LumpOfCole
Member
I had always thought PC versions of 360 games like Arkham Asylum/City and Sonic Generations and Bioshock specifically had perfect 360 controller support because Xinput was so easy to take from the 360 version to the PC version (or rather, build both at the same time easily).
I wouldn't say it's laziness since I'm sure they've been very busy and stretched at crunch. I would call it more of a lack of foresight or prioritizing at the planning stages. It shouldn't be a big deal in terms of resource or tome management to bring in 360 pad support.
I wouldn't say it's laziness since I'm sure they've been very busy and stretched at crunch. I would call it more of a lack of foresight or prioritizing at the planning stages. It shouldn't be a big deal in terms of resource or tome management to bring in 360 pad support.