Well, I didn't say it'd be a good idea business-wise, just in concept.
- As it was expected 3rd Super Robot Wars Z: Tengoku-Hen for PS3 and PSV were first and second respectively. Compared with the last entry, this time the difference between versions is smaller. It shows Vita's strength.
- One Piece Pirates Warriors 3 holds its position.
- Earth Defense Force 4.1 was almost sold out, and Bloodborne was completely out of stock. Both games are popular for PS4.
- Minecraft for Vita is emerging. This title and others releases are pulling Vita's Hardware.
For next week:
- The New School Term starts (April 6th), becoming one of the quietest times of the year. Almost no games are sold during this season
SupeRobo (Total) - 230k
Xeno - 57k
Yeah....looks like all hope is now on the PS4 game.
3DS and mobile focus was the expected. I can't imagine anything else (logical) they could have done that would be appealing
SupaRobo (Total) - 230k
Xeno - 57k
I don't know how front-loaded Xenoblade Chronicles 3DS will be, but so far that looks like a good performance. It being the only exclusive New Nintendo 3DS title has helped, I wonder when Nintendo will announce more exclusive titles.
Xenoblade 3D sales are ok, considering it´s a port and New3DS exclusive, but I wouldn´t be surprised if expectations were a little higher. It´s interesting that it isn´t too far off (1stweek: 60k vs 90k) compared to the more mainstream Final Fantasy equivalent FFType0+FF15demo combo.
In what sense? Please tell us what deep insight you have on the gameplay of Snack World and what similarities it shares with Fantasy Life.
Yes, I think something obviously changed along the way. Along with the previous series six or so series I've mentioned, Majin Station and Wonder Flick R have also disappeared. Layton 7 has zero relation to the thing they originally unveiled as well.
Level 5 seems to have revamped their entire product pipeline with this conference showing the new vision.
1.) I would argue there's a transitory component here coupled with some light diversification. The biggest hits are still on 3DS (though Snack World is notably also on mobile), but there's a vast increase in focus on mobile with this conference and the last time they held one compared to prior years.
I would actually point to notably large publishers as the model here. If we look at a company like EA, they release major blockbusters at retail (and a DLC pipeline to support them), and focus most of their other efforts into mobile. We see Activision acting a lot like this as well, but instead of mobile, the expanded market focus is on f2p games from Blizzard and some f2p dabling from Activision. Warner has smaller titles, but again they aim for pretty big games and converted a bunch of other studios to mobile dev (along with starting a few dedicated mobile studios).
Take-Two and Ubisoft act a bit differently, but it's more that their standalone mobile and online efforts are failures than them not following the pattern of shrinking to just releasing the largest titles at retail and focusing the rest on digital. Take-Two manages solid digital revenue despite this, but Ubisoft's digital revenue is embarrassing to the point that they're shoving microtransactions in everything and praying that it works. We can actually look at Capcom for an extreme example of this strategy by comparing mainline MH/RE to everything else.
It doesn't make sense to give up the 3DS while it's still making money, at least for the big earners. If your strategy is mobile-centric though, it makes sense to refocus your other efforts onto mobile and try to get hits, especially if you view it as the long term future of your company or perhaps even the industry. If the 4DS and 5DS are major successes, well great, you still have your biggest hits there and can make more if you continually fail at mobile. Snack World is an interesting way to try and amortize risk. I'm curious to see if it's f2p on 3DS as well (presumably with an optional retail bundle you can buy so they have a store presence for little kids).
2.) On this note, my impression is that they feel it's only worthwhile to release retail products tied to their biggest brands. If we look at Square Enix in their heyday, shoving Final Fantasy on everything made a few cheaper products sell a lot better than they would otherwise and made it into a good ROI. Fantasy Life (or at this point, things with any brand except Yokai Watch) don't have that benefit. Notably they also have three smartphone apps coming tied to the IP as well in an attempt at saturation. If the retail titles don't perform decidedly well though (compared to what you'd expect out of this type of product), I'd be surprised if they got continued given Level 5's other actions.
3.) I agree and feel that they've completely redone their corporate strategy as noted above.
EDF2p (PSP) went bad? i don't remember actually and i'm from my phone, can't check data
3ds back on top, but more because of PS4 bigger drop than expected (even if: was there any new release on PS4?), than because of its own merits: it still seems declining compared to last year while I was expecting better hold (looking at the start of the year)
Xenoblade decent but still small, considering that they probably tried this move to spread the brand awarness for the spiritual successor. Vita and Wii U stabilizing at different weekly pace, while back in the days (I mean at the beginning of Vita performances on the market) we could have seen a smaller gap between the two.