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Mass Effect: Andromeda PC Performance Thread

I've ended up just locking it at 36 fps (72hz freesync monitor) with RTSS.

1080p. Everything on the highest setting.

Edit: without the lock I'm looking at high forties avg. Might change settings to target the freesync range starting at 48hz later.

i7 6700 @ 4,4
RX 480 8GB
16 GB RAM
 
Can I reinstall the Corsair Utility Engine and still have the game launch?
You know it may not just be that which is causing an issue. I have an Asus AI software for my CPU and checking error logs for my Mass Effect memory crash I noticed this crashing too. The game seems a little unstable to me.
 
Sorry but noob question here

I haven't played any frostbite engine based games before. What am I looking at with this graph? Sim being? What should I be looking out for on the graph?

I've just used afterburner and RTSS up to this point in games and looking at the usage %

I see my CPU having a negative spike during conversations when the scene changes.
 
You know it may not just be that which is causing an issue. I have an Asus AI software for my CPU and checking error logs for my Mass Effect memory crash I noticed this crashing too. The game seems a little unstable to me.

I have the Asus AI software but it doesn't seem to be causing any problems for me. Have you tried monitoring your memory usage with Afterburner to see how much of the pagefile and RAM the game is using?
 
Sorry but noob question here

I haven't played any frostbite engine based games before. What am I looking at with this graph? Sim being? What should I be looking out for on the graph?

I've just used afterburner and RTSS up to this point in games and looking at the usage %

I see my CPU having a negative spike during conversations when the scene changes.

"GPU" is how much time is being spent drawing the frame on your video card. "CPU" is the amount of time your main processor is spending to process each frame to draw. Your framerate will be dictated effectively by the "CPU" value, but for various reasons, that will always be the greater of the CPU or GPU value. If the CPU line is the same as the GPU, then it is the processing happening on the GPU that is the limiting factor. If you see CPU go above the GPU line by a significant margin, then your CPU is the limiting factor.

If you're trying to get to 60fps, remember that that's 16ms per frame. If you want to maintain 30fps, then 33ms per frame is what you want.
 
Your phone takes some really bad low light pictures... (I'm assuming you took that picture with your phone).

What does the .7 scaling resolution at 4k turn out to be? ~1440p?

As per your issue, have you looked at your PC's display settings when connected to your TV?
I think .7 puts it around 1440p. I've tried turning on gpu scaling with fit to screen AND I've tried turning on/off high dpi scaling in the games .exes. The weird scaling persists
 
My i5 3570K is absolutely dying with this game :(

Got a 1070 but really struggle getting a solid 60fps at 1440p, even at 1080p for that matter. Think I'll just have to lock it to 30 for now. It's a shame as I've recently been going through the original trilogy in 4K 60fps and it's been glorious, so going back to 30 after that is ehhhh.
 
My i5 3570K is absolutely dying with this game :(

Got a 1070 but really struggle getting a solid 60fps at 1440p, even at 1080p for that matter. Think I'll just have to lock it to 30 for now. It's a shame as I've recently been going through the original trilogy in 4K 60fps and it's been glorious, so going back to 30 after that is ehhhh.

Your 3570K isn't bottlenecking you. See here:

Yeah, I don't think so...

me4_proz.png
 
Anyone else's game slows down to a crawl even though the frame counter says 60? It lasts for abuout 2 or 3 minutes and than goes back to normal, it feels like it's running at 10 frames
 
Your 3570K isn't bottlenecking you. See here:
I started with a 3570K earlier in the week and just finished switching to a 7700K. Same 1080 Ti GPU in both cases, and I went from not being able to reach 60 FPS on ultra OR high, with CPU usage pegged at 100%, to easily doing so now with a few dips on ultra at 1440p when the camera changed quickly that I'm trying to figure out. CPU usage is now quite low, I don't think I've seen it go over 50%.

Anecdotal evidence, but there's a lot of it that flies in the face of that graph from many people.
 

Thank you for such a detailed response. I'm just wracking my brain at this right now, as I am only struggling during conversation cutscenes. Its going completely crazy.

Why does the CPU spike negatively during conversations when the scene changes?

Please check the image below. For reference I'm running a 6600k @ 4.5ghz and 1060 6gb. This is with ingame vsync on and RTSS set to frame limit to 60. All settings on High.

When I don't have vsync on, a conversation ranges between 65-100fps and fluctuates heavily but never drops below 65 but with vsync on, it constantly drops in conversations to at worst 50. Frametime spikes are insane as well. Can reach up to a 100 for some reason.

Trial Spoilers. Peebee Meeting.

Exploration:

Conversation cutscenes:

Your help in understanding this conundrum would be much appreciated. Never experienced this before.
 
Your help in understanding this conundrum would be much appreciated. Never experienced this before.

I'm not sure that the problem you're seeing is out of the ordinary. For example, the Digital Foundry videos also showed a dropped frame or two on a lot of camera cuts, in a similar way to what you're seeing, I think.
 
Searching for Ryzen benchmarks yielded nothing useful.

The youtubers test Ryzen in severely GPU-limited situations, like RX470 in Ultra 😑
 
Noticed something while fiddling around just now. I was playing on a 720p display and was comfortably running the ultra preset with plenty of performance to spare. I decided to apply some resolution scaling for added anti aliasing goodness. So I set it to 1.5 ( equivalent of 1080p internally ) and my CPU usage went straight to 100% and stayed there. Needless to say the game became a stutter fest.

Anyway, I turned in-game resolution scaling off, and instead ran the game using DSR at 1080p, which is just another way of doing the same thing in theory. This time the game ran beautifully. CPU usage went up slightly but not much.

What on earth is all that about? On my setup, the in-game down-sampling is brutal on the CPU. And yet using exactly the same ratio using DSR has no such issues. If you are using the in-game resolution scaling, I would suggest you check your CPU performance with it on. IF you, like myself, are finding it to be a hog, use DSR instead.
 
I'm not sure that the problem you're seeing is out of the ordinary. For example, the Digital Foundry videos also showed a dropped frame or two on a lot of camera cuts, in a similar way to what you're seeing, I think.

I will check the footage out. So weird though. Thanks again!

Got the same problems. Every Cut is weird in this game, cant explain this. Frametimes are off aswell for me.

What I ended up doing is just turning on Nvidia Fast Sync and turned off RTSS. The frametimes spike regardless in conversations anyway but at least I don't ever drop below 60 in a conversation now, baring a bad scene here and there. Otherwise I'd drop a few frames per camera cut
 
Why isn't the i7 5930k in the list? :/
GameGPU haven't updated their CPUs much. While most sites have moved on to stock/OC versions of the 6700K/7700K, 6900K or 6850K for their default test chip, GameGPU still have the 5960X coming in #1 in nearly every test, regardless of how much a game scales across cores and clocks.

Either way, you're more likely to see a 5820K or 6800K if a 6-core is included.



Searching for Ryzen benchmarks yielded nothing useful.

The youtubers test Ryzen in severely GPU-limited situations, like RX470 in Ultra 😑
Not a great deal of options, but you can hazard a decent enough guess with some of them.


Some YouTube clips:

MindBlank Tech —— Mass Effect Andromeda PC BENCHMARKS - How will it run on your system?
Hey! Just taking a look at Mass Effect Andromeda PC benchmarks and tests with the RX 480, GTX 970, GTX 1060, GTX 1070. Tested in 1080p [medium + ultra], 1440p and UltraWide 2560x1080. There's also a Ryzen 1700X versus 7700K in there. ;)


ARTIS —— Mass Effect Andromeda GTX 970 OC & Ryzen 7 1700 | 1080p Ultra & High | FRAME-RATE TEST
Mass Effect Andromeda GTX 970 OC & Ryzen 7 1700 SMT ON /OFF frame rate test benchmark. tested at 1080p resolution ultra - 00:11 & high preset settings - 12:40.


ARTIS —— Mass Effect Andromeda GTX 1060 6GB OC & Ryzen 7 1700 | 1080p Ultra & High | FRAME-RATE TEST
Mass Effect Andromeda GTX 1060 6GB OC & Ryzen 7 1700 @3.7GHz & SMT OFF frame rate test benchmark. tested at 1080p resolution ultra - 00:11 & high preset settings - 11:55 .


Joker Productions —— AMD Ryzen Performance in Mass Effect Andromeda
[1080p @ high settings] Today I'm benchmarking an All AMD build with the Ryzen 1700 (3.9GHz) in Mass Effect Andromeda along with the MSI RX 480 & Sapphire R9 390.


Solar Power Electricity and Electronics —— MASS EFFECT: ANDROMEDA Benchmark 1800X AMD RYZEN CPU TEST bios 0502
Resolution played in 1600x900
 
·feist·;232343091 said:
GameGPU haven't updated their CPUs much. While most sites have moved on to stock/OC versions of the 6700K/7700K, 6900K or 6850K for their default test chip, GameGPU still have the 5960X coming in #1 in nearly every test, regardless of how much a game scales across cores and clocks.

Either way, you're more likely to see a 5820K or 6800K if a 6-core is included.



Not a great deal of options, but you can hazard a decent enough guess with some of them.


Some YouTube clips:

MindBlank Tech —— Mass Effect Andromeda PC BENCHMARKS - How will it run on your system?



ARTIS —— Mass Effect Andromeda GTX 970 OC & Ryzen 7 1700 | 1080p Ultra & High | FRAME-RATE TEST



ARTIS —— Mass Effect Andromeda GTX 1060 6GB OC & Ryzen 7 1700 | 1080p Ultra & High | FRAME-RATE TEST



Joker Productions —— AMD Ryzen Performance in Mass Effect Andromeda



Solar Power Electricity and Electronics —— MASS EFFECT: ANDROMEDA Benchmark 1800X AMD RYZEN CPU TEST bios 0502

Well fair enough but I like to see how my CPU (5930k) fairs against the other cpus and i can barely find any benchmarks.
 
Anyone else's game slows down to a crawl even though the frame counter says 60? It lasts for abuout 2 or 3 minutes and than goes back to normal, it feels like it's running at 10 frames

What frame counter are you using? I tried Fraps and it does not show up while playing this game.

I am playing at 4k with 2xTitan X Pascal. Game is not SLI supported. At 4k, with every possible setting set to max, I get around 45-60fps, mostly in the upper 40's/low 50's. I am hoping with proper drivers that a single Titan X can achieve close to 60fps or SLI support is added.
 
What frame counter are you using? I tried Fraps and it does not show up while playing this game.

I am playing at 4k with 2xTitan X Pascal. Game is not SLI supported. At 4k, with every possible setting set to max, I get around 45-60fps, mostly in the upper 40's/low 50's. I am hoping with proper drivers that a single Titan X can achieve close to 60fps or SLI support is added.
The BF SLI profile does not work?
 
What frame counter are you using? I tried Fraps and it does not show up while playing this game.

I am playing at 4k with 2xTitan X Pascal. Game is not SLI supported. At 4k, with every possible setting set to max, I get around 45-60fps, mostly in the upper 40's/low 50's. I am hoping with proper drivers that a single Titan X can achieve close to 60fps or SLI support is added.

Use NV Inspector to select the 'Star Wars Battlefront/Battlefield 1' DX11 SLI compatibility bits to get SLI working.
 
i7 6700k @ stock
16 gb
R9 280X 3 gb
SDD install

Running eveything on high, capped fps to 30 which is fine. I can get to 60 on medium but the visual hit was too much for me. If not capped I get @ 50-60 fps on ship but 30-40 planet side
 
After some tests I can finally achieve (mostly) 60fps with my 780 (with most settings on medium).

But I found a very specific case where the framerate would drop a lot.
When there's a light source behind a tree (or any other objects with "complex" shapes), my CPU usage goes from ~50% to ~70%.

The frame delay (CPU side) also spikes during these moments.
Something like that:

Yeah something is really wrong with the CPU load. Pretty much every frame drop I've come across has been the CPU given an enormous workload spike and looking at the scene it's coming from it makes no sense to me. I know exactly where your screenshot is because it's one of the only spots in that entire area where I lose like 20 FPS for no reason. You take a few steps off that platform towards the tree and it goes away.

Did you also experience framerate loss for a few seconds coming out of the menus? Like in that same area if I went into the journal or map screen and then backed out, the game would transition back and the framerate would go from like 50 FPS to 80 FPS over the course of a few seconds. The engine does not seem to enjoy the transition from the menus to the game view at all.
 
I started with a 3570K earlier in the week and just finished switching to a 7700K. Same 1080 Ti GPU in both cases, and I went from not being able to reach 60 FPS on ultra OR high, with CPU usage pegged at 100%, to easily doing so now with a few dips on ultra at 1440p when the camera changed quickly that I'm trying to figure out. CPU usage is now quite low, I don't think I've seen it go over 50%.

Anecdotal evidence, but there's a lot of it that flies in the face of that graph from many people.

I've had mostly fine performance with my aging 3570k+780ti combo: mostly on High @1080p staying above 60fps 90% of the time. However when I go online and get chosen as host....goodbye framerate. Computer chugs HAAAAAAAAARD, to the point that it's almost unplayable.
 
Yeah something is really wrong with the CPU load. Pretty much every frame drop I've come across has been the CPU given an enormous workload spike and looking at the scene it's coming from it makes no sense to me. I know exactly where your screenshot is because it's one of the only spots in that entire area where I lose like 20 FPS for no reason. You take a few steps off that platform towards the tree and it goes away.

Did you also experience framerate loss for a few seconds coming out of the menus? Like in that same area if I went into the journal or map screen and then backed out, the game would transition back and the framerate would go from like 50 FPS to 80 FPS over the course of a few seconds. The engine does not seem to enjoy the transition from the menus to the game view at all.
Yes, I have the same problems exiting the menus, though it last longer the higher the settings are.

I made a short video showing some drops on Eos (spoiler alert for those who haven't played it yet, I guess ?): https://www.youtube.com/watch?v=gsTthpiZzi8

Damn...... You won the CPU lottery. As soon as I try anything above 4.1 on mine, it'll hang almost instantly :(
Well, I wasted way too much time and money during the Athlon64 era, I didn't want to experience the same pain again this time, so I left everything to the motherboard software (AI Suite 3). But I suppose that frequency is only achieved on 1 core.
 
Well, I wasted way too much time and money during the Athlon64 era, I didn't want to experience the same pain again this time, so I left everything to the motherboard software (AI Suite 3). But I suppose that frequency is only achieved on 1 core.

I use the Intel Extreme Overclock tool, but honestly don't have too much of an idea of what I'm doing. I just activate XMP for memory speed, put everything on 4.1 on the basic tuning page, and everything on auto on the voltage page. And yeah, when I put the speeds even at 4.2, a couple seconds later the CPU hangs. I'll put up some screenshots later, maybe you have an idea what setting, if any, might prevent a better OC :)
 
My go-to settings is usually ultra everything except shadows, I turn them to medium or high cause the difference doesn't equal the performance cost. 4xAA. Might go with 2x for this (is there TAA? That's my favorite AA)

I also got gsync so I'm hoping I can hit 1440p60 with the settings above with occasional dips to the low 50's.

Specs:

3770k @4.1Ghz
980Ti Superclocked
16 GB DDR3 1886mhz

If 1440p/50-60 is your target you'll most probably need to drop hbao full to hbao and shadows to high from ultra. My personal target is 1440p/55-60 and I dropped a couple more settings to achieve that, but it's still fine looking (imo). I'm also on a 1070 and a 980Ti is a bit faster anyway.

Here is a short performance video on my 1070 + settings @ 1440p. I was more monitoring fps then concentrating on game play so pls don't judge.

https://www.youtube.com/watch?v=q28r2LHOO30
This was recorded with shadow play/geforce experience so add 2-3 fps to the fps counter.
 
My god my I7-2600k stays winning.

As already stated by several gafers: This ME:Andromeda CPU benchmark is a bit misleading. Especially older i5s will run into CPU bottleneck situations and by far don't perform as well as i7s.
That said: Yes the 2600k aged very well!
 
Not sure yet. Im actually downloading as we speak.

But looking at the various screen shots of the graphics and display options, I couldn't see a refresh rate setting. So it seems setting 50hz in NVCP is the only way to go. Most games nowadays dont have a refresh rate option, which I cant really understand considering how handy it is for people who can *almost* make 60. Without doubt, 50fps on a 50hz display is far better than 59fps on a 60hz display.

... I'm sure there are some smug grins from people with gsync/freesync displays.

Is there a 50hz option in the display settings?
 
Thank you for such a detailed response. I'm just wracking my brain at this right now, as I am only struggling during conversation cutscenes. Its going completely crazy.

Why does the CPU spike negatively during conversations when the scene changes?

Please check the image below. For reference I'm running a 6600k @ 4.5ghz and 1060 6gb. This is with ingame vsync on and RTSS set to frame limit to 60. All settings on High.

When I don't have vsync on, a conversation ranges between 65-100fps and fluctuates heavily but never drops below 65 but with vsync on, it constantly drops in conversations to at worst 50. Frametime spikes are insane as well. Can reach up to a 100 for some reason.

Trial Spoilers. Peebee Meeting.

Your help in understanding this conundrum would be much appreciated. Never experienced this before.

How do you get this kind of performance graph in-game? What software do you use?

Also anyone suffer from a ton of screen tearing with this game? Had to enable Vsync in-game.

I run on 7600k + GTX 1060 6GB, 16gb of ram.
 
How do you get this kind of performance graph in-game? What software do you use?

Also anyone suffer from a ton of screen tearing with this game? Had to enable Vsync in-game.

I run on 7600k + GTX 1060 6GB, 16gb of ram.

Its ingame tool.

Open a console '~' and then
perfoverlay.enable 1
perfoverlay.drawgraph 1
 
Is there a 50hz option in the display settings?

You can make/set custom resolution with custom refresh rates in the nvidia control panel. You can sometimes 'overclock' your 60hz monitor to 70hz and above or you can down clock it even below 50hz. There are no guarantees and different monitors will give you different results.
 
Also anyone suffer from a ton of screen tearing with this game? Had to enable Vsync in-game.

Not so much a ton of screen-tearing, as it's a juddery mess that seriously looks like no more than 10 fps with poor framepacing. Despite the in-game framecounter staying in the high forties.
 
Not so much a ton of screen-tearing, as it's a juddery mess that seriously looks like no more than 10 fps with poor framepacing. Despite the in-game framecounter staying in the high forties.

Ive encountered something similar a couple of times now. The game feels like its in slow motion. Sound effects don't seem to fire correctly and wespons dont work. When this happens nothing fixed it for me except restarting the game.

But it only happened 3 times in my 10 hour trial.
 
Is there a 50hz option in the display settings?

It turns out there is. The option is in the in-game resolution selector; each res is offered at both 50hz and 60hz. So no need to mess around with NVCP.


Anyhoo...

Ive only played the opening section but so far my performance is good.

Specs:-
4670k@4.4
1060 6gb@2100/9000

Comfortably running at 60fps / 1080p / ultra. Quite surprising as all the 1060 videos ive seen up to now have struggled to hit a consistent 60fps in the opening section at ultra.

Definitely some frame pacing issues going on. Forcing vsync in NVCP and using RTSS is certainly more solid, but not 100% there.

Also noticed this game is a total ram hog. Uses my full 8gb of ram, with my pagefile on 10gb usage as well.
 
It turns out there is. The option is in the in-game resolution selector; each res is offered at both 50hz and 60hz. So no need to mess around with NVCP.


Anyhoo...

Ive only played the opening section but so far my performance is good.

Specs:-
4670k@4.4
1060 6gb@2100/9000

Comfortably running at 60fps / 1080p / ultra. Quite surprising as all the 1060 videos ive seen up to now have struggled to hit a consistent 60fps in the opening section at ultra.

Definitely some frame pacing issues going on. Forcing vsync in NVCP and using RTSS is certainly more solid, but not 100% there.

Also noticed this game is a total ram hog. Uses my full 8gb of ram, with my pagefile on 10gb usage as well.

How is your FPS doing during conversation cutscenes? I see noticeable drops on on camera cuts with frametime spikes.

Otherwise actual exploration, the performance is pretty much perfect

For me I'm using Fast Sync so that way I don't drop below 60 during conversations, it just fluctuates between 65-100 in conversations... Otherwise if I'm capped to 60, I keep dropping to 55, or at worst 50. Frametime spikes either way.. ag so annoying!
 
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