Your argument regarding different versions of the characters isn't without merit but the one in MVC is going to be based off the mainline version.
Ultimately what I'm saying isn't "they can't include this character because I don't like (aspect of character)", I'm saying that I don't like the way they are implementing the character because the way they changed the character should have permanent consequences and shouldn't have been done if they were just going to move on and pretend it never happened.
Alright, that's a bit more nuanced than I was picking up at first, so thank you for the elaboration. Respectfully, I still think it's making a bigger deal out of the current plot twist than it is worth.
Cap is Hydra right now because the cosmic cube literally altered history, which means that depending on how you look at it the current Steve Rogers in the comics is more akin to an alternate reality version of Steve Rogers. And in all likelihood, history will just get re-rewritten sloppily to undo all of this at the end.
The Captain America we get in MvC won't be a straight export of the comics cap, he's just a generic Kroger-brand Captain America based on the most common recurring traits of the character, so it isn't like the game is going to excuse or justify (or probably even mention) his brief stint as Hydra.
I feel like I understand your position a little better, I just don't think the logic follows that because this Cap is inspired by comics Cap that a shitty temporary plot twist makes treating him as a hero inherently problematic (especially when, again, historical revision makes Hydra Cap basically a completely different entity, depending on how you view Marvel's abysmal plot fuckery).
But losing assists feels less accessible and more the illusion of accessibility. Now you can't rely on an assist, now you have to GIT GUD at two characters and be at the top of your game all the time and effortlessly flow combos in between them, rather than having Ryu shoot off a hadoken so you can continue your combo.
I've been thinking about this for a few days, but I wonder if "accessibility" doesn't necessarily mean "make the metagame easier for normies" but "make it easier for standard fighting game skills to transfer to MvC".
Because I know a lot of guys who are great at games like Street Fighter and Guilty Gear, but then the assists in MvC change the game so much that those fundamentals don't really prepare them for what actual meta play is like.
I mean, casual players never touched the depths of the assist system, and they'll be there more for the story mode and some couch multiplayer than any real competitive scene. Capcom MUST know that.
Regardless, I agree that removing the assists is going to drastically change the way characters are designed, but that's something I am 100% sure Capcom understands. We're not going to see MvC3 Viewtiful Joe vs MvC3 Magneto, returning characters will DEFINITELY be reworked.