It's an all-star game with reused assets once again, it's not that it required big resources.
After low sales of previous Mario Party you'd think they would series to a rest for a whole. This is one of these games that needs drastic gameplay changes if it wants to become relevant again.
just noticed that most of Japanese third party exclusive games for the switch are using unreal engine 4.Octopath Traveler,Travis Strikes Again,SMT HD,any reason behind them?
Mario Party 10 came out at March 15. It topped 1m, for a Wii U game that's an acceptable result. Star Rush came out in October at on 3DS, never topped 1m and likely had a big drop from the previous 3DS Mario Party game. This one comes out at December 17 and isn't gonna light the charts either. It needs a big pause and a reboot if it wants to find again past glory.the series needs drastic changes, but MP10 just sold (probably) above expectations just in 2015 though right
unless you only mean Star rush
There are a few reasons.
1.) A lot of these companies don't have engines that work on the Switch, or are even in any way tuned to mobile hardware, so they either have to do a lot of work to port their existing technology, or move to something that supports it already.
2.) For companies that are already using Unreal Engine 4 (like Grasshopper), this was just a no brainer in general.
3.) I don't know if a lot of people noticed this, but around 3 or so years ago, Epic and NVIDIA entered into a major partnership around optimizing Unreal Engine 4 for the Tegra X1, as both Epic and NVIDIA really wanted a better presence on mobile. Given this was likely before Nintendo even decided to use the thing, Unreal Engine 4 is the engine that's spent the absolute most time being optimized for the Switch's hardware, making it a really great choice for the platform. You will notice that UE4 actually got up and running on Switch way faster than it did on PS4/XB1 in part due to this.
4.) The other major middleware option is Unity, which has various issues if you're a mid-sized team or larger and/or targeting higher end performance.
5.) One of the major things that was holding Unreal Engine 4 usage back was that it didn't work on PS3, Vita, or 3DS. Anything that's Switch exclusive doesn't have that issue.
6.) Moving to Unreal Engine 4 is generally just going to be a major performance and development efficiency upgrade for these studios that also allows them to target any other platforms in the future from mobile to console to PC, or even just making more Switch games, so using the engine sets them up well no matter what way they go in the future.
I suspect you'll see this trend continue as the PS3, Vita, and 3DS continue to die off.
Mario Party 10 came out at March 15. It topped 1m, for a Switch game that's an acceptable result.
Mario Party 10 came out at March 15. It topped 1m, for a Wii U game that's an acceptable result. Star Rush came out in October at on 3DS, never topped 1m and likely had a big drop from the previous 3DS Mario Party game. This one comes out at December 17 and isn't gonna light the charts either. It needs a big pause and a reboot if it wants to find again past glory.
Yeah, but yo didn't saw this rate of adoption for, UE3 and Vita/Ps3. The point you are missing is that developers are probably realizing that is better to target multiple platforms that are more complex at every generation and their in-house engines were just holding them back. Even the big developers like SE are now using western multipat engines.
I can kind of understand Monster Hunter world, but Okami HD not being released on the Switch is just wtf.
DQIX LTD worldwide is 5.5M (shipment data)
I should probably post this here too.
Fate managed to achieve two huge milestones this month.
1.) Fate/Grand Order was the #1 top grossing mobile game worldwide.
2.) In Japan specifically, the game dethroned Monster Strike to become the #1 grossing game for the month. Monster Strike had held that position since May 2015.
Worldwide:
Japan:
Wii u doing xb1 numbers lol
honest question who cares about Wii U now
honest question who cares about Wii U now
I actually think that SMT HD is a 2018 game,Nintendo just want it as a big 2018 game to show up at the Spring Direct.The Shin Megami Tensei concert will show another teaser and a full blown trailer will be shown up at the spring direct
Yeah, but yo didn't saw this rate of adoption for, UE3 and Vita/Ps3. The point you are missing is that developers are probably realizing that is better to target multiple platforms that are more complex at every generation and their in-house engines were just holding them back. Even the big developers like SE are now using western multipat engines.
The target of this direct was revealing holiday schedule as well as first months of 2018. March / April direct will cover the months later.that's something that caught my attention on yesterday's direct.
why is nintendo so reluctant to create some mid/long-term buzz/hype? I am not talking FFVIIr, Shenmue 3, five-years-too-early kind of announcements. I mean basically 2018
why not let people know what's in store past the upcoming holiday season? just teasers, like Metroid Prime 4, if they don't wanna share that much.
Is that good for first day? I have no idea. I mean it's better than Pokken but I don't know what curve they tend to follow.
Is that good for first day? I have no idea
yes- just as a comparison, super mario 3d world had 24 orders 11 days before release.
Actually it didn't, LTD is ~700k.And that sold 1M copies by new year, so good enough!!
392k in Japan by year's end.And that sold 1M copies by new year, so good enough!!
Actually it didn't, LTD is ~700k.
Oh.. thanks I might have misread something the other day I got that in my head somehow.
It should be, but it won't be.Xenoblade 2 is going to be the first big jrpg on Switch right?
You might be confusing it with 3D Land.
yes- just as a comparison, super mario 3d world had 24 orders 11 days before release.
I don't see it selling less than 25Ok ltd assuming it delivers quality wise.I don't see it selling more than 150k LTD.
First party releases at least until March are set. If there was anything else important they would show it yesterday.Yes but doesn't Nintendo usually have a late December early January Direct? It feels like we generally get one around that time that details games releasing at least until March/April.
First party releases at least until March are set. If there was anything else important they would show it yesterday.
First party releases at least until March are set. If there was anything else important they would show it yesterday.
Minecraft did its job: get Japanese kids used to 3D environments and full camera control.
Mario 3D will benefit from that!
It should be, but it won't be.
I don't see it selling more than 150k LTD.
Octopath will outsell it in 4 days.