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Media Create Sales: Week 32, 2013 (Aug 05 - Aug 11)

Spiegel

Member
Feb 20, 2007
7,957
0
970
Spain
Yeah, that's a bad number for One Piece but I think the original game was badly received and there's a more promising OP game announced for 3DS this year.
 

Alrus

Member
Apr 4, 2010
9,787
0
595
Belgium
Wasn't Unlimited Cruise SP a port of Wii games that did less than 130k?
This is like the lowest debut for the franchise in forever.
Apparently the game was shit (like more shit than Unlimited Cruise) and it released much closer to the original PSP game than SP did to Unlimited Cruise. And there's Unlimited World R coming later this year, which looks much more promising and isn't a port.
 

Glass Rebel

Member
Oct 12, 2010
31,645
11
795
Wasn't Unlimited Cruise SP a port of Wii games that did less than 130k?
This is like the lowest debut for the franchise in forever.
Unlimited Cruise SP was the first time these games were on a portable system and also much better value as it was two games for the price of one.

Not saying the sales are great or even within expectations but it's a stretch to call them "terrible" and nobody should be surprised at the sales for a game that seemingly got bad word of mouth.

Unlimited World Red will be the true "test".
 

AniHawk

Member
Jun 7, 2004
74,679
3
1,595
i'm a little surprised at how well pikmin 3 bumped the wii u's floor. i thought it would be under 10k in mc two weeks ago. w101 is going to be less of a success, but as we saw with the vita, to raise the floor what you need is a stream of games, even if there aren't a bunch of surefire hits.
 

AniHawk

Member
Jun 7, 2004
74,679
3
1,595
LOL Yakuza tanked harder than I even imagined. Guess that's that for any mainline Yakuza titles for the wiiu in the future. I wonder if they will port them to the XBone to expand the western audience tho
don't expect any more yakuza games in the west. if they had considered expanding into the xbox audience in the west, they would have started with yakuza 3.
 

metalslimer

Member
Jun 9, 2012
26,528
0
0
i'm a little surprised at how well pikmin 3 bumped the wii u's floor. i thought it would be under 10k in mc two weeks ago. w101 is going to be less of a success, but as we saw with the vita, to raise the floor what you need is a stream of games, even if there aren't a bunch of surefire hits.
Who says the floor has been bumped? Also nslu, the new deluxe, and lego city all contributed
 

Madouu

Member
Jan 24, 2010
4,320
0
0
i'm a little surprised at how well pikmin 3 bumped the wii u's floor. i thought it would be under 10k in mc two weeks ago. w101 is going to be less of a success, but as we saw with the vita, to raise the floor what you need is a stream of games, even if there aren't a bunch of surefire hits.
Yeah I'm surprised at it too.
 

Bruno MB

Member
Jan 3, 2012
4,307
0
740
Majorca - Spain
Code:
11./12. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 4.570 / 492.360 <80-100%> (-10%)
10./11. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 5.588 / 497.948 <80-100%> (+22%)
11./10. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 5.277 / 503.225 <80-100%> (-6%)
17./11. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 5.237 / 508.462 <80-100%> (-1%)
15./17. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 4.873 / 513.335 <80-100%> (-7%)
17./15. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 6.257 / 519.592 <80-100%> (+28%)
15./17. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 6.312 / 525.904 <80-100%> (+1%)
24./15. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 5.404 / 531.308 <80-100%> (-14%)
26./24. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 4.793 / 536.101 <80-100%> (-11%)
[B]23./26. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition # <ACT> (Bandai Namco Games) {2012.11.29} (¥5.040) - 5.392 / 541.493 <80-100%> (+12%)[/B]
Taiko no Tatsujin Wii: Super Deluxe Edition is showing an impressive performance, it still maintains a weekly average of 5.000 units sold.

Over 50.000 units in the last 10 weeks, now I can say that it will catch Taiko no Tatsujin Wii (657.666). The only thing that could put this in danger is the announcement of a new Taiko no Tatsujin game for this year.
 

allan-bh

Member
May 16, 2006
6,562
1
1,150
I think Vita is saved in Japan.

Saved means a viable platform for niche titles and a few major titles.
 

Spiegel

Member
Feb 20, 2007
7,957
0
970
Spain
I think Vita is saved in Japan.

Saved mean a viable platform for niche titles and a few major titles.
Vita is on the path of being saved in Japan.

But it may not get saved because with those pitiful numbers outside of Japan, Sony will have to pull the plug sooner rather than later if things don't improve. They can't justify shipping/making 100k a month worldwide for much longer.
 
Mar 3, 2010
17,373
0
0
Sales this week are in nano and microunits.



697,427 Hot Shots Golf: Out of Bounds (SCE) {2007-07-26} (Hot Shots Golf: Out of Bounds / Hot Shots Golf: Out of Bounds [PlayStation 3 the Best] / Hot Shots Golf: Out of Bounds [PlayStation 3 the Best 2nd Print])
Wow HSG sells so much? And here i thought it sells like 200k max or something.
 

LunaticHigh

Member
Feb 7, 2010
1,092
0
0
Vita is on the path of being saved in Japan.

But it may not get saved because with those pitiful numbers outside of Japan, Sony will have to pull the plug sooner rather than later if things don't improve. They can't justify shipping/making 100k a month worldwide for much longer.
I mean, it sells more than the WiiU. I don't think either platform is going anywhere.
 

Aquamarine

Member
May 24, 2012
18,812
119
650
the last floor was what, 4.5k? 9-10k might not be the new floor, but it's probably not sub-5k either.
Wii U recent sales history, 2013:

---Game and Wario released
---Dragon Quest X released
Week 13 - 21,502
Week 14 - 14,413
Week 15 - 10,147
Week 16 - 8,047
Week 17 - 8,058
---Golden Week
Week 18 - 10,573
Week 19 - 6,744
Week 20 - 6,058
Week 21 - 5,536
Week 22 - 5,669
Week 23 - 4,549
Week 24 - 5,031
Week 25 - 4,236
Week 26 - 5,846
Week 27 - 6,380
---Pikmin 3 released
Week 28 - 20,728
Week 29 - 14,024
Week 30 - 10,937
Week 31 - 9,432
Week 32 - 9,291

Take note of the two hardware sales bumps:

Code:
---Game and Wario released	---Pikmin 3 released
---Dragon Quest X released	
Week 13 - 21,502		Week 28 - 20,728
Week 14 - 14,413		Week 29 - 14,024
Week 15 - 10,147		Week 30 - 10,937
[B]Week 16 - 8,047			Week 31 - 9,432
Week 17 - 8,058			Week 32 - 9,291[/B]
While Pikmin 3 produced an identical bump to Dragon Quest X initially, its long-term effect on Wii U hardware sales seems to be slightly more pronounced (1K - 1.5K). That is, if it had an identical effect and Wii U was trending back towards <6K, it should have been at 8K by now.

Stretching that trend through the long-term, I believe we'll see Wii U bottom out at ~7K until further releases come out for the system.
 

Road

Member
Jan 21, 2008
7,602
0
0
Brazil
sites.google.com
I think people are overlooking the possible effect of the school vacations in Japan that start in August. If someone cares enough they can check sales trend in the July -> August transition. =P



[PS1] Hot Shots Golf {1997-07-17} (SCE) - 117,383 / 1,777,895
[PS1] Hot Shots Golf [Playstation the Best] {1999-03-25} (SCE) - 17,678 / 240,470
[PS1] Hot Shots Golf 2 {1999-07-29} (SCE) - 273,260 / 951,931
[PS1] Hot Shots Golf 2 [Playstation the Best] {2000-07-06} (SCE) - 9,708 / 298,431
[PS2] Hot Shots Golf 3 {2001-07-26} (SCE) - 272,758 / 921,906
[PS2] Hot Shots Golf 3 [Mega Hits] {2002-07-18} (SCE) - 4,364 / 304,574
[PS2] Hot Shots Golf 4 {2003-11-27} (SCE) - 475,269 / 1,083,079
[PS2] Hot Shots Golf 4 [Playstation 2 the Best] {2004-07-08} (SCE) - 4,638 / 228,432
[PS2] Hot Shots Golf 4 [Playstation 2 the Best 2nd Print] {2005-11-02} (SCE) - 4,616 / 405,089
[PS3] Hot Shots Golf: Out of Bounds {2007-07-26} (SCE) - 175,750 / 410,052
[PS3] Hot Shots Golf: Out of Bounds [PlayStation 3 the Best] {2008-12-11} (SCE) - - / 194,864
[PS3] Hot Shots Golf: Out of Bounds [PlayStation 3 the Best 2nd Print] {2011-09-08} (SCE) - 10,459 / 92,511
[PSV] Hot Shots Golf: World Invitational {2011-12-17} (SCE) - 51,577 / 157,433
[PS3] Hot Shots Golf: World Invitational {2012-11-22} (SCE) - 86,912 / 265,447
[PSP] Hot Shots Golf: Open Tee {2004-12-12} (SCE) - 66,079 / 399,257
[PSP] Hot Shots Golf: Open Tee [PSP the Best] {2005-11-17} (SCE) - 7,855 / 261,117
[PSP] Hot Shots Golf: Open Tee [PSP the Best 2nd Print] {2010-12-23} (SCE) - - / 6,357
[PSP] Hot Shots Golf: Open Tee 2 {2007-12-06} (SCE) - 85,866 / 287,296
[PSP] Hot Shots Golf: Open Tee 2 [PSP the Best] {2009-03-05} (SCE) - 2,700 / 142,861
[PS2] Hot Shots Golf Online {2003-06-12} (SCE) - 18,326 / 60,522
[PSP] Hot Shots Golf: Jou - Vol. 1 {2007-05-31} (SCE) - 7,000 / 25,417
 

Foshy

Member
May 6, 2012
6,479
0
470
Zurich, Switzerland
Wii U recent sales history, 2013:

---Game and Wario released
---Dragon Quest X released
Week 13 - 21,502
Week 14 - 14,413
Week 15 - 10,147
Week 16 - 8,047
Week 17 - 8,058
---Golden Week
Week 18 - 10,573
Week 19 - 6,744
Week 20 - 6,058
Week 21 - 5,536
Week 22 - 5,669
Week 23 - 4,549
Week 24 - 5,031
Week 25 - 4,236
Week 26 - 5,846
Week 27 - 6,380
---Pikmin 3 released
Week 28 - 20,728
Week 29 - 14,024
Week 30 - 10,937
Week 31 - 9,432
Week 32 - 9,291

Take note of the two hardware sales bumps:

Code:
---Game and Wario released	---Pikmin 3 released
---Dragon Quest X released	
Week 13 - 21,502		Week 28 - 20,728
Week 14 - 14,413		Week 29 - 14,024
Week 15 - 10,147		Week 30 - 10,937
[B]Week 16 - 8,047			Week 31 - 9,432
Week 17 - 8,058			Week 32 - 9,291[/B]
While Pikmin 3 produced an identical bump to Dragon Quest X initially, its long-term effect on Wii U hardware sales seems to be slightly more pronounced (1K - 1.5K). That is, if it had an identical effect and Wii U was trending back towards <6K, it should have been at 8K by now.

Stretching that trend through the long-term, I believe we'll see Wii U bottom out at ~7K until further releases come out for the system.
A 1K difference changes fuck all. It's looking like the exact same pattern right now.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Apr 23, 2010
13,063
1
840
Somewhere in between I heard...
1.5k... that won't have made back the cost then. Hope Nintendo is greatly remunerating Sega for their "support".
 

Kid Ying

Member
Mar 17, 2010
1,943
0
0
Yes, a more expensive disc version of a DLC that came out a month ago, a new color, and a Lego game that fell out of the top 30 after a week all contributed
Dont know if youre jokibg, but it was released 3 weeks ago and it still not out of the top 30.

I agree with metalslimer on this one. Wiiu is stabilizing a little due to pikmin but also due to lego and luigy (to a minor degree). I think if there was obly pikmin, wiiu would fell faster. Lego was a minor sucess after all.
 

AniHawk

Member
Jun 7, 2004
74,679
3
1,595
A 1K difference changes fuck all. It's looking like the exact same pattern right now.
it's less about getting 1k more on average and more about the concept that the wii u is slowly becoming a more attractive console in general, through software.
 

Aquamarine

Member
May 24, 2012
18,812
119
650
Dont know if youre jokibg, but it was released 3 weeks ago and it still not out of the top 30.

I agree with metalslimer on this one. Wiiu is stabilizing a little due to pikmin but also due to lego and luigy (to a minor degree). I think if there was obly pikmin, wiiu would fell faster. Lego was a minor sucess after all.
Week 28: 01./00. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 102.188 / NEW <40-60%>
Week 29: 02./01. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 30.997 / 133.185 <60-80%> (-70%)
Week 30: 11./02. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 15.902 / 149.087 <60-80%> (-49%)
Week 31: 10./11. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 11.057 / 160.144 <60-80%> (-30%)
Week 32: 10./10. [WIU] Pikmin 3 <ACT> (Nintendo) {2013.07.13} (¥5.985) - 9.541 / 169.685 <60-80%>


Week 28: 04./00. [WIU] New Super Luigi U <ACT> (Nintendo) {2013.07.13} (¥3.885) - 27.312 / NEW <20-40%>
Week 29: 07./04. [WIU] New Super Luigi U <ACT> (Nintendo) {2013.07.13} (¥3.885) - 13.697 / 41.009 <40-60%> (-50%)
Week 30: 17./07. [WIU] New Super Luigi U <ACT> (Nintendo) {2013.07.13} (¥3.885) - 8.131 / 49.140 <40-60%> (-41%)
Week 31: 22./17. [WIU] New Super Luigi U <ACT> (Nintendo) {2013.07.13} (¥3.885) - 5.577 / 54.717 <40-60%> (-31%)
Week 32: 24./22. [WIU] New Super Luigi U <ACT> (Nintendo) {2013.07.13} (¥3.885) - 5.282 / 59,999 <40-60%>


Week 30: 09./00. [WIU] LEGO City Undercover <ADV> (Nintendo) {2013.07.25} (¥5.985) - 18.077 / NEW <60-80%>
Week 31: 16./09. [WIU] LEGO City Undercover <ADV> (Nintendo) {2013.07.25} (¥5.985) - 7.691 / 25.768 <60-80%> (-57%)
Week 32: 25./16. [WIU] LEGO City Undercover <ADV> (Nintendo) {2013.07.25} (¥5.985) - 5.269 / 31.037 <60-80%>



170K in five weeks for Pikmin vs:

60K in five weeks for NSLU
30K in three weeks for LEGO

Even when you compare Pikmin to NSLU + LEGO combined, it's clear that Pikmin is by far the most attractive addition to the Wii U lineup. Personally, I don't think that NSLU / LEGO contributed much at all to Wii U console adoption.

The kind of people who would buy a Wii U for 2D Mario DLC already did so with the full-fledged NSMB:U, and 30K for LEGO (18K debut) isn't exactly the kind of numbers that would push any real amount of hardware.
 

ZoddGutts

Member
Jul 18, 2009
9,230
3
685
Los Angeles
What a waste of money and effort with Yakuza HD. Sega could have use the money instead to localize Yakuza 5 and sold more copies, even if it just sold 20K or so copies in NPD, it will still more than what Yakuza HD will ever sell.
 

BadWolf

Member
Apr 15, 2010
26,126
6
0
Vita is on the path of being saved in Japan.

But it may not get saved because with those pitiful numbers outside of Japan, Sony will have to pull the plug sooner rather than later if things don't improve. They can't justify shipping/making 100k a month worldwide for much longer.
I don't think thats going to happen considering how important the handheld market is in Japan.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Apr 23, 2010
13,063
1
840
What a waste of money and effort with Yakuza HD. Sega could have use the money instead to localize Yakuza 5 and sold more copies, even if it just sold 20K or so copies in NPD, it will still more than what Yakuza HD will ever sell.
I didn't even think of this angle, and now you've massively depressed me :(
 

metalslimer

Member
Jun 9, 2012
26,528
0
0
I doevenn't think thats going to happen considering how important the handheld market is in Japan.
Vita is too far gone in the west to turn it around, so i do wonder whether Sony will keep a sustained effort with vita literally only alive in one territory and even there its niche. I'm not saying they discontinue it, but i wonder how much they will try after this year

Edit: When you are talking about the difference between 9k and 6k i do think every little small thing helps. Obviously pikmin 3 was the biggest pusher, but even at 7k that would be a big difference as low as wiiu is selling. Also is it really that surprising that a 500k series pushed wiiu up 4-5k a week when even Persona 4 golden did that for vita last year.



I didn't even think of this angle, and now you've massively depressed me :(
The cost of the port was likely not close to localization costs. They probably had a couple of guys on this vs translation, distribution, and changes to the game if they took the yakuza 3 route.
 

johnny956

Member
Apr 16, 2013
2,245
0
0
it's less about getting 1k more on average and more about the concept that the wii u is slowly becoming a more attractive console in general, through software.
You're talking about a difference of 2k between those 5 weeks...hardly an improvement and I would be curious to see what happens next week
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Apr 23, 2010
13,063
1
840
The cost of the port was likely not close to localization costs. They probably had a couple of guys on this vs translation, distribution, and changes to the game if they took the yakuza 3 route.
I don't think any Yakuza fans would think ill of Sega going a digital only release route with Yakuza 5 at this point, so thats distribution out the way. Maybe Sega's got some quick plop-n-drop PS3 to WiiU pipeline, but with companies like XSEED and so forth drawing profit from their tiny runs, budgets gotta be comparable, especially when they would have had to run the WiiU version through QA just the same.
 

ZSaberLink

Media Create Maven
Jul 29, 2010
4,369
181
915
Well the Wii U and Pikmin 3 didn't fall as much as I thought, which I hope is a good sign looking forward. In general though, the Japanese market doesn't look that great apart from the 3DS. Monster Hunter & Pokemon should make that fun though.

Thanks for the Wii U game sales Aquamarine! Nice to see that Luigi U (retail version of all things) and Lego City are actually still in the top 30.
 

crinale

Member
Sep 25, 2008
5,986
0
0
Top 20

3DS - 14
PS3 - 4
PSV - 1
WIU - 1

If that's saved I'd hate to see it dead...
Well last week Vita had 1 in top 20 and 3 in top 50, yet managed to sell like 50K software copies (according to Dengeki). I think it is trying to stay alive at least...