Boo, down with non-cosmetic in-game rewards!
As long as you can ditch it I guess. I always feel that any of the extra pre-order (or equivalent) makes the game too easy.Normally, I'd agree, but a bonus only available to people who helped fund the game? Seems reasonable.
No stretch goals kinda doesn't want to make me up my pledge tbh.
If you don't want to up your pledge because stretch goals are missing, then your pledge is already at the appropiate level.
Double Fine are doing the right thing here when they say that the want to avoid to promise things about the design at this stage, and if you know that everything you pay goes to the game anyway, then it shouldn't matter.
Everyone should actually thank DF for taking a stance against the stretch goals hysteria that has plagued kickstarter projects.
No stretch goals kinda doesn't want to make me up my pledge tbh.
If you don't want to up your pledge because stretch goals are missing, then your pledge is already at the appropiate level.
Double Fine are doing the right thing here when they say that the want to avoid to promise things about the design at this stage, and if you know that everything you pay goes to the game anyway, then it shouldn't matter.
Everyone should actually thank DF for taking a stance against the stretch goals hysteria that has plagued kickstarter projects.
Jeez. I wonder if they've given any thought to this beyond the basic concept. There is nothing to this kickstarter and it has been out for nearly a week.
Jeez. I wonder if they've given any thought to this beyond the basic concept. There is nothing to this kickstarter and it has been out for nearly a week.
Jeez. I wonder if they've given any thought to this beyond the basic concept. There is nothing to this kickstarter and it has been out for nearly a week.
No stretch goals kinda doesn't want to make me up my pledge tbh.
I figure this will become the new "thing".
I figure this will become the new "thing".
I find the lack of stretch goals refreshing, things were getting ridiculous when you were getting like 375% MOAR CONTENT AND REACTIVITY every two days.
I just want a nice game + digital ost + digital artbook level at $35 and I'll up my pledge.
as much as I'd love to going 50 is just too much for me right now.
Until the dudes at inXile start their third kickstarter w/o releasing anything: Baldur's Fence Post.*
*No association with Baldur's Gate
picture that with 245% more shakespeare and you got torment tides of numeneraTorment: Tides of Numera got "MOAR DEEPER STORYLINE" so many times it better blow the fucking doors off of Nabokov reading King Lear to the melodic background of a Finnegan's Wake opera written by Goethe.
I don't think you're capturing the spirit here. Try Balder's Portal or Baldar's Portcullis.Until the dudes at inXile start their third kickstarter w/o releasing anything: Baldur's Fence Post.*
*No association with Baldur's Gate
someone gotta bring back battle chess dude
picture that with 245% more shakespeare and you got torment tides of numenera
245% more Shakespearean reactivity.
Torment: Tides of Numera got "MOAR DEEPER STORYLINE" so many times it better blow the fucking doors off of Nabokov reading a dramatic interpellation of King Lear to the melodic background of a Finnegan's Wake opera written by Handel.
As long as you can ditch it I guess. I always feel that any of the extra pre-order (or equivalent) makes the game too easy.
It's a single player game.
The only thing more ridiculous than this is people that ask if they can kill their gay party members in RPGs.
Oh.
During Dragon Age 2's dev cycle, one dude in the BSN (BioWare Social Network) asked David Gaider if he could recruit gay members just to kill them.
If they want to raise more money for their game, they need to add stretch goals. It's simple as that. Sure, not having them might be the 'right' thing, but almost no one gives you money for being right. You need to put another carrot on the stick.
They seem pretty satisifed with what they gotten so far, so they might not need to put on the "crazy sales person" hat. They have their team, their game engine and no really pressure added by stretch goals, so it might be that they can get the game properly done with $1mil - $1.5 mil.
I hope you are right. The only thing that concerns me is that Doublefine Adventure seemed a lot less ambitious and cost a lot more than this is budgeted for.
Would back if they confirm PS4, Xbone or iOS versions.
why do have to get more money than what they asked?If they want to raise more money for their game, they need to add stretch goals. It's simple as that. Sure, not having them might be the 'right' thing, but almost no one gives you money for being right. You need to put another carrot on the stick.
I said 'want' instead of 'have' for a reason. I'm sure they plan on doing other things to help bump up people's interest and get more backers on board, but from the kickstarters that have come before them, stretch goals seem the easiest path to more money. They don't have to reach for a million or two if they believe they can make the game for what they asked, and considering Brad Muir has already been lead on a game before, I have no doubts he could. I also don't see the harm in stretch goals as long as they're reasonable.why do have to get more money than what they asked?
it's like the most honest thing ever, they take extra but won't be pushing for it aggressively.
it's commendable
why do have to get more money than what they asked?
it's like the most honest thing ever, they take extra but won't be pushing for it aggressively.
it's commendable
I said 'want' instead of 'have' for a reason. I'm sure they plan on doing other things to help bump up people's interest and get more backers on board, but from the kickstarters that have come before them, stretch goals seem the easiest path to more money. They don't have to reach for a million or two if they believe they can make the game for what they asked, and considering Brad Muir has already been lead on a game before, I have no doubts he could. I also don't see the harm in stretch goals as long as they're reasonable.
[...]I know that's not a sexy thing to put in an update, but it's true. We're actually struggling with this in our internal conversations right now! How do we communicate that in a way that gets non-developers excited? It's pretty tough. I guess we just have to hope that the core concept of the game catches people's imagination in the right way.
I said 'want' instead of 'have' for a reason. I'm sure they plan on doing other things to help bump up people's interest and get more backers on board, but from the kickstarters that have come before them, stretch goals seem the easiest path to more money. They don't have to reach for a million or two if they believe they can make the game for what they asked, and considering Brad Muir has already been lead on a game before, I have no doubts he could. I also don't see the harm in stretch goals as long as they're reasonable.
It's just that there isn't anything we would rather commit to except "make the game better." Like, there's no specific thing to link to a specific stretch goal dollar amount that is ACTUALLY better for the game than simply, "Use these extra resources in whatever way it turns out the game needs them over the course of development." We could make up some arbitrary stuff that we're then on the hook to deliver, but who's to say that actually makes the game better in reality? What if it turns out, 50% through development, that the $200k we got for this one stretch goal would actually be much better spent on a new feature nobody had thought of back during the KS campaign, but now we can't reallocate that money because it's already been publicly promised? There's no way to know in advance if that's what the game truly needs until you get there. We'd LOVE tons more money! We'd love extra millions of dollars, and the game would definitely be better!
I know that's not a sexy thing to put in an update, but it's true. We're actually struggling with this in our internal conversations right now! How do we communicate that in a way that gets non-developers excited? It's pretty tough. I guess we just have to hope that the core concept of the game catches people's imagination in the right way.
Oh.
During Dragon Age 2's dev cycle, one dude in the BSN (BioWare Social Network) asked David Gaider if he could recruit gay members just to kill them.
To be fair, that seems like something someone from 4Chan would ask to get a rise out of Gaider and BSN posters.
Considering the adoration 4Chan has for Bioware writers.
You don't know the BSN.
Tali sweat.
That's how you should do it then.It's just that there isn't anything we would rather commit to except "make the game better." Like, there's no specific thing to link to a specific stretch goal dollar amount that is ACTUALLY better for the game than simply, "Use these extra resources in whatever way it turns out the game needs them over the course of development." We could make up some arbitrary stuff that we're then on the hook to deliver, but who's to say that actually makes the game better in reality? What if it turns out, 50% through development, that the $200k we got for this one stretch goal would actually be much better spent on a new feature nobody had thought of back during the KS campaign, but now we can't reallocate that money because it's already been publicly promised? There's no way to know in advance if that's what the game truly needs until you get there. We'd LOVE tons more money! We'd love extra millions of dollars, and the game would definitely be better!
I know that's not a sexy thing to put in an update, but it's true. We're actually struggling with this in our internal conversations right now! How do we communicate that in a way that gets non-developers excited? It's pretty tough. I guess we just have to hope that the core concept of the game catches people's imagination in the right way.