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I just read on the DF forum that they are trying to include same sex marriage in the game, something that I was really hoping that they would do.
I just read on the DF forum that they are trying to include same sex marriage in the game, something that I was really hoping that they would do.
We're not so much looking at it as "voting" (because that has a lot of problems in terms of budgeting, it can be manipulated, etc.), but rather that we want to have an ongoing conversation with our community about the design of the game. It's not design by committee, it's just openness. There have already been a few really great design suggestions about bloodlines on the official MASSIVE CHALICE forums that Brad has gotten really excited about, and I think that's more the form you're going to see the collaboration take, rather than a more rigid voting/polling method.
At the end of the day, of course, Brad and his team are going to make the decisions they think will be best for the game (and that trust is hopefully one reason people are backing the game), but one of the great things about making this game without a publisher is that we can be responsive and open throughout the whole process.
Interesting, but I'm very curious what that'd actually mean from a gameplay standpoint, given the apparent importance of rearing offspring.
Then again, that does depend somewhat on whether a bloodline is regarded as a strictly genetic thing or if it's more 'parents passing on their wisdom to their offspring', which from that standpoint would work fine with adoption.
And that in turn gets me wondering about how that process of parents passing on their wisdom would work - what happens if a parent dies while the child is young, meaning they then lose the potential improvement from learning from that parent?
There's a lot of scope for interesting complexity and options here.
It's interesting that the question of same-sex marriage has been brought up in a game pitch where marriages are royal arrangements for purposes of breeding rather than an organic result of romance between units. Has the design of the game moved away from the former to the latter? I have no problem with inclusiveness, but this feels like a concession for equality in a feudal setting where attraction, straight or gay, had no impact of union of bloodlines (at least from a historical perspective).
I agree. It makes no sense based on what they're pitching. It'll be disappointing if they're pandering to "inclusiveness" at the expense of gameplay making sense, just to try and attract a certain interest group into boosting the funding for the game.
It's a game about an immortal being fighting demons. They can do what they want.
That sounds like a poor argument which has nothing to do at all with the point.![]()
I mean, they could just as easily say that in this universe magic (or whatever) allows same-sex couples to procreate. If that were the case, arranged marriages would still be about getting the best result rather than love. I don't really see the problem.
The problem is that its stupid and obvious pandering which isn't needed. Sure they CAN do whatever they want, but people are also allowed to comment on how good or bad those potential decisions are.
The problem is that its stupid and obvious pandering which isn't needed. Sure they CAN do whatever they want, but people are also allowed to comment on how good or bad those potential decisions are.
We're not so much looking at it as "voting" (because that has a lot of problems in terms of budgeting, it can be manipulated, etc.), but rather that we want to have an ongoing conversation with our community about the design of the game. It's not design by committee, it's just openness. There have already been a few really great design suggestions about bloodlines on the official MASSIVE CHALICE forums that Brad has gotten really excited about, and I think that's more the form you're going to see the collaboration take, rather than a more rigid voting/polling method.
At the end of the day, of course, Brad and his team are going to make the decisions they think will be best for the game (and that trust is hopefully one reason people are backing the game), but one of the great things about making this game without a publisher is that we can be responsive and open throughout the whole process.
I think they're making their own fantasy world, not attempting to simulate the social politics of medieval Europe. It's only "pandering" if they were trying to do the latter.
We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios.
We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios. And we want the game to be inclusive. However it's pretty unlikely the game will allow two heroes of the same sex to actually bear children. (I haven't heard it brought up in the office at all.)
Maybe there's a chance you could come across orphans that the player could adopt?We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios. And we want the game to be inclusive. However it's pretty unlikely the game will allow two heroes of the same sex to actually bear children. (I haven't heard it brought up in the office at all.)
I'm disappointed this isn't funded already.
We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios. And we want the game to be inclusive. However it's pretty unlikely the game will allow two heroes of the same sex to actually bear children. (I haven't heard it brought up in the office at all.)
Maybe there's a chance you could come across orphans that the player could adopt?
We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios.
Wouldnt it actually take more work to create an exclusive gender system than just ignore gender? In other words, wouldn't it be less work to have the game system totally ignore gender as a variable and thereby be more inclusive by default? I mean, what would have to be changed except the verb "given birth" to something more ambiguous.
That wouldn't even be necessary. You have been granted a daughter or you have parented a son or you have a new baby girl/boy. There are all kinds of verbage to just leave the descriptor as to the means neutral/ambiguous.
Well, a big point of having children born in this game is for the player to be able to arrange marriages between heroes in order to pass on specific traits to the children they bear, so that would remove a pretty significant part of the game. The notion of a "bloodline" is pretty crucial to the concept.
Stat boosts are a result of nurture, not nature. Everyone knows that.
No. Active skills = nurture, Stats = nature!![]()
Actually it would be really neat if same sex couples just had children with randomized genetic traits. It provides a cool mechanical twist and it makes sense.
It's like playing the kid lottery.![]()
Almost there now.
When games companies are using kickstarter to make games, relying on gamers to pay upfront, there's something seriously fucked with the industry.
Game devs don't rely on preorders to keep their staff and make a game.preorders
When games companies are using kickstarter to make games, relying on gamers to pay upfront, there's something seriously fucked with the industry.
Unless, y'know, the game turns out shit. Just because a game is being made that people want doesn't mean the final product is going to be good.With this system, games get made that people want to play, because they want to play them. Everybody wins.
Unless, y'know, the game turns out shit. Just because a game is being made that people want doesn't mean the final product is going to be good.
Unless, y'know, the game turns out shit. Just because a game is being made that people want doesn't mean the final product is going to be good.
if a game turns out shit you lost 20 bucks like on any other indie preorder.Unless, y'know, the game turns out shit. Just because a game is being made that people want doesn't mean the final product is going to be good.
Unless, y'know, the game turns out shit. Just because a game is being made that people want doesn't mean the final product is going to be good.
In this case you also get a documentary in the $20 price, so even if the game turns out to be shit, I think a lot of people will get their money's worth in the doc.
We've always planned for the game to have an affinity system where different characters can develop bonds that have benefit in combat or other scenarios. And we want the game to be inclusive. However it's pretty unlikely the game will allow two heroes of the same sex to actually bear children. (I haven't heard it brought up in the office at all.)