Media Create Sales: Week 17, 2015 (Apr 20 - Apr 26)

Mar 12, 2015
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Lol are we really celebrating 86k for XBX? D:
Nothing to celebrate and nothing to cry about either. Sales are in line with the first one, maybe a bit more iirc, and that's how it was always supposed to be. I think the game will see better numbers in the west, just like Xenoblade, and maybe if it's good as we think it is, it will have some legs based on word of mouth and will reach decent numbers eventually. But Nintendo never funded this game to reach say, 2-3 million copies.

Also, i think these 85-86k don't take into account digital sales, which shouldn't be that significant but they could increase the number a little bit considering the preload has been available for over a month, if i'm not mistaken.
 
Apr 12, 2013
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Nothing to celebrate and nothing to cry about either. Sales are in line with the first one, maybe a bit more iirc, and that's how it was always supposed to be. I think the game will see better numbers in the west, just like Xenoblade, and maybe if it's good as we think it is, it will have some legs based on word of mouth and will reach decent numbers eventually. But Nintendo never funded this game to reach say, 2-3 million copies.

Also, i think these 85-86k don't take into account digital sales, which shouldn't be that significant but they could increase the number a little bit considering the preload has been available for over a month, if i'm not mistaken.
Ohh, so no Digital Sales are are included. Digital sales can add another 10-15k easily.. I think.
 
Nov 18, 2014
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It's not a bomb, and that's all we can ask for.

Nintendo gave Monolith the time and money they needed to put out a killer app game, but they did so expecting that the Wii U would have easily sold double its actual numbers at this point in its life cycle.

The franchise has been plagued by Nintendo's misfires. I'm hoping Nintendo realizes it's on them and not Monolith Soft, and feels that the growing pains are an acceptable part of getting their foot in the JRPG door. This entry is in position to be noticeably bigger than its predecessor sales wise, on a much less successful system. Are they going to try and grow it over time and make it their flagship RPG that will live to see the next home console, or is X the swansong?
 
Apr 12, 2013
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Sure but the game sold lots in the used market, so I was hoping to move at least 120-150k fw with a good hardware increase, but oh well.
The increase in hardware actually was really good. Look at the week when MK8 comes out, practically the same. XenobladeC Wii sold about 200k in Japan LTD with a lot bigger user base than the Wii U. 120-150k FW for XCX is not a realistc expectation.
 
Feb 19, 2013
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marketing ? what marketing ?
I always see Xenoblade 3DS CM, non fot XCX....
you call this marketing ? :D
I mean, it isn't going to come out for months (we don't even have a solid release date yet) in America and Europe. So unless you live in Japan, that's to be expected.

But that said, X's sales are honestly really good considering the circumstances. It did a better launch than the wii one did, despite a far, far smaller userbase. X is also a title I could see having a larger amount of digital sales, even in Japan, due to the fact that it was made known long in advance that load times and such would be better with digital than disk. I mean, it still probably didn't pass 100k, but 90k might be possible. And that's really, really good for first week sales on the wii u. For comparison, Mario 3D world sold a bit less then 100k for it's first week in Japan(or rather first 3 days, but it's not as though X was available all week either) and it also had a much lower sell through (57% as opposed to 70$)
 
Aug 26, 2005
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I mean, it isn't going to come out for months (we don't even have a solid release date yet) in America and Europe. So unless you live in Japan, that's to be expected.

But that said, X's sales are honestly really good considering the circumstances. It did a better launch than the wii one did, despite a far, far smaller userbase. X is also a title I could see having a larger amount of digital sales, even in Japan, due to the fact that it was made known long in advance that load times and such would be better with digital than disk. I mean, it still probably didn't pass 100k, but 90k might be possible. And that's really, really good for first week sales on the wii u. For comparison, Mario 3D world sold a bit less then 100k for it's first week (or rather first 3 days, but it's not as though X was available all week either)
I didn't say it has gone bad (85k is a good result for me), I was just pointing out about the marketing (the bolded part), I mean, I never saw anything about XCX, everytime I saw a CM on train it was about Xenoblade 3DS, so I was wondering what kind of marketing he was talking about
 
Feb 19, 2013
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I didn't say it has gone bad (85k is a good result for me), I was just pointing out about the marketing (the bolded part), I mean, I never saw anything about XCX, everytime I saw a CM on train it was about Xenoblade 3DS, so I was wondering what kind of marketing he was talking about
I know, I just assumed that like most people here, you don't live in Japan which would make that less relevant (Though judging by your response, I'm guessing I was wrong)
 
Aug 3, 2009
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Wii U: 7.210 > 22.898

X's impact is REAL and EVIDENT.



And yeah I'm not sure what is this big marketing push some of you are talking about. Xenoblade had a couple of TVCMs featuring one of the AKB48 girls, while X got nothing but a bunch of special NDs.

So Monster Hunter Stories is a 2016 game, but will launch during 2015 fiscal year.
That means probably March 2016.
So basically they are expecting to sell 2.5 million copies in one month, lol. It's a fucking spin-off, it will be lucky to sell 1 million.
 
Jun 27, 2013
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Something could certainly serve as substitute for the Western home console core segment in future. Smart devices could develop to sufficiently satisfy the market; it could be PC gaming, this is probably happening to a degree already; it could be a new delivery model that utilises a combination of these and other platforms.

The Japanese market doesn't really serve as an exemplar or forerunner in this regard though, mainly because the consumer needs, behaviours, tastes, lifestyle don't necessarily align that well to major Western markets. The market has developed differently rather than more rapidly. More specifically population density and commuter lifestyle have driven migration from and substitution of home consoles with/towards dedicated handheld systems, something that I don't think anyone would say is likely in Western markets.

For certain consumer segments, these are in turn now being substituted with convergent smart devices.
And don't forget about the reversing demographic of Japan.
More people turned older while there are less youngster to replace them.
 
Feb 19, 2013
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a "great success"? lmao, it did decently, and that's about as much as one could hope for in Japan these days
How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
 
Jul 26, 2007
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How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
Well, 80k isn't much for a game that took five years to make, but I'm sure they'll make their money back and then some from western sales.
 

krizzx

Junior Member
Sep 22, 2012
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How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
This is sound logic. I wonder why so many find this hard to understand though. I've been stating this for years. Last gen saw games that sold 2 million plus that were deemed unprofitable while games that barely hit 500k were considered a hit.

Its all about expectations and profits. Likewise, selling 100,000 of a product for a small profit would put someone miles ahead of someone selling 2,000,000 at a loss.
 
Aug 25, 2013
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How successful a product is is about more than just straight numbers, it's about relative to expectations. Selling 1,000,000 can still be a failure if you still lost money in the end, and selling 40,000 can be great if you expected and planned for less
just because expectations are relatively low doesn't mean reaching those expectations qualifies as "great" (which implies more than just success)
 
Feb 19, 2013
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I don't know, but I feel we should consider the fact that it also sold 15k hardware. Nintendo is making money off both products.
Yep, that's also a reason I called it a great success. Causing hardware sales to quadruple is a pretty big thing for Nintendo, even if it's just one week and it's only because numbers weren't great in the first place. Selling hardware is huge, because once someone has the hardware there's a good chance that they'll get other games as well
 
Aug 3, 2009
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Moga Village
Yep, that's also a reason I called it a great success. Causing hardware sales to quadruple is a pretty big thing for Nintendo, even if it's just one week and it's only because numbers weren't great in the first place. Selling hardware is huge, because once someone has the hardware there's a good chance that they'll get other games as well
We can that in the charts:

Wii U: Dragon Quest X V2 - 68k
Wii U: Dragon Quest X V3 - 97k
 
Nov 13, 2011
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Project/product success can be considered relative to both internal and external metrics. On time and on budget. ROI greater than cost of capital. Meeting forecasts. Record breaking sales numbers. Highest selling in category.

That said, don't think I'd refer to this result as a "great success."
 
Jan 11, 2012
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Success can be considered relative to both internal and external metrics. On time and on budget. ROI greater than cost of capital. Meeting forecasts. Record breaking sales numbers. Highest selling in category.

That said, don't think I'd refer to this result as a "great success."


Heck, I'd call it a mediocre result. 5 years in the making with high production values... anyway, it's pretty clear for me that they aim to make up for the sales with Western sales.

But I guess that with the recent drop in sales in Japan, people get used to it, eh.
 
Aug 24, 2011
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Well, 80k isn't much for a game that took five years to make, but I'm sure they'll make their money back and then some from western sales.
I really doubt they make their money back at all with Xenoblade X. By Nintendos standards it looks pretty expensive HD game with huge scale. Probably has to sell around a million to break even or somehting like that (at least that million target for break even was thrown around a lot last gen with PS3 and X360).
 
May 23, 2014
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If I'm gonna categorize Xenoblade X sales, I'll say that it's not the hottest thing, but it's better than decent. 85k-88k @ 70% sell-through is pretty good. And that's without digital sales (not that it's pretty high, but it's safe to say it already exceeded 90k total FW).
 
Aug 25, 2013
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well this explains the confidence in that other thread that Splatoon will be very successful


if expectations are set like that, then of course it will be, because it won't actually bomb
 
Dec 8, 2007
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Sales for X are what most us realistically expected them to be at. It's a shame Japanese gamers aren't showing more interest in it. Sales will be a slow burner from here on out too, but hopefully it can do better than Xenoblade 1's mere 161k copies.
 
Nov 18, 2014
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So doing decent is a great success?
The game did good but lets not exaggerate.
It's all relative.

Reminds me of how my grandfather cut his finger off with a band saw. I told him it was terrible, and he smacked the shit out of me. He then told me it's only terrible if you lose it. He got it put back on at an ER and he still has it today.

Obviously it's not on the same scale, but the principle still applies. Coming away from a shitty situation and being able to call it decent is a great success. Nintendo made their bed with the Wii U and the overestimation of their product, now they had to lie in it. At least the game's on track to do better than the last one. It would have been terrible if it did worse than the original and bombed out.
 
Jan 15, 2013
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It's all relative.

Reminds me of how my grandfather cut his finger off with a band saw. I told him it was terrible, and he smacked the shit out of me. He then told me it's only terrible if you lose it. He got it put back on at an ER and he still has it today.

Obviously it's not on the same scale, but the principle still applies. Coming away from a shitty situation and being able to call it decent is a great success. Nintendo made their bed with the Wii U and the overestimation of their product, now they had to lie in it. At least the game's on track to do better than the last one. It would have been terrible if it did worse than the original and bombed out.
Didn't it have a lower opening than the original?