After reacting to CQC animations from Metal Gear Solid 5, Noah and Gemma are here to test things out for themselves. And since Noah is such a huge fan of the franchise, especially the cinematics, not only are they going to recreate a bunch of takedown animations, but they're also recreating a few cutscenes that have some juicy CQC action.
From Liquid Snake's knife tricks to Quiet's scorpion kick, they try to stick as close to the gameplay as possible, even if it makes them try out moves they never imagined doing before.
Even their cameraman Ted makes his first appearance, giving his advice on the importance of camerawork in action scenes. So buckle your judo belt and dive into another exciting episode of Experts Try.
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys.
Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go rock climbing as a shortcut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather.