.
No where have I said this is what MS is doing I said it could be what they are doing because they only said 6TF & I explained how they would get that number.
Instead of being mad at someone for giving you insight you should be asking for more info than just 6TF.
Didn't I tell y'all that PS4 Pro was a 8.4TF FP16 console? That should be enough for y'all to stop being ignorant about TF numbers & ask if it's FP16 or FP32.
In his case he's been right more than twice time a day?
I don't think they will, the backlash would be glorious if they did though.12TF Scorpio incoming*
*Using FP16
Do you honestly think Microsoft would release a 3TF using FP32 console in 2017?
I don't think they will, the backlash would be glorious if they did though.
Jeff Rigby is not onQ, Jeff literally argued with people who are responsible for creating Xbox One and said they are lying or don't know anything. Only a mod knows why he's not been unjuniored. It could be because he makes lots of speculative threads about technology.And the Jeff Rigby fan-club thought Jeff was right a lot as well.
He is not a developer or a tech guru, he is an enthusiast, an armchair analyst with a wildly varying knowledge base, therefore the quality and reliability of his theories varies significantly.
There is a reason he hasn't been un-Juniored over the course of the last 4 years.
12TF Scorpio incoming*
*Using FP16
Do you honestly think Microsoft would release a 3TF using FP32 console in 2017?
64 I guess
What are the benefits of an elite controller?
Its not a magic number. PS4 has 32 ROPS times 2 = PS4 ProHmm, double the Rops and no mention from Cerny nor Sony.
They must holding on to this to reveal later during Scorpio's launch to steal some thunder.
I must commend Sony such Batman-level pre-planning.
Hmm, double the Rops and no mention from Cerny nor Sony.
They must holding on to this to reveal later during Scorpio's launch to steal some thunder.
It is...GPU is at 4.2TF.Sorry to ask an ignorant question what TFlop is this thing now? i thought it was only 4.2 or something
Asking a question is not undermining. I doubt MS will put out a 3tflop console next year but hey, stranger things have happened.The gymnastics that some are doing to undermine the Scorpio is astounding....
These tech talks always seem to devolve into console wars under a thin veneer of science.
The full GPU has the improvements
4,2 TF for FP32 and 8,4 if you only use FP16.Sorry to ask an ignorant question what TFlop is this thing now? i thought it was only 4.2 or something
It's highly unlikely that the PS4 Pro will have 64 ROPs since the bandwidth is way too low to feed all of them, so it would take up die space for no good reasons.[...]
Edit: Dont get me wrong, i dont think PS4 Pro has 64 ROPs considering RX480 has 32, last i checked.
Hmm, double the Rops and no mention from Cerny nor Sony.
They must holding on to this to reveal later during Scorpio's launch to steal some thunder.
I must commend Sony such Batman-level pre-planning.
Of course not, because they said "at release, it will be the most powerful console".12TF Scorpio incoming*
*Using FP16
Do you honestly think Microsoft would release a 3TF using FP32 console in 2017?
I believe what you are referring to as some people is onQ (single person) saying microsoft could market Scorpio as the most powerful console ever and be right even if it was based on FP16 benchmark. The answer to your question is marketing.Of course not, because they said "at release, it will be the most powerful console".
How the fuck is it more powerful if it's 3TF?
Some people...
Speaking to OXM, Henshaw said it was telling developers to assume that they would have roughly three times the resources immediately available to their game in the cloud.
He added that this would help devs create bigger, persistent worlds.
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," said Henshaw.
"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
In his case he's been right more than twice a day?
And no he didnt say microsoft is inflating Scorpios numbers, he said Microsoft need to give more than just 6TF, they need to specify whether its FP32 or FP16. Either number could be right but they mean different things.
I don't think he cares about what you think about him. And i don't think he's been very vague, he's been as specific as someone who does not have direct access to the design process behind the system could be.
The bolded was uncalled for.
Well no i don't believe that shit. Same way Sony did not advertise PS4 Pro as 8.4TF FP16, Microsoft won't be advertising 6TF FP16.if they talk about fp16 numbers it should be weaker than ps4 pro do you really believe that shit ?
No it won't, and it's absolutely ridiculous to believe there's even the slightest chance of this being a possibility.But facts still remain that the specs that they have shown does not paint a clear picture & it could be 6TF FP16.
For the record I think Scorpio is more likely to be 6TF FP32 because after the reveal Phil Spencer said that it was 4.5X more powerful than the Xbox One.
But facts still remain that the specs that they have shown does not paint a clear picture & it could be 6TF FP16. Maybe they will give more information at the next event.
LolFor the record I think Scorpio is more likely to be 6TF FP32 because after the reveal Phil Spencer said that it was 4.5X more powerful than the Xbox One.
But facts still remain that the specs that they have shown does not paint a clear picture & it could be 6TF FP16. Maybe they will give more information at the next event.
For the record I think Scorpio is more likely to be 6TF FP32 because after the reveal Phil Spencer said that it was 4.5X more powerful than the Xbox One.
But facts still remain that the specs that they have shown does not paint a clear picture & it could be 6TF FP16. Maybe they will give more information at the next event.
All this passive aggressive hating, stop it man. It looks petty.The news about the Pro hasn't changed my mind on him. I've made claims about 4K to which I still stand, I've admitted that there are games coming in 4K that didn't expect (ESO being one of them).
Being vague, coming up with terms and/or ignoring the set definition of terms, throwing shit against a wall to see what sticks, etc. doesn't make me believe someone. You're free to worship him, but don't get upset when not everyone does.
For the record I think Scorpio is more likely to be 6TF FP32 because after the reveal Phil Spencer said that it was 4.5X more powerful than the Xbox One.
But facts still remain that the specs that they have shown does not paint a clear picture & it could be 6TF FP16. Maybe they will give more information at the next event.
OnQ feels like Jeff except he gets like 15% of the truth right and suddenly we can't hear the end of it.
The fact of the matter is, like the PS3's SPU's, like the 256GB/s of EDRAM of the 360 connected to the framebuffer and so on, they are good at CERTAIN tasks, not all, and not most. They are useful, but should not be misrepresented for what they are not.
FP16 does not make PS4 Pro an 8tflop console by any means. It just means that certain processes can be sped up if optimized in a certain manner to mimic the speed of what you would see out of a 'conventional' 8tflop GPU using FP32 because of twice the crunching speed.
Cerny was using some smooth talk, because you can't say he's entirely wrong, but he's painting a more rosy picture of the hardware that, as shown by this thread, can be very misleading.
I got more than 15% right & FP16 does make PS4 Pro a 8.4TF console. it's 8.4 trillion 16-bit floating point operations per second that's not up for debate just because you have become used to FP32 numbers .
Yes.. unfortunately you'll never see Sony officially market the console with anything other than FP32 numbers... because FP32 is completely necessary for todays games.
All they can do is say things like 'effectively'...
It's also the reason why it's stupid to be asking if MS is referring to FP32 TFlops or FP16 TFlops when marketing the Scorpio... it's really self explanatory that it's based on FP32 throughput.
No it's not self explanatory
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Is there any chance the Scorpio will have some issues with earlier XB One titles? I mean Sony is highlighting this as thats the sure shot way of keeping backward compatibility... So either MS doing backward compatibility with slightly different architecture proves they are far ahead then Sony on software department or Scorpio will have some trouble with backward compatibility