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Mass Effect: Andromeda PC Performance Thread

How is your FPS doing during conversation cutscenes? I see noticeable drops on on camera cuts with frametime spikes.

Otherwise actual exploration, the performance is pretty much perfect

For me I'm using Fast Sync so that way I don't drop below 60 during conversations, it just fluctuates between 65-100 in conversations... Otherwise if I'm capped to 60, I keep dropping to 55, or at worst 50. Frametime spikes either way.. ag so annoying!

Yeah, it seems like the in-game vsync has issues for me too. I had to force vsync in NVCP and use RTSS to get the performance I spoke about above. Both cut scenes and in-game are working well for me now. After an hour play the FPS graph in afterburner is dead flat 60fps.

I mentioned in a previous post that ive found resolution scaling to be hideously CPU hungry. Do you have that enabled at all?
 
My god my I7-2600k stays winning.
That's not remotely accurate. My 2500k @ 4.5 is performing worse than they are claiming the FX 4xxx is...

Not sure whose ass those numbers came from.

My minimum when the CPU hits 100% is in the high 20s. That happens pretty often. So I'm swinging wildly from high 80s to high 20s. It's ridiculous.
 
So I was wrong about my frame rate. On 3440x1440 at Ultra with a i7 3770k, GTX 1070 and 16GB.

Average of around 50FPS highest of 80 ish. Cutscenes drop to the 40s.

Yeah, need to drop some settings.
 
Yeah, it seems like the in-game vsync has issues for me too. I had to force vsync in NVCP and use RTSS to get the performance I spoke about above. Both cut scenes and in-game are working well for me now. After an hour play the FPS graph in afterburner is dead flat 60fps.

I mentioned in a previous post that ive found resolution scaling to be hideously CPU hungry. Do you have that enabled at all?

No I have that turned off. Do you have auto 1080p turned on or not? My trial has expired so I will fiddle when I can play again.
 
2500K @ 4.5GHz
8GB 2400MHz RAM
8GB RX 480
2560X1080 Ultrawide

Pretty constant stutters. Framerate is all over the place. Tried medium and high... No real difference in framerate from what I can see, just gets uglier on medium.

Constantly fluctuating between low 40s and 80s without any real reason. Pretty sure it's CPU bottle-necking since the graphics settings don't seem to affect it much. HWinfo shows all four cores maxing at 100% while walking through the Nexus.

Oh no.

I have a 1070, but still running a 2500k.

When I bought the 1070, word seemed to be that the 2500k @ 4.5GHz shouldn't noticably stand in the way of performance.

Was that wrong, or is Mass Effect just particularly CPU demanding and/or the brand new games are starting to have problems with 2500k?
 
Oh no.

I have a 1070, but still running a 2500k.

When I bought the 1070, word seemed to be that the 2500k @ 4.5GHz shouldn't noticably stand in the way of performance.

Was that wrong, or is Mass Effect just particularly CPU demanding and/or the brand new games are starting to have problems with 2500k?

2500k/3570k were good enough to reach 60 fps in most games, but in general they were holding back high end gpus for some time now. I remember gaining +20-30 fps in some games like gta v, witcher 3 or Just Cause 3 on my 980 when I switched my 3570k to a modern i7. Lately games are becoming more cpu heavy, especially open world games like e.g. Watch Dogs 2.
 
No I have that turned off. Do you have auto 1080p turned on or not? My trial has expired so I will fiddle when I can play again.

I set the scaling mode to custom ( I think its custom? ) and the scale to 1.5 in my test. I was running 720p at the time, so 1.5 would take it to 1080p internally. When doing this my CPU went form 50% usage to 100% all the time. Horrendous. Turing it off and using DSR instead worked great without killing my CPU. I would strongly suggest any Nvidia owners use DSR instead of the in-game scaling.

I'm keen to get to the Nexus now, as people have reported it to be heavy on performance. If I can maintain ultra@1080p throughout the game, i'll be very surprised.
 
So my installation for the trail is still stuck at 57% and not going anywhere at all. Can't play multiplayer and I can't go to the first non-prologue mission. If there's an easy fix that's great but if not I'm just going to delete it.
 
I set the scaling mode to custom ( I think its custom? ) and the scale to 1.5 in my test. I was running 720p at the time, so 1.5 would take it to 1080p internally. When doing this my CPU went form 50% usage to 100% all the time. Horrendous. Turing it off and using DSR instead worked great without killing my CPU. I would strongly suggest any Nvidia owners use DSR instead of the in-game scaling.

I'm keen to get to the Nexus now, as people have reported it to be heavy on performance. If I can maintain ultra@1080p throughout the game, i'll be very surprised.

I skipped a bunch of dialogue in the nexus so I didn't get any spoilers there to get to Eos. I was getting FPS in the 100s in the Nexus. It was just conversation cutscenes that made it drop drastically. Eos was amazing performance too. Exploring was in the 100s as well. On High though. Just cutscenes sink your FPS and spike negatively a lot.

Using a 1060 6gb/6600k 4.5GHz for reference
 
I skipped a bunch of dialogue in the nexus so I didn't get any spoilers there to get to Eos. I was getting FPS in the 100s in the Nexus. It was just conversation cutscenes that made it drop drastically. Eos was amazing performance too. Exploring was in the 100s as well. On High though. Just cutscenes sink your FPS and spike negatively a lot.

Using a 1060 6gb/6600k 4.5GHz for reference

Well, that sounds promising!

For some reason, the cut scenes seem to be causing me no trouble at all. Weird.

Out of curiosity, what was your performance like in the opening section? Thats all ive seen up to now, so that's all I have for a relative standpoint. Was it considerably less intensive than the Nexus or Eos?
 
Oh no.

I have a 1070, but still running a 2500k.

When I bought the 1070, word seemed to be that the 2500k @ 4.5GHz shouldn't noticably stand in the way of performance.

Was that wrong, or is Mass Effect just particularly CPU demanding and/or the brand new games are starting to have problems with 2500k?

It's definitely long in the tooth.

My minimums are actually hitting high 20s.
 
2500k/3570k were good enough to reach 60 fps in most games, but in general they were holding back high end gpus for some time now. I remember gaining +20-30 fps in some games like gta v, witcher 3 or Just Cause 3 on my 980 when I switched my 3570k to a modern i7. Lately games are becoming more cpu heavy, especially open world games like e.g. Watch Dogs 2.

Maybe I should change my focus on the matter.

Based on my experience with Witcher 3 and just about everything else, a 1070 + 2500k should at least be able to easily beat my PS4 graphics+performance, right?
 
So after playing 10h of the trial, I decided to play ME on my 1080p 144hz monitor with KB/M instead of my big 1600p monitor.

Despite playing ME1-3 with a controller I think KB/M feels great in Andromeda.

My Gtx 1070 just dips way too often under 60fps on higher resolutions. On 1080p I get an average between 90-110 which feels amazing. Combat even reminds me a bit of GoW4 with that refesh rate.

Can't wait to play more.
 
Well, that sounds promising!

For some reason, the cut scenes seem to be causing me no trouble at all. Weird.

Out of curiosity, what was your performance like in the opening section? Thats all ive seen up to now, so that's all I have for a relative standpoint. Was it considerably less intensive than the Nexus or Eos?

For me personally everything performance wise has been so inconsistent. Unlocked I get about 75-120 which is such a huge fluctuation and happens at the flick of a wrist, just exploring the Hyperion during the tutorial, Habitat 7, Nexus and Eos, all minus the conversations.

Its just conversations where things take a dip especially on the Hyperion when approaching habitat 7 and conversing with Alec Ryder and the Captain did I have dips in the conversation all the way to 47 and stayed like that while I was waiting for my dialogue choice and all that was on screen was Ryders face.

EDIT: What are your Nvidia Control Panel options set to for this game by the way?

I have mine set to Maximum Performance but that's it.

Anything worth changing there?
 
Maybe I should change my focus on the matter.

Based on my experience with Witcher 3 and just about everything else, a 1070 + 2500k should at least be able to easily beat my PS4 graphics+performance, right?

Even the pro, without any kind of problem.
 
2600K is a bottleneck as well if the GPU is high-end.

Yep, but for 1080p60fps gaming it's still performing insanely well considering its age.

1080p with a GTX 970 and stock speed 2600k I'm usually at 60fps in this game at the High preset. I get drops in the Nexus and Tempest, sometimes as low as the high 40s, but they seem to be related to stream-loading because framerate climbs back. Cutscenes will drop as low as the high 30s thanks to that gross depth of field.

I'm really interested to see how driver updates will affect this performance, because my GPU is definitely bottlenecking my 2600k right now. Which still blows my mind that I can say that in 2017.
 
Playing through the trial I must say everything runs pretty good, even though fps range from 60 all the way up to 144 (even though I haven't encountered big enemies yet).

This on a 4670k+TitanXp @1440p (gsync) everything ultra.
 
For you guys out there that struggle to find a balance between performance and resolution and that own a display capable of 50hz (eg a b6 oled), I recommend locking the frame rate to 50 fps if possible. Then you will get a good consistent frame rate with less stuttering on higher resolutions. A consistent 50 fps is better than a non consistent 60 fps with bad frame pacing and drops. I used that to get good performance from rise of the tomb raider in high settings in 4k on my gtx 1080 (also used it for witcher 3). Figured it would be useful for mass effect. From DFs review of the gtx 1080:

Rise of the Tomb Raider and Deus Ex: Mankind Divided demonstrate that even the Titan X Pascal finds its limits on some titles, but even here there is a workaround: UHD TVs are designed to work at both 50Hz and 60Hz (to accommodate content from different territories - we're still affected by the PAL legacy in Europe). Switch to the slower refresh and your GPU requirement for a locked, consistent, high frame-rate drops significantly. Frame-rate drops too of course, but gaming at a locked 50fps is still beautifully smooth - the consistency is there. At the end of the day, the difference between 50fps and 60fps is a mere 3.3ms per frame - 16.7ms vs 20ms - I can live with that if it eliminates stuttering performance. The downside is that stutter if you dip below 50fps feels markedly worse (v-sync stutter is 40ms vs 33.3ms), but the solution here is to mitigate it as much as possible by using Nvidia's adaptive v-sync control panel option.

https://www.google.se/amp/www.eurog...-4k-gaming-is-finally-viable-and-its-stunning
I do this all the time where possible. But as some have said some games just don't allow 50fps. Others are great like FH3 where 50fps is an option.
ME:A has been really smooth with me with only the slight hiccup occasionally. However running it at 4K and res scaled down to .70 has given me low memory errors with the game using over 12GB of RAM sometimes. Insane.
 
Its just conversations where things take a dip especially on the Hyperion when approaching habitat 7 and conversing with Alec Ryder and the Captain did I have dips in the conversation all the way to 47 and stayed like that while I was waiting for my dialogue choice and all that was on screen was Ryders face.
I haven't played the MEA trial but the exact same thing happened in Dragon Age Inquisition for me as well but during normal gameplay the frame rate was fine. I guess they cinematic models and lighting they use during conversations really make the engine chug.
 
I haven't played the MEA trial but the exact same thing happened in Dragon Age Inquisition for me as well but during normal gameplay the frame rate was fine. I guess they cinematic models and lighting they use during conversations really make the engine chug.

It's the depth of field. On PC there's a setting called Post Processing Quality, which sounds important but it only covers depth of field effects in cutscenes. Setting it to Low disables the DoF entirely so everything looks like normal gameplay and the performance is boosted to match.
 
what the most accurate tool to monitor CPU utilization and find out if my CPU is bottlenecking?

I just use Afterburner to monitor my GPU usage and framerate. If my framerate is below 60 then I check my GPU usage. If it's at 100% then my framerate is dropping because of my GPU. If it's at less than 100% then my GPU has more to give but is held up by something else (almost certainly the CPU, making it a bottleneck in that particular game).
 
I just use Afterburner to monitor my GPU usage and framerate. If my framerate is below 60 then I check my GPU usage. If it's at 100% then my framerate is dropping because of my GPU. If it's at less than 100% then my GPU has more to give but is held up by something else (almost certainly the CPU, making it a bottleneck in that particular game).
well, my GPU usage does show 100% for this game, guess im good CPU wise than? 2600k @ 4.5
 
I haven't played the MEA trial but the exact same thing happened in Dragon Age Inquisition for me as well but during normal gameplay the frame rate was fine. I guess they cinematic models and lighting they use during conversations really make the engine chug.

AH! Thanks for that. I will go back and check DAI. I do remember on release the cutscenes were set to be 30fps. It would so stupid.

@bongpig, Do you have triple buffering enabled in game? Thinking it might be buggy. As soon as I can get back in game I want to fiddle again :/
 
AH! Thanks for that. I will go back and check DAI. I do remember on release the cutscenes were set to be 30fps. It would so stupid.

@bongpig, Do you have triple buffering enabled in game? Thinking it might be buggy. As soon as I can get back in game I want to fiddle again :/

No, triple buffering is off. Its not something I generally mess about with. I cant say ive ever had an instance where triple buffering has made a difference.
 
Game was running fine for me at 1080p ultra preset on a 980ti, now today after the update, the game is struggling to hold 60 and going as low as 45 or so while exploring Eos. Seems very strange, and def should not be happening given the engine and performance a few days ago. Anyone else having this issue?

Edit: i5 6600k... game is just not holding solid whatsoever, running around 50 fps avg in the mako. CPU usage is at 100%- it's crazy the game was holding 60 no problem two days ago with the exact settings.
 
well, my GPU usage does show 100% for this game, guess im good CPU wise than? 2600k @ 4.5

Yep, that means your GPU is maxed out and likely holding back the CPU. The only game I've played lately where FPS drops below 60 without the GPU being at 100% load is Fallout 4, and that's a weird engine where RAM speeds can be as much of a bottleneck as anything else. I have a GTX 970 though which is probably around the breaking point: if I upgraded to a 1070 I wouldn't be surprised to see the CPU become a bottleneck more often.
 
Is it possible to force other types of AA with this game? The temporal AA seems to create artifacts all over the place, and FXAA is so blurry. (I'd try for myself but I'm out of trial time)
 
Is it possible to force other types of AA with this game? The temporal AA seems to create artifacts all over the place, and FXAA is so blurry. (I'd try for myself but I'm out of trial time)

SMAA with reshade or Radeon Pro if you're on AMD.
 
I suggest Fast Sync for anyone with Nvidia hardware on fullscreen. No tearing, and does a better job looking smoother than the built in triple buffering/v-sync in game combo.
 
I'm sure we already know but the PS4 Pro isn't getting 60FPS mode right?

With all the pre-release media being 60FPS I just can't see myself playing it on the console. My 6500K, 1060 6G OC should be able to get me close to 60FPS at 1650x1050 mostly high I'm guessing. I think I will finally transition to PC for this series :)
 
The Nvidia Driver should be dropping shortly right?

I wonder how much it will improve the performance... do they usually?

I haven't 'beta-tested' a major release before an Nvidia Driver is available...
 
decided to lock it to 30fps with RTSS and with Vsync it felt very good, this inconsistent 60fps was doing nothing for me.
 
The Nvidia Driver should be dropping shortly right?

I wonder how much it will improve the performance... do they usually?

I haven't 'beta-tested' a major release before an Nvidia Driver is available...
It's a Nvidia partner title, so should be nice gains 💪
 
Need that Game Ready driver to fall from heaven.

rejoice.png~original
 
So, I guess the trial didn't actually have the day1 patch already...


When I just started Origin it downloaded and installed a new patch for both the preload and the trial.

Game seems to run more smoothly, but I don't have time to mess with it. Have to get ready for work.
 
So, I guess the trial didn't actually have the day1 patch already...


When I just started Origin it downloaded and installed a new patch for both the preload and the trial.

Game seems to run more smoothly, but I don't have time to mess with it. Have to get ready for work.

Day1.1 patches guys!
 
So, I guess the trial didn't actually have the day1 patch already...


When I just started Origin it downloaded and installed a new patch for both the preload and the trial.

Game seems to run more smoothly, but I don't have time to mess with it. Have to get ready for work.

Interesting, there's a 288 MB patch for the trial.

I'm gonna try it out and see how it runs, thanks for letting me know!
 
So I've been playing the trial for about 3 hours. I have everything cranked up as high as it goes on everything, all on ultra settings (but I didnt touch that resolution scaling option or something like that) I have also turned on film grain and chromatic aberration because I really like how it looks, don't know if it affects fps but thought I'd mention it anyway

On my pc it runs at around 90-120 fps at 1080p (on an 144hz monitor) I have:
i7 6700k
gtx 1080
16GB DDR4 RAM

I'm really happy about how smooth if feels and the game looks absolutely stunning
 
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