Well the series is betting bigger in Asia even if it lose some sales in Japan .
So i guess they have no problem with that .
The series is getting troubles in Asia too. Yakuza 6 is not loved in Asia.
Well the series is betting bigger in Asia even if it lose some sales in Japan .
So i guess they have no problem with that .
The series is getting troubles in Asia too. Yakuza 6 is not loved in Asia.
Yeah, but it doesn't matter if they lose 2.5 million people in Japan if they gain more than 2.5 million outside of Japan.
2.5 million is still more than most of their games not named monhun or resi sell anyway so to lose those customers would be a terrible use of resources, also the chances of them gaining 2.5m outside japan is pretty much slim to non existant
Sure it's a massive risk but that's obviously what they're counting on. If World is successful they don't need a Switch game if World isn't successful it's not like it will matter how long they take to get a Switch game out because A) They have no competition and B) They'll have bigger problems.
Even at the best possible expectations (except maybe some board member at capcpom's) sales will be down and massively so in japan, you think investors will be happy seeing that money left on the table
MH World could be massively successful in the west. You shouldn't count it out.
Even if it does decline it still depends whether they think it's because of platform choice or Capcom's general incompetence. There's no guarantee a Switch version would make up the difference.
Yeah and i could win the lottery tonight
Should also remember it was selling over a million in the west already, there's no way on the planet it'll do the 3.5 it'll need to make up for lost japanese sales
So you do expect Capcom to bring the MHW GaaS to Switch? Previous portable versions successfully worked as mostly incremental updates that the userbase repeatedly bought into. MHW is so far announced more as a platform that will continuously get DLC and updates. Maybe Switch will indeed get the same MHW platform with no frictions for the userbase. I already wrote why I don't expect this and how that could become a big issue for Capcom.
I meant what i wrote...there will be a 5th Gen MH title on Switch sooner or later.
Sure it's a massive risk but that's obviously what they're counting on. If World is successful they don't need a Switch game if World isn't successful it's not like it will matter how long they take to get a Switch game out because A) They have no competition and B) They'll have bigger problems.
Its not an either or proposition, especially with Switch's success in Japan and world wide.
So what do y'all predict for MHXX first week sales?
I'm guessing 100k like ARMS
What with the mentions of higher than expected sales, I'm going with 130k.So what do y'all predict for MHXX first week sales?
I'm guessing 100k like ARMS
It is at some level. They might not have the resources to make two separate HD games/series and they could feel (rightly or wrongly) that making games/assets with Switch in mind would hold them back on the important systems.
It is at some level. They might not have the resources to make two separate HD games/series and they could feel (rightly or wrongly) that making games/assets with Switch in mind would hold them back on the important systems.
What with the mentions of higher than expected sales, I'm going with 130k.
I'm pretty sure that's exactly what happened. There have been extra bundles made since the initial batch at the announcement, since last week and this week extra units are being sold.There's also been mentions of lotteries for the bundle, could that suggest more bundles were shipped than preordered?
I still don't see the issue on Switch, this would all work. Downporting shouldnt be a big issue either, it's not as if MHW is the most ambitious title ever. If a Switch version is coming it only makes sense to have a portable version of MHW.Capcom develops all the latest games with the premise that they 1) keep selling as catalog sales and 2) generate continuous additional income through DLC. MHW is a big budget MH entry fit to fill that same mold (and it has to for it not to become a financial disaster relative to the previous sales in Japan at the very least).
I don't know about online only, does it have local multiplayer?
You wrote they will bring a 5th gen MH title to Switch and HMW is that 5th gen MH title, do you expect them to downport that to Switch (like you previously indicated) or more of a spin off using the same assets etc.? MHW is no MMO with paid subscriptions so Capcom's motivation to downport MHW to Switch and continue to support it with everything home consoles/PC get might be pretty low. Giving Switch its own entry would only ensure a fragmentation of the userbase with unclear parameters (is it worth a bigger budget to hold its own next to MHW, would a traditionally lower budget still be sufficient to bring in the millions of sales portable versions generated?), something Capcom likely isn't too keen on when they plan with continuous income through DLC etc. on MHW.
Yeah, no Switch version only makes sense if they expect to sell 3m+ in the west. Seeing that free DLC is already announced they seem to be following the same path as before, making money directly with the game sales and not heavy DLC sales and milking a smaller userbase.Yeah, but it doesn't matter if they lose 2.5 million people in Japan if they gain more than 2.5 million outside of Japan.
Not that I believe they will do that, but it's Capcom we're talking about, not a small indie studio. Amount of resources isn't a problem, especially in Monster Hunter's case.
You act like they would have to completely redo things for a Switch title.
Do you know Capcom's expectations?The main thing that will matter for MHXX is if it has legs like the 3DS version, if not I doubt it will hit capcom's expectations.
Do you know Capcom's expectations?
Not that it matters since almost always they miss them.
The series is getting troubles in Asia too. Yakuza 6 is not loved in Asia.
If we are assuming I'm assuming Capcom won't be satisfied with anything less that 2m of MHW for Japan.I'm assuming its going to be 300k+ greater than the 100k were looking at hitting lol
If we are assuming I'm assuming Capcom won't be satisfied with anything less that 2m of MHW for Japan.
How many AAA PS4-to-Switch ports are we seeing?
The gap between Switch and PS4 might be smaller than past Nintendo handhelds to consoles but it's still a big gap.
According to what, exactly? The game has serious performance problems on base PS4, but it's hardly unplayable, and the story isn't awful either (in my opinion at least). I've not seen data for regions outside of Japan, but at least domestically it's in the top 10 PS4 games sold and did better than either Zero or Kiwami. Perhaps also due to the other two also coming out on PS3 quite a bit ago, but still.
I'm pretty sure that's exactly what happened. There have been extra bundles made since the initial batch at the announcement, since last week and this week extra units are being sold.
There was a second round of preorders after the initial one and some stores also put them on lotteries.There's also been mentions of lotteries for the bundle, could that suggest more bundles were shipped than those preordered?
We're already seeing a decent amount of PS4/Switch titles from Japanese publishers.
The main thing that will matter for MHXX is if it has legs like the 3DS version, if not I doubt it will hit capcom's expectations.
According to word of mouth of course. Some complains are about the story (You said story isn't awful in your opinion, so I guess you've heard some criticism yourself), some are just getting tired, same as Assassin's Creed.
None of them AAA/comparable in scope to Monster Hunter World and the vast majority of games PS4/Switch share are Vita games, or sequels to Vita games.
Month of bombs is coming.
I doubt season pass downloads are counted, so no way im hell imo.Is it really? It depends whether you consider it to have bombed or not, but UC4 did about 165,000 in its first month, so maybe Lost Legacy can get around 150,000?
Packed DLC will do 150k?Is it really? It depends whether you consider it to have bombed or not, but UC4 did about 165,000 in its first month, so maybe Lost Legacy can get around 150,000?
Shipments from Sega:According to what, exactly? The game has serious performance problems on base PS4, but it's hardly unplayable, and the story isn't awful either (in my opinion at least). I've not seen data for regions outside of Japan, but at least domestically it's in the top 10 PS4 games sold and did better than either Zero or Kiwami. Perhaps also due to the other two also coming out on PS3 quite a bit ago, but still.
Month of bombs is coming.
it may be that way for a while or even indefinitely, where the switch is basically 'what if the vita was successful', but it will get steady japanese support and it's ramping up in earnest.
Shipments from Sega:
Yakuza Zero over 500,000 Japan + Asia (over 100,000 sold through Asia)
Yakuza Kiwami over 200,000 Asia
Yakuza 6 over 500,000 Japan + Asia
I seems like 6 probably undersold Kiwami in Asia given the Japanese take of those shipments.
Yeah that's what I really don't get- Switch support is clearly ramping up from Japan and we're not even to the likely September Direct. I don't know what we are even arguing about in this thread anymore.
Yeah that's what I really don't get- Switch support is clearly ramping up from Japan and we're not even to the likely September Direct. I don't know what we are even arguing about in this thread anymore.
I doubt season pass downloads are counted, so no way im hell imo.Seriously doubt it'll happen even if season pass were counted.
My point was simply about the fact that it may not be feasible to port MHW and/or its assets to Switch and going forward Capcom may not think it worthwhile to create assets that can be used on Switch.
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