you're just pissed that vergil is never going to be in this game
Not only is Vergil for sure going to be back, that's like not even 0.1% of my concerns with the game. If Dante was the only DMC character in the game ever then I would still be fine... Vergil got to roast dudes in Marvel 3 and left them all salty.
Serious question for all the Marvel-heads.
How are you feeling about these changes compared to the previous games? Now that we've seen and played the game, gotten much more information on the changes and systems. Do you think you'll have the same love for this game that you had for the previous Marvel game(s) (I'm talking purely on a gameplay level, not on a visuals level).
On a game play level I think this game mostly succeeds. Not talking about balance or anything but the game has enough interesting mechanics and more importantly huge open endedness that it will be fun to play and watch for quite some time. I am of course very interested in what optimized play looks like in the game because right now everyone is playing like trash in the game.
I still have some game play concerns:
*I think ground movement especially the inability to properly dash forward and back is really bad for the game. That would be like in SFV if you can walk forward but then not immediately walk back, it destroys the ground footsies in a VS game.
*The input leniency is too much in the game at the moment which is causing a lot of sloppiness from the pro players. Lots of weird stuff like tri dash into random air supers. This needs to be ironed out.
*I really dislike the hitstun animation in the game. Most of the move animations are fine but when you connect with someone it just doesn't feel or look that good at all.
*There's also a general floatiness to the game. When you super jump at max height and dash up, when you ground bounce someone or wall bounce them, when you kill a character or after certain hypers... there is a feeling that the game isn't tightened up in those spots.
*I think overall the neutral in this game is going to suffer a lot and there will be a lot of scramble situations and "take this shit" type moments in the game. Like imagine someone activating Reality Surge, then doing a super and then tagging out doing double Reality procs... no one is blocking that shit ever. Even in neutral, there are hardly any "unsafe" moves anymore as you can just tag out.
*There should be an option to have regular DPs in the game. This will appease everyone I feel.
What I like about the game:
*I think most of the stones do add quite a bit to the game. Some of the Surges are pretty powerful but that's the sort of stuff that gets ironed out over time, mechanically they are fine and unique enough.
*Tag system is very open and can lead to a lot of creativity. Of course this is a double edged sword and it can lead to a lot of bull shit as well but at least it's fun for the time being. Capcom probably has to keep an eye on this.
*I like that air mobility and tri dashes are still in the game. They actually buffed Iron Man and Nova tri dashes in the game which means that they aren't completely shying away from fast air based characters.
*I do like the reflect projectile advancing guard thing. Gives a defensive option in the game to address some problematic zoning thing that people always complain about. Feels like something that should've been in Marvel 3 as well so people would complain less about Sogenmu/AV spam.
*I personally like that meter isn't as easy to obtain in this game. It's way too easy in Marvel 3 and it's easy in SFV. It makes those big moments with tag in this game stick out more and makes LVL3 also valuable rather than something you can throw out like candy.
*I like that new short hop, gives low mobility characters a way to do faster overheads like tri jump characters. People are going to see it coming but it's easy to mix it up with other options.
*I like that the point character lingers on the screen for quite a long time after a tag. It makes the mechanic less cheap although it's still an issue for hyper combos because of the lockdown.
There's still a ton of stuff in the game I don't know about so it's hard to say what end game may look like in the game. It's hard to get a gauge of the damage in the game and combo limits. No one has good neutral, combos, punishes, set ups... not even Combofiend.
Max specifically said in that video that matches were often running to lengths equal to (U)MvC 3 matches, and he also pointed out that health for tagged out characters replenishes fairly quickly so it can probably turn into more of a back and forth.
Damage is way lower compared to 3.
All of this means absolutely nothing. No one is doing optimal combos, no where even close to it. If you saw Marvel 3 being played unoptimally it would take way longer than Marvel Infinite does right now. Hell people were having time outs in these builds with Marvel 3.
Combofiend did a day -100 combo with Thanos that took 70% HP with 1 bar. Imagine what people are going to do when you add in Stones, more meter and the Tag mechanic to that. It's very likely that this game is going to have touch of deaths starting out (until they patch them out/nerf them).