The bizarre thing about this thread is that almost everyone wants to argue against onQ123, as if he's Sony's version of MisterXMedia. Yet, if anything, more tripe is coming out of his detractors than him.
The PS4 Pro, given what has been said, does have an 8.4TF GPU if the f is taken to refer to half precision floating point numbers (i.e. FP16). This means it it can theoretically perform 8.4 trillion FP16 operations per second. This isn't the case because, inherently, 1 FP32 operation takes twice the time of 1 FP16 operation which takes half the time of 1 FP8 operation, it is the case because the machine has hardware which can perform two FP16 calculations at the same speed as one FP32 calculation (which is not the same as being able to do one FP16 at twice the speed as one FP32 calculation!)
You couldn't have made the same claim about the PS4. You couldn't say it's GPU was capable of 3.68 trillion FP16 operations per second because it wasn't. There is a specific upgrade in the PS4 Pro's GPU which means the claim is legitimate.
The PS4 Pro's GPU is undeniably capable of 8.4 trillion FP16 operations per second. I don't think it is advisable to call it an 8.4TF machine because it is likely to confuse: floats are, by default, 32 bit. At the same time, it would be wrong to neglect the innovation in this GPU. It is significant, and though special sauce is a loaded term, it kind of is special sauce, albeit special sauce which will be used in many GPUs. I wouldn't be surprised if it becomes a feature in all GPUs in the future.