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Media Create Sales: Week 33, 2015 (Aug 10 - Aug 16)

L~A

Member
Do you think it's because of mobile or that they went to PSP/Vita?

Most devs on PSV were already on PSP for the most part. It's mostly mobile, which has been mass murdering mid-range games on traditional platforms for a while now.

The Nintendo 3DS has had quite a bit of "middle-size" games, but like Chris said, it's nothing compared to what the DS and PSP used to get. It's something you can really realise now that the 3DS has been on the market for so many years.

For their next handheld, Nintendo will really have to go court all those Sony-only devs if they want it to last. They can't really afford it to only be the "perfect mainstream platformer", they need the widest range of software possible... then again, it's true of any platform, but even more so for the 4DS/NX/whatever.
 
3DS lineup is packed only with important releases. Medium and small titles are missing and this is the biggest 3DS problem since its launch.

It never had the support previous market leaders had. DS faced the same problem only after PSP's Monster Hunter revival.

True, but only to a certain extent. 3DS does not have as many small and middle-sized releases as a console leader should have, but the average output in the physical dedicated market declined over all platforms.

There are some key aspects to consider. For example, many 3DS games are overlooked because they are targeted towards a younger or female audience, or will never come over here, and therefore not much discussed; on 3DS Nippon Columbia has a 250k release, a 100k release, and plenty of releases around 20k units (we could classify its output as small releases with occasional medium-sized ones); anyway, there is not much discussion about the company, for example when a new game is announced but, on the other hand, a company like Nippon Ichi gets a lot of exposure even though its business shrinked and the last releases sold on average below 20k units. Another example is Disney Magic Castle 2; it will never reach the same numbers of the original one (>500k) but it has a shot of doing well; nevertheless, its announcement was basically forgotten. Therefore, I feel there's also a fair problem of reception (because most of those games are not percived as valuable for us as gamers) on top of the actual lack of small and middle-sized releases; we have plenty of niche publishers on 3DS as well, such as FuRyu, Happinet, Rocket Company, Artdink, Alchemist, Takara Tomy, Sonic Powered... Many of them keep releasing 3DS games (just look at the output of Sonic Powered) meaning that the market is there.

By looking at the 3DS release schedule, I see plenty of small and middle-sized titles, from both big companies such as Nintendo itself, and smaller companies: Famicom Remix, Kobayashi ga Kawai Sugite Tsurai!!, Railway Japan! Yui Rail Edition, Monster Hunter Diary: Poka Poka Airou Village DX, Picross 3D 2, Guru Guru! Chibi Robo, Pro Yakyuu Famista Returns, 7th Dragon III Code: VFD, PriPara Mezase! Aidoru ☆ Grand Prix No.1!... Those are some examples just until October. Again, not as much as DS, PSP or PS2 but a fair amount nonetheless.

Another aspect is of course the eShop. Plenty of games that would have been released in physical format are now digital only, and we already witnessed some success story, such as Bike Rider, Battle Tank, The Denpa Men, Pullblox, on top of games like Pokémon Shuffle.

Then again it would be interesting to see why there is a shortage of small and middle-sized releases - perhaps the opportunity cost is higher when publishers can get out games for 3 platforms at once within the Sony ecosystem (and maybe it is why Nintendo is working towards that direction).
 

Oregano

Member
It's been said before but as much as it is Nintendo's interest to court those Sony/Vita Devs it is probably a very good idea for them to consider branching out/
supporting the only viable Japanese hardware
.

Then again that interview with Hayashi implies that Koei Tecmo is going to transition to PS4-only. That might just be for some releases though.
 

Busaiku

Member
It's been said before but as much as it is Nintendo's interest to court those Sony/Vita Devs it is probably a very good idea for them to consider branching out/
supporting the only viable Japanese hardware
.

Then again that interview with Hayashi implies that Koei Tecmo is going to transition to PS4-only. That might just be for some releases though.
Some publishers have only been able to find success with the Playstation audience. These brands are basically synonymous with Playstation, and it's not a case where audiences follow the game, but the game follows the audience.
 

sörine

Banned
Some publishers have only been able to find success with the Playstation audience. These brands are basically synonymous with Playstation, and it's not a case where audiences follow the game, but the game follows the audience.
With Koei Tecmo specifically though, Musou and DOA sold more on 3DS than they did Vita/PS4. Finding success on 3DS doesn't seem that difficult really but still many publishers just aren't putting in the effort on base building with Nintendo that they seem to grant to PlayStation.
 
MGSV seems to be doing ok in Comgnet's preorder charts. Anybody got comparisons with previous entries?

Comgnet retail store chain: preorder comparisons / stats as of August 13th, 2015.
[PSP] Metal Gear Solid: Peace Walker - 311pt**
[PS3] Metal Gear Rising: Revengeance - 253pt + 40pt = 293pt***
[PS3] Metal Gear Solid V: Ground Zeroes - 55pt
[PS4] Metal Gear Solid V: Ground Zeroes - 46pt
[PS4] Metal Gear Solid V: The Phantom Pain - 90pt + 70pt = 160pt
[PS3] Metal Gear Solid V: The Phantom Pain - 41pt + 32pt = 73pt

&

[PS4] Dragon Quest Heroes - 150pt
[PS4] Bloodborne - 108pt
[PS4] Metal Gear Solid V: The Phantom Pain - 90pt + 70pt = 160pt

* = Comg preorder pts from 2012/2013
** = Comg preorder pts up to 2010/2011
***= MGR: Revengeance was in the preorder charts for a long time, as MGS: Rising. Thus, this heavily influenced its total preorders amount.

Note: Comgnet's ratio between actual sales pts and preorders pts has grown overall in the past year / years, and older preorders points are not as reliable for comparisons as most recent ones, especially if they are from years and years ago.
.
 
sörine;176583944 said:
With Koei Tecmo specifically though, Musou and DOA sold more on 3DS than they did Vita/PS4. Finding success on 3DS doesn't seem that difficult really but still many publishers just aren't putting in the effort on base building with Nintendo that they seem to grant to PlayStation.

They will suffer the consequences when Sony abandons the handheld market.

P00r NIS.
 

sörine

Banned
They will suffer the consequences when Sony abandons the handheld market.

P00r NIS.
I sort of wonder if Nintendo's NX approach works out if we don't see Sony adopt a similar plan in the future? Having a handheld that natively runs all their PS4 software (even if only digitally, no discs) could be a pretty compelling device for Japan?
 

Aostia

El Capitan Todd
I also think that DQXI and SE NX "attitude" is pretty much one of a kind, so it's not neither that weird to think that even if Tecmo Koei is/will be considering NX support to some extent, they would not share this information right now, talking about PSVita/PS4 games ready to transition more toward PS4-only games, imho.
 

StevieP

Banned
Can't Sony just repackage the Vita or something and go with that for another generation. It isn't as if the next Nintendo handheld is gonna blow it out the water techwise.

I can hear all of their internal development teams just begging to make games for it already
 

L~A

Member
Media Create:

New3DS LL 19,960
PS4 14,495
Vita 11,605
Wii U 11,302
New3DS 5,967
PS3 2,549
3DS 1,557
3DS LL 795
Vita TV 554
Xbox One 160

Super Robot Wars BX: 98k
Splatoon: 23k
Animal Crossing: 65k
Yo-kai Buster: 48k
 
Famitsu: http://www.famitsu.com/biz/ranking/

SRW UBX - 98k
AC HHD - 65k / 952k
YWB - 41k / 1321k
Splatoon - 21k / 618k

3DS - 29k
PSV - 11k
PS4 - 14k

Some publishers have only been able to find success with the Playstation audience. These brands are basically synonymous with Playstation, and it's not a case where audiences follow the game, but the game follows the audience.

This is true for Nintendo platforms as well - see Harvest Moon or children-oriented games. There are some IPs that translated well from Sony to Nintendo hardware, such as Monster Hunter, Dragon Quest, Hatsune Miku - and IPs that didn't do so hot from Nintendo to Sony.
 

Mr Swine

Banned
Can't Sony just repackage the Vita or something and go with that for another generation. It isn't as if the next Nintendo handheld is gonna blow it out the water techwise.

I think that repackaging Vita is going to cost a lot more than having it as it is right now despite declining sales. Also who says that Nintendos next portable is just going to be a Vita + in specs? Nintendo actually has to somewhat stay relevant in the market to compete with smartphones
 
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