Relaxed Muscle
Member
Ezalc said:I just want to be able to fuck Kasumi in this game.
I just want a harem ending.
Ezalc said:I just want to be able to fuck Kasumi in this game.
EucadianProphecy said:Samara or bust (or both :-D).
That could be quite nice. Maybe add the option to investigate undercover and have Shepard wear the same cloths as the natives etc.VindicatorZ said:Reading that Cerberus daily news gave me an idea for a cool mission in ME3. You could explore planets and find civilizations that are not aware of interstellar travel or aliens (like us) You can choose to go down there and scare the shit out of them or leave them alone. It'd be like violating the prime directive in Star Trek. They could make this an awesome story moment.
Source: http://gamerant.com/mass-effect-3-interview-bioware-christina-norman-gdc-trung-71733/GameRant said:[This is an ME2 question, but leads into the rest] Game Rant: When you addressed design concerns going from Mass Effect 1 to Mass Effect 2, how did you start? What influenced the changes?
Christina Norman: A couple of major factors. First of all, we always had a vision for the game. The vision evolves, it never stays exactly the same but from the very start, there was the vision of the game. We knew at the point when Mass Effect 1 came out that there were certain aspects of the original vision of Mass Effect that we had not addressed. In addition, we looked at feedback from both reviewers and fans and we were lucky. If people had been all over of the map and everyone said something different then it wouldnt have been useful.
There were a lot of themes that emerged that seemed really consistent and resulted in kind of like a critical, hardcore gamer feedback and there were also people who would just say things like, I find this game confusing, I try to play it and my gun isnt hitting anybody and I dont know whats going on, and other sort of things. So there were certain aspects of the gameplay that were making the game inaccessable to players.
The way I like to put that is, Mass Effect has always looked like a shooter, but Mass Effect 1 didnt really play like one. It could play like a shooter, if you were a smart gamer and you understood what we were doing and you did all the RPG stuff in just the right way, you could have a pretty good shooter experience.
We wanted to make sure every gamer who have already played a shooter could have a good experience in Mass Effect 2 and look at the RPG stuff as not being the barrier to entry, like you dont get to play a shooter if you dont do this RPG stuff and make it more like You can play it like a shooter, but if you want to be really awesome, if you want to just destroy everything, you really have to engage that RPG stuff. And that becomes sort of a competitive edge to a gamer when you engage those RPG mechanics.
Game Rant: Will players who opted to stay romantically involved with Liara or Ashley Williams from ME1 be rewarded for staying loyal?
Christina Norman: I cant talk about any of the specific decisions or what they actually do. But what I can say is that decisions through all of the Mass Effect games, including the DLC, will matter for Mass Effect 3. And its not just like decisions that carried over from ME1 to ME2 will matter in ME3, theyll be decisions in ME1 that did not visibly impact ME2 that will have an impact in ME3. What we looked at is the total story, everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters, we let the writers draw on that as much as they want to customize the experience and to be pretty much without limits.
Game Rant: Since the design differences between 1 and 2 were so prevalent, are you taking an approach to the third game of if it aint broke, dont fix it?
Christina Norman: Sure. This is the metaphor you can think of it in. I can tell you the overall arcing design for 1, 2, and 3. With ME1, we wanted to build Mass Effect and we did our best to do that and we succeeded in a lot of areas, but we didnt reach where we wanted to do in some areas. Mass Effect 2 was like, OK, now we have time to take what we did and fully sort of realize the vision we had for Mass Effect. And weve done that, but now what we can do is add another layer on top of that in terms of now that we have something that we think really represents the Mass Effect experience, lets build on that.
There really is infinite possibilities now that we have that really, really solid Mass Effect 2 core. What youll probably not see in Mass Effect 3 is a lot of major, complete reinventions, because we dont have those things where well shift it and all that. That is not actually what we wanted to do. There will still be things that are in ME2 that wont be in ME3 and thats just because were looking at the overall play experience of does this make sense to have in both games? Sometimes theres something and well say this is great for one game, but we dont want to do it again in another game, because once was enough. And instead we want to put in something new to replace it.
Game Rant: Like planet scanning?
Christina Norman: I cant comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
Game Rant said:Players of Mass Effect 1 may have noticed that very important decisions had a direct impact on the experience of Mass Effect 2, like choosing to save the Council or kill the Rachni queen.
Patryn said:Really?
The only "big" thing about the Rachni queen is thePatryn said:My favorite part of that article:
Really?
That took like thousands of man hours and the worlds most creative video gaming designers to come up with!sam27368 said:The only "big" thing about the Rachni queen is theasari who sends a messagr from her saying all is well
By the sounds of the interview I doubt they're gonna touch the combat system. Shame reallyelrechazao said:That took like thousands of man hours and the worlds most creative video gaming designers to come up with!
Seriously though, the much vaunted "omg decisions carried over!" is the most overrated shite in video game history.
Here's hoping ME3 steps back from the shooterification that ME2 brought to the series.
Reapers wipe out all sentient life in the galaxy. So presumably give or take a few hundred years here and there almost all species are pretty close to each other on the technological curve.VindicatorZ said:Reading that Cerberus daily news gave me an idea for a cool mission in ME3. You could explore planets and find civilizations that are not aware of interstellar travel or aliens (like us) You can choose to go down there and scare the shit out of them or leave them alone. It'd be like violating the prime directive in Star Trek. They could make this an awesome story moment.
I seriously doubt ME3 will have decisions from ME1 carry over (that aren't the big five present in the ME comic for the PS3) which don't end up as an e-mail or throw away dialogue.elrechazao said:That took like thousands of man hours and the worlds most creative video gaming designers to come up with!
Seriously though, the much vaunted "omg decisions carried over!" is the most overrated shite in video game history.
Here's hoping ME3 steps back from the shooterification that ME2 brought to the series.
universalmind said:ME2's combat is at least a thousand times better than ME1's.
A sister-wives ending.Relaxed Muscle said:I just want a harem ending.
Lostconfused said:Reapers wipe out all sentient life in the galaxy. So presumably give or take a few hundred years here and there almost all species are pretty close to each other on the technological curve.
Christina Norman said:There will still be things that are in ME2 that wont be in ME3 and thats just because were looking at the overall play experience of does this make sense to have in both games? Sometimes theres something and well say this is great for one game, but we dont want to do it again in another game, because once was enough. And instead we want to put in something new to replace it.
Gui_PT said:So how will he get a new ship if he stopped working for Martin Sheen? Maybe the council payed for the repairs? He IS still a Spectre
Atilac said:Has anyone floated the theory that Miranda's father is Udina?
Feels like something Bioware would pullGrakl said:Bahahaha
What's your justification?
Atilac said:Feels like something Bioware would pull
EDIT: Also the way Miranda describes her father, it sounded kind of like Udina.
Lime said:HideoKojima.jpg
Yep. All we honestly need is for Saren to magically resurrect in ME3, apologize to Shepard for all the shit he pulled in ME1, and then die right by his grave.Grakl said:Lime seems a bit more right in this respect.
Ezalc said:I just want to be able to fuck Kasumi in this game.
Fuck that, The Lazarus Project brings Saren back as a recruitable companion. Then you can roll around with Robocop and Wrex the dinosaur!!!jackdoe said:Yep. All we honestly need is for Saren to magically resurrect in ME3, apologize to Shepard for all the shit he pulled in ME1, and then die right by his grave.
That's like, your opinion man.universalmind said:ME2's combat is at least a thousand times better than ME1's.
Yeah, but... it actually isn't.elrechazao said:That's like, your opinion man.
and it's wroooooooooong
universalmind said:Yeah, but... it actually isn't.
The whole ME1 fanboy thing is fine when we're talking about the story, but for combat? Yuck.
ThusZarathustra said:Remember everybody, Mass Effect is combat/shooting game! Ignore the shallow, stereotypical character arcs and the lack of a substantial plot and the utter disregard for carrying story-threads forward (*cough*Rachni, Citadel*cough*), because it's all about the shooting!
I don't recall Ashley or Kaiden having a character arc.ThusZarathustra said:Remember everybody, Mass Effect is combat/shooting game! Ignore the shallow, stereotypical character arcs and the lack of a substantial plot and the utter disregard for carrying story-threads forward (*cough*Rachni, Citadel*cough*), because it's all about the shooting!
Grakl said:I'm tired of your snide insinuations. Your masking link is irrelevant - just because we are talking about one aspect of a video game doesn't mean we are ignoring the rest.*snicker*
jackdoe said:I don't recall Ashley or Kaiden having a character arc.
ThusZarathustra said:You just keep right on telling yourself that, man.
BANG! BANG!
Grakl said:Wait, so you'd rather not have a discussion with people who talk about the gameplay? All of a sudden I'm simply unable to analyze the story and characters in the games?
lol
Really? I could swear Ashley was still a racist by the end of ME1. Engineer Presley had more character development than Ashley (and it was done through text in ME2). Also, I found Garrus' character arc in ME1 to mean jack shit in the long run, since it only changed a few lines of dialogue in ME2.ThusZarathustra said:Kaiden, no. Ashley, yes. And it sucked, too. But it was, to me anyway, much more interesting and realistic than anything ME2 offered up (it was a shitty allegory for racism, and the only place ME2 bests that thematic subtext is Mordin).
ThusZarathustra said:Don't get me wrong, in purely objective terms the comabt in 2 is better. But that doesn't make the game as a whole better when the focus of the franchise is not the combat. Besides, gameplay is much more than just combat.
Edited for stupidity.
Grakl said:ME1 definitely has its moments - the weapons have way more oomph. The ammo + weapon upgrade options are much better, and things like 2 explosive ammo stacked + damage increase from a weapon upgrade on a shotgun to literally blow enemies across the room isn't something that is in ME2. You really can't do crazy shit in 2 like you could in 1.
ME2 is probably still overall better. The skills themselves feel better and seem to affect the battlefield more (with the exception of biotics). Way more weapons. Cover is done better. Much faster paced combat. Also, doesn't get repetitive throughout the game.
Both, honestly, are pretty good. If ME3 got the feel and ammo+weapon upgrades of the first plus everything else from the second, I'd be happy.
Grakl said:I... never said that combat is purely the only thing that makes the game. What?
ThusZarathustra said:SIGH
I didn't say that you said that combat was the only thing that makes the game. I said that no matter how you want to parse the combat systems of both games, it makes rather little difference in the long run. Combat is a very small thing (to me at least) and discussing it in a a vacuum is (again, to me) kinda stupid
Patryn said:You forget how the management and combination of powers played a much greater role in ME1, due to the fact that it was individual cooldowns, and not a global one.
My Engineer was a master of quickly disabling all the enemies on the battlefield through the use of multiple skills.
Kinda agree, but ME1's most effective weapon was a pistol with the marksman talent. That was bad. You could still do crazy things with the Vanguard in ME2.Grakl said:ME1 definitely has its moments - the weapons have way more oomph. The ammo + weapon upgrade options are much better, and things like 2 explosive ammo stacked + damage increase from a weapon upgrade on a shotgun to literally blow enemies across the room isn't something that is in ME2. You really can't do crazy shit in 2 like you could in 1.
ME2 is probably still overall better. The skills themselves feel better and seem to affect the battlefield more (with the exception of biotics). Way more weapons. Cover is done better. Much faster paced combat. Also, doesn't get repetitive throughout the game.
Both, honestly, are pretty good. If ME3 got the feel and ammo+weapon upgrades of the first plus everything else from the second, I'd be happy.
It's funny because even though you're being sarcastic, it's basically true. The games progress the story through combat, even if neither of us like it.ThusZarathustra said:Remember everybody, Mass Effect is combat/shooting game! Ignore the shallow, stereotypical character arcs and the lack of a substantial plot and the utter disregard for carrying story-threads forward (*cough*Rachni, Citadel*cough*), because it's all about the shooting!
Grakl said:Does the short run not matter? Side quests are practically defined by the combat in both Mass Effects - the side stories aren't really much. And the little sections you have between major plot points are defined by combat as well. And then, most probably, the major plot point against a boss or something still needs good combat.
I don't see why talking about combat in a vacuum is a bad thing - if I understand you correctly, it is essentially separate from the story. So why not? Either way, I'm still saying it does affect little elements in the story where it matters.
Global cool down made me dread to use any form of shield (since it takes a good minute to cool down from.)Patryn said:You forget how the management and combination of powers played a much greater role in ME1, due to the fact that it was individual cooldowns, and not a global one.
My Engineer was a master of quickly disabling all the enemies on the battlefield through the use of multiple skills.
ThusZarathustra said:I dunno, I just don't think the changes in the combat system contributed enough to the overall experience of the game to make up for the massive detriments it has in other places. But that probably says more about me and what I wanted from the series than anything else.
I have beat both games on insanity many times over. To me the individual cooldowns just made it easier to spam everything. I was far less concerned with cooldown and combining powers compared to ME2.Patryn said:You forget how the management and combination of powers played a much greater role in ME1, due to the fact that it was individual cooldowns, and not a global one.
My Engineer was a master of quickly disabling all the enemies on the battlefield through the use of multiple skills.
sam27368 said:"exclusive info on ME3". I bet it's fucking pre order DLC weapons/armour. With no actual game footage. Another DA2.
rainking187 said:Probably "Preorder six months in advance to get the collector's edition".