• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Oct 12-18, 2009

Chris1964

Sales-Age Genius
Famitsu:

31/03/95 [PS1] Tekken (Namco) - no data for it
29/03/96 [PS1] Tekken 2 (Namco) - 367.666 / 1.079.585
26/03/98 [PS1] Tekken 3 (Namco) - 671.886 / 1.186.118
30/03/00 [PS2] Tekken Tag Tournament (Namco) - 214.753 / 457.339
28/03/02 [PS2] Tekken 4 (Namco) - 176.280 / 318.920
03/11/04 [PS2] Tekken 4 (Playstation 2 the Best) (Namco) - / 26.172
31/03/05 [PS2] Tekken 5 (Namco) - 216.566 / 317.357
02/11/05 [PS2] Tekken 5 (Playstation 2 the Best) (Namco) - 4.041 / 39.707
06/07/06 [PSP] Tekken: Dark Resurrection (Namco Bandai) - 54.764 / 114.734
12/07/07 [PSP] Tekken: Dark Resurrection (PSP the Best) (Namco Bandai) - / 92.897

Series had a sharp drop after PS and something tells me the drop will continue.
 

Jokeropia

Member
test_account said:
Ye, i know that Frillen first said it, i quoted him as well in the previous Media Create thread :) But the way you wrote it ("the game still had a great first week compared to the original, but it just wasn't quite as great as the first day numbers hinted at.") also seemed to me that you had more focus on that Uncharted 2 wasnt as frontloaded compared to other western game instead of having more focus on how great the first week sales were.

Maybe i read more into this comment than what you and Frillen actually ment though. Maybe you just said it as information. That is why i said "it seemed to me" and not "you ment it like this", because i wasnt sure if you had more focus on that Uncharted 2 was more frontloaded instead of having more focus on how good it sold. So please correct me if i missunderstood what you ment :)
Not that it really matters, but the reason I went for that angle (apart from defending what I saw as a valid statement) is that the first day numbers had already been known for a while and there had already been some (justified) comments on how great they were. The first week numbers (and consequently the growth from first day to first week) was new data.
test_account said:
A re-release might get a game up on the chart again, just like what happend with Uncharted 1 recently as you say.
Uncharted actually reached 62,664 through 2008 according to Media-Create (2008 top 500), so had some legs without the re-release.

Regardless though, the main point is that Uncharted 2 didn't simply perform like most western games when it comes to growth from first day to first week. It's entirely possible it'll gain some legs eventually, but the first signs suggest otherwise.
test_account said:
When you say that there are plenty of examples where western games have had legs in Japan, which games are these and what kind of legs did they have? Honest question.
I said there are plently of examples of sequels with legs, but for the purpose of this discussion (initial signs of legs based on first day and first week numbers) all the games you listed work as examples of better performers than Uncharted 2 in this respect.
test_account said:
I knew that you ment more, but how much more? :) An 89% increase from 47k first day sales to first week sales for a western game in Japan would have been an amazing performace, at least in my opinion. Have any western games selling around 47k the first day had a 89% increase to the first week sales?
Looking at the games you listed, there is no strong correlation between high first day sales and low first day to first week growth so I don't think the actual first day number is very relevant here. The average growth for the six western games you listed is 62%, which also is significantly higher than Uncharted 2's 17%. (If you think a high first day number should lead to low first week growth, note that GTA4 grew 59% from a first day number of 77k.)

I saw no reason beforehand to assume that Uncharted 2 would have by far the least growth from first day to first week of all these western games, so if I were to guess I suppose I (based on the first day number) would've expected it to reach a sell-through number of 90-95% indicating a virtually complete sellout. (Assuming no extra weekend shipment.)
 

test_account

XP-39C²
Jokeropia said:
Not that it really matters, but the reason I went for that angle (apart from defending what I saw as a valid statement) is that the first day numbers had already been known for a while and there had already been some (justified) comments on how great they were. The first week numbers (and consequently the growth from first day to first week) was new data.
Ah ok. I didnt really mean anything negative about it when i asked just to underline that, and it doesnt really matter that much as you say, i agree. I was just wondering, so i wanted to ask :) But i understand what you ment now, thanks for the explanation :)


Jokeropia said:
Uncharted actually reached 62,664 through 2008 according to Media-Create (2008 top 500), so had some legs without the re-release.
Wow, i didnt know that, thanks for the info! :) Then Uncharted 1 (with the re-release) has so far sold about 80k in Japan?


Jokeropia said:
Regardless though, the main point is that Uncharted 2 didn't simply perform like most western games when it comes to growth from first day to first week. It's entirely possible it'll gain some legs eventually, but the first signs suggest otherwise.
Ye, that is true. On the other side, Uncharted 2 had a stronger first week (and first day) number compared to many other western games in Japan. Both Uncharted 1 and 2 had a grow of about 8k from first day to first week, so if Uncharted 2 follows the same pattern as Uncharted 1 when it comes to how many copies of the games that are sold, maybe we can see some good legs for Uncharted 2 as well? :)


Jokeropia said:
I said there are plently of examples of sequels with legs
I see now that you said "sequels" indeed and not "western games" as i first thought you said, i am sorry for the mistake :\ But about sequels, which western game sequels have had legs (legs as in keeping selling for a longer period of time) in Japan? :)


Jokeropia said:
but for the purpose of this discussion (initial signs of legs based on first day and first week numbers) all the games you listed work as examples of better performers than Uncharted 2 in this respect.
Ye, when it comes to seeing how games might keep on selling based on percentage increase from first day to first week, then Uncharted 2 is some lower compared to other western games as you say, that is true. I agree :)


Jokeropia said:
Looking at the games you listed, there is no strong correlation between high first day sales and low first day to first week growth so I don't think the actual first day number is very relevant here. The average growth for the six western games you listed is 62%, which also is significantly higher than Uncharted 2's 17%. (If you think a high first day number should lead to low first week growth, note that GTA4 grew 59% from a first day number of 77k.)
Cant the first day numbers be relevant though? If the first day numbers are higher, couldnt it then be a lower chance for a high percentage increase to the first week? For example, if Killzone 2 had sold 30k the first day instead of 20k, would we still have seen a 115% increase? There are expections though, like GTA4 as you mention. Even when GTA4 had a high first day number, the percentage increase were also high. Not quite as high as 89% like Uncharted 1, but it was still pretty high, that is true :)


Jokeropia said:
I saw no reason beforehand to assume that Uncharted 2 would have by far the least growth from first day to first week of all these western games, so if I were to guess I suppose I (based on the first day number) would've expected it to reach a sell-through number of 90-95% indicating a virtually complete sellout. (Assuming no extra weekend shipment.)
Ok, that seems like a fair expectation, thanks for the answer! :) I also thought that we might have seen a bit higher first week number (maybe somehwere around 60k+ or so?) for Uncharted 2 to be honest, so i agree that the first week number were a bit lower than i expected.

So i didnt disagree with that the first day to first week growth was lower compared to other western games just to mention that :) I just wanted to ask if there were more focus on the success of the game or on that the game was more frontloaded. But after reading your answer to what you ment when you said this, i know that i read too much into it the first time, i am sorry. I didnt mean anything negative or disrespect about it when i asked just to underline that, so i hope that what i wrote wasnt understood like this :) I was just curious, so i wanted to ask :)
 

Jokeropia

Member
test_account said:
Ye, that is true. On the other side, Uncharted 2 had a stronger first week (and first day) number compared to many other western games in Japan. Both Uncharted 1 and 2 had a grow of about 8k from first day to first week, so if Uncharted 2 follows the same pattern as Uncharted 1 when it comes to how many copies of the games that are sold, maybe we can see some good legs for Uncharted 2 as well? :)
Going from 9k first day to 17k first week is generally a sign of better legs than going from 47k first day to 55k first week. (It's unlikely that those better legs will help you sell more LTD, but we're just looking at the legs in this example.) Another example: say a game sells 50k first day and reaches 150k by first week, thus increasing 100k from first day to first week. Another game sells 2 million first day and reaches 2.1 million first week, also increasing 100k from first day to first week. Now the former game has sold very evenly during all the days it has been out and is pretty likely to maintain a similar pace at least for a week or two, while the second game got virtually all of it's sales in day 1 and then dropped steeply. The former game is more likely to have better legs than the latter. (Now since this is an extreme example the latter game is still likely to get the best LTD, but if we're just looking at the legs here.) Do you understand this reasoning?
test_account said:
I see now that you said "sequels" indeed and not "western games" as i first thought you said, i am sorry for the mistake :\ But about sequels, which western game sequels have had legs (legs as in keeping selling for a longer period of time) in Japan? :)
I dunno. Looking at the ones you listed, none seemed to have outstanding legs but some had better than others. We'll probably know more once we get the 2009 top 100/500.
test_account said:
Cant the first day numbers be relevant though? If the first day numbers are higher, couldnt it then be a lower chance for a high percentage increase to the first week?
Not necessarily. There are some huge openers that are frontloaded (Final Fantasy being the prime example), some huge openers with great legs (Pokemon, Monster Hunter), small openers with great legs (Brain Training) and small openers with no legs (a ton of games fit here). The specific game and what franchise it belongs to are much more important factors when determining how frontloaded it's likely to be (both with respect to first day to first week growth and eventual legs) than how big the first day sales are. (Of course, if a game sells out first day and doesn't get a second shipment before next week it'll obviously have very little first day -> first week growth, but that's another issue.)
 
I took the predictions to Excel to see the results when numbers come in. Since I'm using the 6 releases basis with no ranges, some predictions need to be exact (or to exist). That is: PS3 Bayonetta, 360 Bayonetta, PS3 Tekken, 360 Tekken, PSP Persona 3 Portable and DS FF Gaiden 4 WoL.

duckroll: Bayonetta PS3, Bayonetta 360 and FF Gaiden ... without ranges
Y2Kev: Bayonetta PS3 ... without range
onken: FF Gaiden and Persona 3 Portable .... predictions
PuppetMaster: everything and without ranges
V_Arnold: FF Gaiden and Persona 3 Portable .... predictions

I'll use Famitsu leak (that is, exact numbers rounded to nearest thousand) and list by cumulative absolute difference, so the one with the lowest wins. Is it ok?

PD: Oh, and anyone can still join. No need to use any specific format since I'm copying them by hand, just the 6 releases mentioned with exact numbers rounded to the nearest thousand. Before first day numbers arrive of course.
 

Chris1964

Sales-Age Genius
Kurosaki Ichigo said:
Is it ok?
It's ok if you are going to do this every week:p

There are major releases for every remaining week of the year and it will be funny to see what are the general estimates for the Japanese market.
I can already see big disparities at FF XIII and NSMB Wii predictions.
 
Chris1964 said:
It's ok if you are going to do this every week:p

There are major releases for every remaining week of the year and it will be funny to see what are the general estimates for the Japanese market.
I can already see big disparities at FF XIII and NSMB Wii predictions.
With no parser and my excel skills (lack of), I can only hope just a few people predict (like the 7 right now with 5 incomplete) :p

Though its easy later to see as a webpage and copy them here in code tags...just the usernames mixing a bit...
Code:
 	        Actual  Kuro  	Chris  	Road  	schuelma  	jj984jj  	Orgen  	Grampasso  	0  	duckroll  	Y2Kev  	onken  	PuppetMaster  	V_Arnold
PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0

Difference 	0 	540000 	560000 	540000 	520000 	610000 	562000 	568000 	0 	280000 	413000 	335000 	0 	325000

PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0
If you guys like it, I suppose I could do it weekly, its a small timesink if kept this small :p
 

Orgen

Member
Kurosaki Ichigo said:
With no parser and my excel skills (lack of), I can only hope just a few people predict (like the 7 right now with 5 incomplete) :p

Though its easy later to see as a webpage and copy them here in code tags...just the usernames mixing a bit...
Code:
 	        Actual  Kuro  	Chris  	Road  	schuelma  	jj984jj  	Orgen  	Grampasso  	0  	duckroll  	Y2Kev  	onken  	PuppetMaster  	V_Arnold
PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0

Difference 	0 	540000 	560000 	540000 	520000 	610000 	562000 	568000 	0 	280000 	413000 	335000 	0 	325000

PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0
If you guys like it, I suppose I could do it weekly, its a small timesink if kept this small :p


Wow, thanks for the effort! :)
 

botticus

Member
I'm bad enough at NPD software predictions, I figure I can only get so much worse with Famitsu!

[PS3] Bayonetta 125k
[360] Bayonetta 45k
[PS3] Tekken 6 110k
[360] Tekken 6 35k
[PSP] P3P 120k
[NDS] 4WoL 120k
 

test_account

XP-39C²
Jokeropia said:
Going from 9k first day to 17k first week is generally a sign of better legs than going from 47k first day to 55k first week. (It's unlikely that those better legs will help you sell more LTD, but we're just looking at the legs in this example.) Another example: say a game sells 50k first day and reaches 150k by first week, thus increasing 100k from first day to first week. Another game sells 2 million first day and reaches 2.1 million first week, also increasing 100k from first day to first week. Now the former game has sold very evenly during all the days it has been out and is pretty likely to maintain a similar pace at least for a week or two, while the second game got virtually all of it's sales in day 1 and then dropped steeply. The former game is more likely to have better legs than the latter. (Now since this is an extreme example the latter game is still likely to get the best LTD, but if we're just looking at the legs here.) Do you understand this reasoning?
Ye, i totally see what you mean, thanks for the good explanation! :) I think that i was more focused on how the LTD would be with Uncharted 2 instead of seeing how Uncharted 2's legs might be based on the first day to first week increase. But in afterthought i see that the discussion was more about how the legs for Uncharted 2 will be. I didnt mean to get too much away from the main point of the discussion, i am sorry :\ Speaking of legs, i wonder how the 2nd week sales of Uncharted 2 will be (unless the game have fallen out of the Famitsu Top 30 of course) :)


Jokeropia said:
I dunno. Looking at the ones you listed, none seemed to have outstanding legs but some had better than others. We'll probably know more once we get the 2009 top 100/500.
Ye, that is true. Yep, i am looking forward to the 2009 top 100/500 to see if how much different games have increased in sales :)


Jokeropia said:
Not necessarily. There are some huge openers that are frontloaded (Final Fantasy being the prime example), some huge openers with great legs (Pokemon, Monster Hunter), small openers with great legs (Brain Training) and small openers with no legs (a ton of games fit here). The specific game and what franchise it belongs to are much more important factors when determining how frontloaded it's likely to be (both with respect to first day to first week growth and eventual legs) than how big the first day sales are. (Of course, if a game sells out first day and doesn't get a second shipment before next week it'll obviously have very little first day -> first week growth, but that's another issue.)
Ye, i guess it depends on what game and game genre it is. Some game franchises and some games genres might be more frontloaded than others. Like you say, Final Fantasy is very frontloaded while Brain Training sells more steady for a much longer period of time (speaking of Brain Training, why hasnt Nintendo made a new BT yet? It's been a while since i have seen BT in the japanese charts at least, but maybe it still sells under the radar?).

But i was thinking if the first day numbers are higher, then it must sell more copies to gain the same percentage increase. For example, Killzone 2 went from 20k to 43k, which is an increase of 115%. If Killzone 2 had sold 30k the first day instead of 20k, it would have to sell 64.5k instead of 43k to have a 115% increase. That is 21.5k copies more, and it might be more difficult to sell 64.5k compared to 43k. While a game that sells 1k the first day just needs to sell 1.15k copies to achieve a 115% increase, which might be an easier accomplishment. Do you see what i mean? If a game has low first number, i think that it might have a bigger chance to have a higher percentage increase (it depends on which game it is though). 115% is a very high increase though, but i this was just an example :)

But there are exceptions to this though, some games that have a high first day sales and still have a high percentage increase, like GTA4 for example as you mentioned earlier. And as said, i guess it also depends on which games that are being sold and/or which game genre there is (some game genres might in general be more frontloaded compared to other game genres, like the examples you mentioned with Final Fantasy, Monster Hunter, Brain Training etc.) :)

EDIT: I added some text.
 
Added botticus and a special guest star, Spiegel, who just got to me in another board. He's back in less a than month btw. I'll forward his predictions so they are set in stone too.
Spiegel said:
Persona 3 PSP - 120k
Bayonetta PS3 - 145k
Bayonetta 360 - 45k
Final Fantasy Gaiden - 120k
Tekken PS3 - 160k
Tekken 360 - 45k
 

duckroll

Member
Kurosaki Ichigo said:
I took the predictions to Excel to see the results when numbers come in. Since I'm using the 6 releases basis with no ranges, some predictions need to be exact (or to exist). That is: PS3 Bayonetta, 360 Bayonetta, PS3 Tekken, 360 Tekken, PSP Persona 3 Portable and DS FF Gaiden 4 WoL.

duckroll: Bayonetta PS3, Bayonetta 360 and FF Gaiden ... without ranges
Y2Kev: Bayonetta PS3 ... without range
onken: FF Gaiden and Persona 3 Portable .... predictions
PuppetMaster: everything and without ranges
V_Arnold: FF Gaiden and Persona 3 Portable .... predictions

I'll use Famitsu leak (that is, exact numbers rounded to nearest thousand) and list by cumulative absolute difference, so the one with the lowest wins. Is it ok?

PD: Oh, and anyone can still join. No need to use any specific format since I'm copying them by hand, just the 6 releases mentioned with exact numbers rounded to the nearest thousand. Before first day numbers arrive of course.

Yes sir.

Bayonetta:
PS3 - 140k
360 - 58k

Final Fantasy Gaiden - 110k
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Kurosaki Ichigo said:
Added botticus and a special guest star, Spiegel, who just got to me in another board. He's back in less a than month btw. I'll forward his predictions so they are set in stone too.


Wow, he's been gone a long time.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Kurosaki Ichigo said:
I took the predictions to Excel to see the results when numbers come in. Since I'm using the 6 releases basis with no ranges, some predictions need to be exact (or to exist). That is: PS3 Bayonetta, 360 Bayonetta, PS3 Tekken, 360 Tekken, PSP Persona 3 Portable and DS FF Gaiden 4 WoL.

duckroll: Bayonetta PS3, Bayonetta 360 and FF Gaiden ... without ranges
Y2Kev: Bayonetta PS3 ... without range
onken: FF Gaiden and Persona 3 Portable .... predictions
PuppetMaster: everything and without ranges
V_Arnold: FF Gaiden and Persona 3 Portable .... predictions

I'll use Famitsu leak (that is, exact numbers rounded to nearest thousand) and list by cumulative absolute difference, so the one with the lowest wins. Is it ok?

PD: Oh, and anyone can still join. No need to use any specific format since I'm copying them by hand, just the 6 releases mentioned with exact numbers rounded to the nearest thousand. Before first day numbers arrive of course.

PS3 Bayo: 140k
 

batbeg

Member
kiruyama said:
random guesses:

PS3 Bayonetta 90k
360 Bayonetta 65k
PS3 Tekken 100k
360 Tekken 20k
PSP Persona 3P 110k
DS 4WOL 90k

Random guessing I can get behind.

PS3 Bayonetta 135k
360 Bayonetta 65k
PS3 Tekken 120k
360 Tekken 40k
PSP Persona 3 120k
DS 4WOL 160k

I'm rooting for you Final Fantasy Gaiden! C'mon!
 
Man, I never do this prediction derby thing. :lol

[PS3] Bayonetta - 140k
[PS3] Tekken 6 - 100k
[PSP] Persona 3 P - 80k
[NDS] Final Fantasy Gaiden - 120k
[360] Bayonetta - 40k
[360] Tekken 6 360 - 30k
 

onken

Member
Kurosaki Ichigo said:
I took the predictions to Excel to see the results when numbers come in. Since I'm using the 6 releases basis with no ranges, some predictions need to be exact (or to exist). That is: PS3 Bayonetta, 360 Bayonetta, PS3 Tekken, 360 Tekken, PSP Persona 3 Portable and DS FF Gaiden 4 WoL.

duckroll: Bayonetta PS3, Bayonetta 360 and FF Gaiden ... without ranges
Y2Kev: Bayonetta PS3 ... without range
onken: FF Gaiden and Persona 3 Portable .... predictions
PuppetMaster: everything and without ranges
V_Arnold: FF Gaiden and Persona 3 Portable .... predictions

I'll use Famitsu leak (that is, exact numbers rounded to nearest thousand) and list by cumulative absolute difference, so the one with the lowest wins. Is it ok?

PD: Oh, and anyone can still join. No need to use any specific format since I'm copying them by hand, just the 6 releases mentioned with exact numbers rounded to the nearest thousand. Before first day numbers arrive of course.

OK, for all 6:

[PS3] Bayonetta (Sega) - 120k
[360] Bayonetta (Sega) - 25k
[PS3] Tekken 6 (Namco Bandai) - 130k
[360] Tekken 6 (Namco Bandai) - 60k
[NDS] Final Fantasy Gaiden (Square Enix) 140k
[PSP] Persona 3 Portable (Atlus) - 130k
 
Might as well put in a random guess.

[PS3] Bayonetta (Sega) - 170K
[360] Bayonetta (Sega) - 45k
[PS3] Tekken 6 (Namco Bandai) - 150k
[360] Tekken 6 (Namco Bandai) - 60k
[NDS] Final Fantasy Gaiden (Square Enix) 165k
[PSP] Persona 3 Portable (Atlus) - 130k

I think a lot of my predictions are quite high but might as well try something different.
 

Dash Kappei

Not actually that important
[PS3] Bayonetta (Sega) - 130K
[360] Bayonetta (Sega) - 38k
[PS3] Tekken 6 (Namco Bandai) - 168k
[360] Tekken 6 (Namco Bandai) - 44k
[NDS] Final Fantasy Gaiden (Square Enix) 185k
[PSP] Persona 3 Portable (Atlus) - 115k
 

Kaworu

Member
[PS3] Bayonetta (Sega) - 163K
[360] Bayonetta (Sega) - 42k
[PS3] Tekken 6 (Namco Bandai) - 151k
[360] Tekken 6 (Namco Bandai) - 56k
[NDS] Final Fantasy Gaiden (Square Enix) 117k
[PSP] Persona 3 Portable (Atlus) - 103k
 
Go Go Random Guess

[PS3] Bayonetta - 125k
[360] Bayonetta - 30k

[PS3] Tekken 6 - 92k
[360] Tekken 6 - 27k

and lets say 106k Final Fantasy Gaiden
 

Mr.Wuggles

Neo Member
lol @ people putting their 4WoL predictions over 100k.

even SE doesn't seem to have much confidence in the title - it was somewhat hidden at their TGS booth, iirc.
 

duckroll

Member
Mr.Wuggles said:
lol @ people putting their 4WoL predictions over 100k.

even SE doesn't seem to have much confidence in the title - it was somewhat hidden at their TGS booth, iirc.

I'm confident it'll sell over 100k in the first week, based on the brand name alone. But that doesn't mean that would be considered a success for a FF game.
 
So it seems like SE isn't giving 4WOL a good push, how come? It seems to be exactly the kind of game the FF remakes' audience would gobble up and they have all done great numbers. It just seems so counter intuitive to make such a game and let it bomb.
 

Hammer24

Banned
[PS3] Bayonetta (Sega) - 135K
[360] Bayonetta (Sega) - 35k
[PS3] Tekken 6 (Namco Bandai) - 145k
[360] Tekken 6 (Namco Bandai) - 45k
[NDS] Final Fantasy Gaiden (Square Enix) 105k
[PSP] Persona 3 Portable (Atlus) - 85k
 

AniHawk

Member
Kurosaki Ichigo said:
With no parser and my excel skills (lack of), I can only hope just a few people predict (like the 7 right now with 5 incomplete) :p

Though its easy later to see as a webpage and copy them here in code tags...just the usernames mixing a bit...
Code:
 	        Actual  Kuro  	Chris  	Road  	schuelma  	jj984jj  	Orgen  	Grampasso  	0  	duckroll  	Y2Kev  	onken  	PuppetMaster  	V_Arnold
PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0

Difference 	0 	540000 	560000 	540000 	520000 	610000 	562000 	568000 	0 	280000 	413000 	335000 	0 	325000

PS3 Bayo 	0 	125000 	110000 	120000 	135000 	115000 	127000 	132000 	0 	0 	0 	120000 	0 	95000
360 Bayo 	0 	50000 	50000 	50000 	40000 	50000 	46000 	50000 	0 	0 	55000 	25000 	0 	70000
PS3 Tek 	0 	105000 	100000 	120000 	115000 	150000 	98000 	95000 	0 	150000 	120000 	130000 	0 	110000
360 Tek 	0 	30000 	40000 	50000 	25000 	45000 	46000 	43000 	0 	40000 	38000 	60000 	0 	50000
PSP P3P 	0 	125000 	120000 	100000 	115000 	110000 	87000 	78000 	0 	90000 	80000 	0 	0 	0
DS 4WoL 	0 	105000 	140000 	100000 	90000 	140000 	158000 	170000 	0 	0 	120000 	0 	0 	0
If you guys like it, I suppose I could do it weekly, its a small timesink if kept this small :p

Wow. I can't believe all of those games bombed.
 

V_Arnold

Member
Xeke said:
When did these threads become long lists of pointless predictions...?

When? Around monday/tuesday's, when NOTHING relevant happens, except for the waiting of first day numbers / next weeks numbers to get posted.
 

Michan

Member
AniHawk said:
Wow. I can't believe all of those games bombed.
Um, none of those numbers are final. It's just that the sales figures for those games haven't yet been published.

Though they might as well not bother publishing them at all, since Actual is above and beyond the GAF aggregate in terms of predictions, and if he's saying 0, we might as well just agree with him and call it a day. Bomba indeed.
 

Grampasso

Member
Michan said:
Um, none of those numbers are final. It's just that the sales figures for those games haven't yet been published.

Though they might as well not bother publishing them at all, since Actual is above and beyond the GAF aggregate in terms of predictions, and if he's saying 0, we might as well just agree with him and call it a day. Bomba indeed.
I think you need to fix your sarcasm detector.
Or do I? o_O
 

Stumpokapow

listen to the mad man
bayonetta is apparently super short, according to people on 2ch. take this into account when considering predictions beyond week one.
 

Road

Member
Numbers from Sinobi:

05. [NDS] Rune Factory 3 (Marvelous Entertainment) - 45,000 / NEW
06. [360] Forza Motorsport 3 (Microsoft) - 30,000 / NEW
 
Top Bottom