Media Create Sales: Week 44, 2012 (Oct 29 - Nov 04)

Everyone has an opinion. I respect yours.
Mine is that if there is a firm fact in the past VG industry is exactly Sony's strenght in third party relationships.
Note: past, not actual related to Vita (that's exactly what I was saying: up to now there is no concrete evidence of possible relaunch for Vita especially because of the absolut lack of firm announcments)
Probably you're from 2004 or something.
Sony's relationship with third parties got worse and worse as time was passing; they basically lost 90% of their exclusives in this generation (many multi-platform titles but also many exclusives to other platforms, such as Dragon Quest, some Square Enix RPGs, etc.), and they already lost the only IP that could guarantee some kind of success to Vita in Japan. What you're saying it's not a fact, it's a legend based on the legacy Sony got after the PS1 era, where they really worked to have third parties.
 
Jun 27, 2005
7,343
0
0
I'm amazed that some of you guys are still thinking hypotheses on how the Vita can make a comeback.
The hardware is great, the only thing it needs are more exclusive games that people care about. And better marketing and price or bundles. But right now it's like Sony doen't even care about it. Same with retailers. There are still the same 5 or so launch games on sale in my local and biggest home electronics and games store. :/
 
Dec 5, 2008
15,358
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0
29
"Hardware being great" Does not matter, like, at all. Outside of places like Neogaf. Is this hard to grasp? It boggles me that some people keep giving that as a reason for a possible Vita bounce.
Not to mention that whatever perceived great value the console may have, gets negated by the dumb propietary memory cards.
 
Dec 30, 2006
48,532
1
0
"Hardware being great" Does not matter, like, at all. Outside of places like Neogaf. Is this hard to grasp? It boggles me that some people keep giving that as a reason for a possible Vita bounce.
Not to mention that whatever perceived great value the console may have, gets negated by the dumb propietary memory cards.
Faith vs reason.
 
Actually, they did do Ys V and Expert on SFC. All other consoles Ys pre-PSP were by other devs .
No, I meant that Celceta is Falcom's vision for Ys IV. The other entries (dawn of Ys and Mask of the sun) beeing made by Tonkin and Hudson. Falcom's real IV beeing canned for the MegaCD.

It should have garnered more support from the fanbase but odds of it reaching VII's 75k are prety nill now. If the Kiseki remaster does well in décembre I wouldn't be surprised to see Celceta ported to PS3 (and frankly? They should)
 
Jun 7, 2004
15,206
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Philadelphia, PA
Probably you're from 2004 or something.
Sony's relationship with third parties got worse and worse as time was passing; they basically lost 90% of their exclusives in this generation (many multi-platform titles but also many exclusives to other platforms, such as Dragon Quest, some Square Enix RPGs, etc.), and they already lost the only IP that could guarantee some kind of success to Vita in Japan. What you're saying it's not a fact, it's a legend based on the legacy Sony got after the PS1 era, where they really worked to have third parties.
Yeah, that's the same logic that leads to "Capcom hates Sony" and other such nonsense.
 
Jun 7, 2004
22,706
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New York, NY
Sony did a very, very good job of courting third parties on one platform, and then basically coasted on that success with its next three platforms. Vita is the first platform Sony has launched without third-party expectations on its side, and we've seen where that's gotten them.

PS4 will at least get multiplatform titles, so there's little chance that it'll crater like Vita (especially if Wii U is excluded from most of the big Japanese multiplats, making them de facto Sony exclusives in Japan, which is still entirely possible), but Sony has never really faced this particular challenge before and it'll be very interesting to see how things play out.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
Probably you're from 2004 or something.
Sony's relationship with third parties got worse and worse as time was passing; they basically lost 90% of their exclusives in this generation (many multi-platform titles but also many exclusives to other platforms, such as Dragon Quest, some Square Enix RPGs, etc.), and they already lost the only IP that could guarantee some kind of success to Vita in Japan. What you're saying it's not a fact, it's a legend based on the legacy Sony got after the PS1 era, where they really worked to have third parties.

First of all, it was very clear from my statement that up to now it's obvious that Vita's third party flow is nothing compared to the previous Sony's HWs supports, but I'll not repeat it again cause it's obvious that you will not read.
Secondly, I could be still living in 2004, but probably you are living in a parallel universe, considering how strong third party PS3 support is (and has been for the entire gen) over the Wii, and over the Wii U.


I don't have numbers but I remember the 3DS had record breaking sales last yr in Japan for the holidays. From Nov to the end of December the 3DS sold around 2 million units in Japan.

WHOA. I remember that it sold a lot, but not so much.
Assuming that 3ds '11 December will be higher than 3DS '12 December, do Gaf think that YTD '12 could be higher than YTD '11 or not? Because up to now I thnk that it's higher.
 
Feb 7, 2011
2,326
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485
3DS hardware total for 2012 should easily outpace 2011, only 661,844 behind and the holiday season to come.

YOY hardware change from week 44 for 2011 - 2012

3DS +54%
PS3 -18%
PS2 -24%
WII -26%
360 -34%
PSP -59%
NDS -89%
 
Nov 10, 2011
5,482
0
0
"Hardware being great" Does not matter, like, at all. Outside of places like Neogaf. Is this hard to grasp? It boggles me that some people keep giving that as a reason for a possible Vita bounce.
Not to mention that whatever perceived great value the console may have, gets negated by the dumb propietary memory cards.
But can't you understand the hell we'll be in if the socialist underpowered muslim Nintendo wins? I'm moving to Australia if that happens.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Interesting that the digital version seems to be as popular as Nintendo intended. The difference between Famitsu and MC numbers could be pretty significant. (not that Famitsu and MC need a reason to track very different numbers)
Media Create including the sales of MH3G at software total leads they track download cards too. Even if it's special case they wouldn't add them if cards aren't counted.

The hardware is great, the only thing it needs are more exclusive games that people care about. And better marketing and price or bundles.
So simple. Vita can improve its position (in Japan, West is a lost case) with price drop and redesign but a PSP revival again is not happening.
 
Jan 20, 2010
3,253
0
0
"Hardware being great" Does not matter, like, at all. Outside of places like Neogaf. Is this hard to grasp? It boggles me that some people keep giving that as a reason for a possible Vita bounce.
Not to mention that whatever perceived great value the console may have, gets negated by the dumb propietary memory cards.
Dead cat bounce.
 
First of all, it was very clear from my statement that up to now it's obvious that Vita's third party flow is nothing compared to the previous Sony's HWs supports, but I'll not repeat it again cause it's obvious that you will not read.
Secondly, I could be still living in 2004, but probably you are living in a parallel universe, considering how strong third party PS3 support is (and has been for the entire gen) over the Wii, and over the Wii U.
I don't care what you wrote about Vita, at least in this part of the discussion. I just focused on your sentence "Sony has always had a great relationship with third parties", which is not true. And we're not writing about an hypothetic comparison with Nintendo; we're writing about Sony that actively participate in bringing third parties on its platforms; that's not true. Sony has been basically passive after PS1, taking the support as given. It lost 90% of its exlusives, and it could not even keep the only IP that would have justified the existence of Vita in Japan. It lost Dragon Quest, it lost the exclusivity of Devil May Cry, Final Fantasy and all fighting games. So no, historically Sony has not always been great with third parties.
 
Mar 22, 2007
23,613
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I don't care what you wrote about Vita, at least in this part of the discussion. I just focused on your sentence "Sony has always had a great relationship with third parties", which is not true. And we're not writing about an hypothetic comparison with Nintendo; we're writing about Sony that actively participate in bringing third parties on its platforms; that's not true. Sony has been basically passive after PS1, taking the support as given. It lost 90% of its exlusives, and it could not even keep the only IP that would have justified the existence of Vita in Japan. It lost Dragon Quest, it lost the exclusivity of Devil May Cry, Final Fantasy and all fighting games. So no, historically Sony has not always been great with third parties.
I think the exclusive stuff has more to do with PS3 being $599, not regarding bad 3rd party relation. In comparison, i dont think that the lack of big titled 3rd party support for Wii was due to bad 3rd party relation, i think it was more because of the weaker hardware, making it harder to do multiplatform games. It was said that making HD games were expencive that it couldnt justify being exclusive to one platform. A platform for $599 would have a smaller chance of being a dominant platform. Back in the PS1 and PS2 era, it was enough to support one platform because PS1 and PS2 were really the dominating systems. But times has changed now, we saw that in this generation regarding console exclusives and it will probably be even less of them in the next generation (not concidering big money hats or funding the whole developement).

I wouldnt say that Dragon Quest was lost. Dragon Quest was not announced for either PS3 or PSP. The main Dragon Quest games have been said to always come to the most popular platform(s), and this has always been the case.

I dont think that Sony has been passive after PS1. Yoshida's comment was that there are a lot of options for the publisher in these days. Back in the PS2 days, it was the dominant platform. When you have a dominant platform, like the PS2 and the DS, taken support for granted is not strange in my opinion. It is not necessarily about exclusive support, but to get support. This doesnt necessarily mean that they are passive however.

Out of curiousity, do you have any source that Sony doesnt actively participate in bringing 3rd party support to their platforms? I'm mostly wondering since you say that it is not true, which could indicate that it is a fact.
 
Apr 8, 2010
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I think the exclusive stuff has more to do with PS3 being $599, not regarding bad 3rd party relation. In comparison, i dont think that the lack of big titled 3rd party support for Wii was due to bad 3rd party relation, i think it was more because of the weaker hardware, making it harder to do multiplatform games. It was said that making HD games were expencive that it couldnt justify being exclusive to one platform. A platform for $599 would have a smaller chance of being a dominant platform. Back in the PS1 and PS2 era, it was enough to support one platform because PS1 and PS2 were really the dominating systems. But times has changed now, we saw that in this generation regarding console exclusives and it will probably be even less of them in the next generation (not concidering big money hats or funding the whole developement).

I wouldnt say that Dragon Quest was lost. Dragon Quest was not announced for either PS3 or PSP. The main Dragon Quest games have been said to always come to the most popular platform(s), and this has always been the case.

I dont think that Sony has been passive after PS1. Yoshida's comment was that there are a lot of options for the publisher in these days. Back in the PS2 days, it was the dominant platform. When you have a dominant platform, like the PS2 and the DS, taken support for granted is not strange in my opinion. It is not necessarily about exclusive support, but to get support. This doesnt necessarily mean that they are passive however.
You are actually proving electroplankton's point.

But historically Sony is also able to convince third parties in developing for its hws.
Mine is that if there is a firm fact in the past VG industry is exactly Sony's strength in third party relationships.
The reason Sony was able to "convince" third parties to develop for its hws is because they had the dominate platform, not because of its strength in third party relationship.

PS3 inherited the third party good will from the super dominated PS2 and PSP didn't get much third party love until MH2P revived the scene. Yet Sony can't even keep the single most important third party, which had huge success on its previous portable platform, on its new portable platform. It's hard to argue that third party relationship is its strength.

On a related note, previously some people kept saying MH did not save PSP in Japan by itself and it's the effect of all the titles. If that's the case, where did all these other titles go on VITA? Why is VITA doing so bad in Japan without MH?
 
Feb 28, 2006
18,281
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CVG
I think the exclusive stuff has more to do with PS3 being $599, not regarding bad 3rd party relation. In comparison, i dont think that the lack of big titled 3rd party support for Wii was due to bad 3rd party relation, i think it was more because of the weaker hardware, making it harder to do multiplatform games. It was said that making HD games were expencive that it couldnt justify being exclusive to one platform. A platform for $599 would have a smaller chance of being a dominant platform. Back in the PS1 and PS2 era, it was enough to support one platform because PS1 and PS2 were really the dominating systems. But times has changed now, we saw that in this generation regarding console exclusives and it will probably be even less of them in the next generation (not concidering big money hats or funding the whole developement).

I wouldnt say that Dragon Quest was lost. Dragon Quest was not announced for either PS3 or PSP. The main Dragon Quest games have been said to always come to the most popular platform(s), and this has always been the case.

I dont think that Sony has been passive after PS1. Yoshida's comment was that there are a lot of options for the publisher in these days. Back in the PS2 days, it was the dominant platform. When you have a dominant platform, like the PS2 and the DS, taken support for granted is not strange in my opinion. It is not necessarily about exclusive support, but to get support. This doesnt necessarily mean that they are passive however.

Out of curiousity, do you have any source that Sony doesnt actively participate in bringing 3rd party support to their platforms? I'm mostly wondering since you say that it is not true, which could indicate that it is a fact.
What you are basically saying is that Sony got support not because they earned it but because developers had no choice.
 
Apr 18, 2005
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What you are basically saying is that Sony got support not because they earned it but because developers had no choice.
Yep, it was the default choice for 360 multi-plats and the rare Japanese HD exclusive, since there wasn't really any other option. With Wii U coming out, we'll see how that goes over the next several months. If third-party games on consoles can only aspire to how "well" they did on PS3, Japanese console support is really dead.

 
Feb 21, 2007
46,805
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Texas
Honestly, the Vita could never pick up steam, but remain alive. Look at the Xbox 360 in Japan. That's a lost cause, and it has been since 2005, yet they are still sold in Japan. Games are translated in Japanese for the system. I don't know how they are remaining profitable, but if it was hurting their business then the system would have been pulled long ago, right?

My point is, even if we see the console trending down to 360 levels, Sony may still continue to support and manufacture it.
 
Oct 3, 2011
14,332
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Honestly, the Vita could never pick up steam, but remain alive. Look at the Xbox 360 in Japan. That's a lost cause, and it has been since 2005, yet they are still sold in Japan. Games are translated in Japanese for the system. I don't know how they are remaining profitable, but if it was hurting their business then the system would have been pulled long ago, right?

My point is, even if we see the console trending down to 360 levels, Sony may still continue to support and manufacture it.
Not really the same thing since 360 still does well in NA and EUR. The low-selling games that get localized for 360 there are mostly multiplats so the translation and voicework would have been done anyways for the PS3 versions.
 
Nov 7, 2011
76,132
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Honestly, the Vita could never pick up steam, but remain alive. Look at the Xbox 360 in Japan. That's a lost cause, and it has been since 2005, yet they are still sold in Japan. Games are translated in Japanese for the system. I don't know how they are remaining profitable, but if it was hurting their business then the system would have been pulled long ago, right?

My point is, even if we see the console trending down to 360 levels, Sony may still continue to support and manufacture it.
Of course the key difference is since the 360 doesn't depend on Japan at all, Microsoft can continue to use it for whatever small profits they earn there, as they already have an established niche. It's low risk/low reward.

Sony doesn't have a foothold anywhere, so they might not be able to continue to fund the Vita in any region.
 
Mar 25, 2010
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Honestly, the Vita could never pick up steam, but remain alive. Look at the Xbox 360 in Japan. That's a lost cause, and it has been since 2005, yet they are still sold in Japan. Games are translated in Japanese for the system. I don't know how they are remaining profitable, but if it was hurting their business then the system would have been pulled long ago, right?

My point is, even if we see the console trending down to 360 levels, Sony may still continue to support and manufacture it.
Vita has cratered, in all markets. 360 lasted in japan only because MS is otherwise made of money and the platform was more than pulling its weight in every other territory. Here you have a handheld, in a handheld dominated market, and a videogame market which has greatly expanded in the past decade (even considering the handheld market losses to mobiles), performing worse than a home console (which are uniformly lower-selling in lifetime total than contemporary handhelds, no less) from a decade a ago. While not in quite as dire straits financially as Sega was back in the day, Sony as a whole, not even just the gaming division, is in serious decline business wise. Stock value closed today at around $11, this is a 1500% decline since 2000, a 550% decline since 2007, more than 150% decline just since this time last year, and historically the lowest sony stock has ever been while still trending downward (according to google stock tracking). You can't TELL me that this company is just going to indefinitely ride out such fantastic losses on this hardware and hope for the best. This is a company that has developers speaking pretty candidly of the complete wipeout of profits from the ps1/ps2 era. PS3 has only been profitable since mid 2010, I can't find any definitive data on when Sony started profiting off of PSP hardware, but that too was sold at a loss at launch. Sony has posted a number of operating losses as of late. Sure, they're making profit on software, but is it enough to offset the all of the losses they've taken on this generation? They are at the very least far worse off than they were before this console cycle started.

[armchair ceo analysis]One can see why Sony is so unwilling to speak, then, on PS4 and still talks of supporting the PS3 into the foreseeable future, not only because they want to continue to profit off of current product offerings (and not divert any potential buyers with the promises of new products on the horizon just yet) but also because they just aren't in a position to risk resources and capital on a new hardware launch at this point in time.
Hence why they need to buckle down and promote software. I could see the Wii-U situation actually working to their advantage, as the closer power parity would mean greater multiplatform likelihood between the two and could conceivably pigeonhole a portion of future MS developer investment with a larger addressable market/tech investment margin, at least temporarily. Launch new hardware in 2014 where they can have the latest researched tech they have today on inevitably more efficient production lines and have their own limelight after the novelty of the other two console launches have worn off. I just don't see the worth in risking a simultaneous launch with the next xbox inevitably next fall, they've already lost significant 3rd party support and mindshare. Luckily for them, they have a considerable stable of first party studios to line up for launch and drum up support and good press.[/armchair ceo]
 
Mar 22, 2007
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You are actually proving electroplankton's point.
He did not say anything about the reason why he ment the relationship between Sony and 3rd parties were bad in that post. If bad 3rd party relation means that making an expencive console that less consumers want, which then result in it being more risky to make exclusive games for it, but still the system gets much multiplatform support, then i proved his point indeed. I dont think that this is what he ment though.

Personally this is not what i think of when i think of bad 3rd party relations. Then i think of being unwilling to help if needed and not listen to feedback.


What you are basically saying is that Sony got support not because they earned it but because developers had no choice.
No, this is not what i'm saying. There is no ruling set in advance on how much support a system will get. A system gets support because choices the software developers and the consumers makes. In this generation, the Wii could be the default choice. Several of people believed that when they saw the initial Wii hardware sales. It was not that far fetched in my opinion.

A console manufacturer's job is the make a console that software developers want to support and that the consumers want to buy. If they succeed in this, then they have earned it in my opinion. What else can they do that would qualify as earned support?


Yep, it was the default choice for 360 multi-plats and the rare Japanese HD exclusive, since there wasn't really any other option. With Wii U coming out, we'll see how that goes over the next several months. If third-party games on consoles can only aspire to how "well" they did on PS3, Japanese console support is really dead.

http://i45.photobucket.com/albums/f64/donny2112/SW_ROTJ_GB_father_dead.jpg
If the PS4 or the WiiU becomes the default system for software support in Japan, will people say in some years "Sony/Nintendo didnt earn it, it is that the developers have no other choice"? I dont think people will say this.

I know what people mean with "no other choice", but this sounds to me like there is some kind of law ruling made in advance, especially since the "earned it" part is being discounted. The "no other choice" comes from previous choices being made. The software developers in general decide which platform(s) that gets the most support. And they make this decition on which platform they believe in the most. Then the consumers respond to this, by buying the the games or not. And after a while, the software developers get a picture where they believe it is best to put their games.
 

Aostia

El Capitan Todd
Sep 2, 2011
18,552
3
0
3DS 2012 is waaaay ahead. From here on out it can do less than half as well as last year and still come out on top.
3DS hardware total for 2012 should easily outpace 2011, only 661,844 behind and the holiday season to come.

YOY hardware change from week 44 for 2011 - 2012

3DS +54%
PS3 -18%
PS2 -24%
WII -26%
360 -34%
PSP -59%
NDS -89%

Thank you both!
Obviously the new price did help in gaining the momentum YoY, together with a better lineup spread for the entire year.
Let's see how much 2011 could re-gain over 2012 during the Holidays!




I don't care what you wrote about Vita, at least in this part of the discussion. I just focused on your sentence "Sony has always had a great relationship with third parties", which is not true. And we're not writing about an hypothetic comparison with Nintendo; we're writing about Sony that actively participate in bringing third parties on its platforms; that's not true. Sony has been basically passive after PS1, taking the support as given. It lost 90% of its exlusives, and it could not even keep the only IP that would have justified the existence of Vita in Japan. It lost Dragon Quest, it lost the exclusivity of Devil May Cry, Final Fantasy and all fighting games. So no, historically Sony has not always been great with third parties.

While DQ and MH are obvious big problems for them, it's evident that multiplatform titles with Xbox360 in Japan ar totally irrelevant.
You can go on believing that they lost third parties faith after PS1 as you want, but it's simply not true; you can also not focus on my Vita statement, but that are exactly what I was saying: the only reason why people think about possible Vita relaunch are not related to any reliable fact related to Vita; but simply because of previous PSP and PS3 relaunch (bonded to third party support). If you want to deny that PS3 and PSP were able to relunch themselves because of third parties...go ahead. I think that this would be as blind as believing to a Vita relaunch "PSP/PS3-style".

The reason Sony was able to "convince" third parties to develop for its hws is because they had the dominate platform, not because of its strength in third party relationship.

PS3 inherited the third party good will from the super dominated PS2 and PSP didn't get much third party love until MH2P revived the scene. Yet Sony can't even keep the single most important third party, which had huge success on its previous portable platform, on its new portable platform. It's hard to argue that third party relationship is its strength.

On a related note, previously some people kept saying MH did not save PSP in Japan by itself and it's the effect of all the titles. If that's the case, where did all these other titles go on VITA? Why is VITA doing so bad in Japan without MH?

You probably missed how my "speech" started.
I exactly stated that Vita up to now has none of the "clue" that lead to the PS3/PSP relaunch.
So, there is no evidence of possible Vita relaunch à la PS3/PSP.
Especially because those relaunch were based on third party support (very strong considering how bad those HWs were doing on the market), while up to now approaching Vita's second Holiday season there is NO comparable third party support announced
 

marc^o^

Nintendo's Pro Bono PR Firm
Feb 17, 2005
15,974
1
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It must be pretty calm in Vita factories.

Usually the more you mass product, the more you benefit from economies of scale. Sony never had this benefit, which probably explain why they still can't cut the price.
 

orioto

Good Art™
Mar 10, 2005
11,956
168
1,405
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Paris
www.facebook.com
The problem is that Vita comes to a point where there is just no hope for it to have great and exciting things. Nobody knows the situation and what game are potentially developed now, but it appears clear to everyone that there is no real reason for a big dev to drop a bomb on it now. At this point, i would say even the reputation itself of the console begins to kill it, the whole loose aura it has. It could be so strong thant even if there were some big game announced, people wouldn't care that much, just cause it's Vita.

Probably wasn't the time for that console. What Japan wanted was a small fashionable and inexpensive psp, except.. with umd! I'm pretty certain the psp go failure misguided Sony completly, cause it was basically what they needed initially.
 
Feb 15, 2007
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...Nobody knows the situation and what game are potentially developed now, ...
As far as I remember, PSV dev kits went out to devs very early (in comparison to other hardware), so why would devs all of a sudden start do develop software if they haven´t already?

I'm pretty certain the psp go failure misguided Sony completly, cause it was basically what they needed initially.
Lets turn this argument around - what was the last HW launch, that Sony handled competently? SuperSlim? Vita? Move? PSPGo? PS3?
 
Jan 12, 2009
28,526
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soundcloud.com
Today is the launch day of Animal Crossing 3DS in Japan. So, it is what we expected to see - lines.

http://headlines.yahoo.co.jp/hl?a=20121108-00000004-isd-game

One thing always interesting too is the demographic Nintendo has established with the series. I'd be very curious to see a gender breakdown for AC 3DS given the rise in the female demographic that has been occurring with the series over the past 3 titles.
 
Jan 4, 2012
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Probably wasn't the time for that console. What Japan wanted was a small fashionable and inexpensive psp, except.. with umd! I'm pretty certain the psp go failure misguided Sony completely, cause it was basically what they needed initially.
It's just a matter of software IMO.
 
Aug 19, 2006
25,598
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It must be pretty calm in Vita factories.

Usually the more you mass product, the more you benefit from economies of scale. Sony never had this benefit, which probably explain why they still can't cut the price.
Indeed, they must have manufactured at least 2 million by February and probably haven't doubled that yet. Must be trickling out now if there's any left.
 
Jun 7, 2004
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NM USA
It must be pretty calm in Vita factories.

Usually the more you mass product, the more you benefit from economies of scale. Sony never had this benefit, which probably explain why they still can't cut the price.
To be fair to them, the major components of the Vita are a lot of off-the-shelf parts, but they don't get volume discounts from manufacturers if their orders aren't going to go up or often due to a lack of sales of the end product.

Apart from Sony losing more money by buying their way out of the current situation (with an expensive relaunch, price drop, and with paid-for big software support), it's dead. Then the question remains if they did, when would those games be ready to release if they were ground-up titles or ports. Which software would be obtainable that would matter that isn't already locked up with Ninty or disinterested in the small market that Vita has?
 

Road

Member
Jan 21, 2008
7,602
0
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Brazil
sites.google.com
Dengeki Sales: Oct 29 - Nov 04, 2012 (Week 44)

01. (__) [PS3] Tales of Xillia 2 (Bandai Namco) - 340,461 / 340,461 [ST: ~70% => 486,000]
02. (__) [PS3] Okami HD (Capcom) - 52,494 / 52,494 [ST: ~65% => 81,000]
03. (__) [PS3] Yakuza 1 & 2 HD Edition (SEGA) - 46,276 / 46,276 [ST: ~60% => 77,000]
04. (__) [PSP] Pro Evolution Soccer 2013 (Konami) - 35,868 / 35,868 [ST: ~50% => 72,000]
05. (09) [3DS] New Super Mario Bros. 2 (Nintendo) - 21,859 / 1,324,013 (-3%)
06. (07) [3DS] Bravely Default: Flying Fairy (Square Enix) - 19,728 / 233,396 (-32%)
07. (01) [PS3] Dark Souls - Prepare to Die Edition (From Software) - 15,631 / 70,946 (-72%)
08. (12) [PS3] Pro Evolution Soccer 2013 (Konami) - 11,533 / 332,508 (-31%)
09. (04) [3DS] AKB48+Me (Kadokawa Games) - 11,300 / 47,306 (-69%)
10. (10) [PS3] Resident Evil 6 (Capcom) - 10,759 / 807,258 (-45%)
11. (13) [3DS] Style Savvy: Trendsetters (Nintendo) - 10,606 / 163,085 (-13%)
12. (__) [3DS] Pro Evolution Soccer 2013 (Konami) - 10,144 / 10,144
13. (11) [PSP] Little Battlers eXperience W (Level 5) - 10,045 / 104,639 (-44%)
14. (__) [PS3] NBA 2K13 (Take-Two) - 9,350 / 9,350
15. (03) [PS3] Zone of the Enders HD Collection (Konami) - 8,722 / 46,628 (-77%)
16. (__) [WII] Pro Evolution Soccer 2013 (Konami) - 8,405 / 8,405
17. (15) [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-tachi kara Nigekire! (Bandai Namco) - 6,697 / 214,010 (-32%)
18. (08) [PS3] Borderlands 2 (Take-Two) - 6,361 / 32,654 (-76%)
19. (19) [3DS] Taiko Drum Master: Chibi Dragon to Fushigina Orb (Bandai Namco) - 5,486 / 255,359 (+4%)
20. (02) [PSP] The Idolmaster Shiny Festa: Groovy Tune (Bandai Namco) - 5,181 / 47,556 (-88%)

*ST: Sell-through => estimated copies shipped.


Other software (first week / LTD):

[PS3] Tales of Xillia (Bandai Namco) - 510,000 / 640,000


http://news.dengeki.com/elem/000/000/558/558214/
http://news.dengeki.com/soft/ranking/ranking.html (backup)


Dengeki Sales: Week 43, 2012 (Oct 22 - Oct 28)

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