Media Create Sales: Week 50, 2011 (Dec 12 - Dec 18)

Jinfash

needs 2 extra inches
Oct 16, 2007
13,883
2
1,065
Jinfash
...So, for Famitsu, 3DS is still over what DS did in the corrispondent week.
So, Chris, the extreme scenario looking at we'll laugh for years, if it happens, is...
Vita tanking due to general disinterest rather than shipment constraints would be hilarious. Apocalypticly so.
 

charlequin

Banned
Oct 19, 2005
26,635
1
0
You understand that FFIX wasn't supposed to be a mainline FF at first either?
Based on... what, exactly? There was never any moment where the existence of FFIX was known to the public as anything but a real FF game, and I've never seen anything suggesting it was ever developed as anything but a full series entry.

EDIT: Again, the point here has to do with titles that are revealed to the public in one state and then change to another; there are tons of games that were reimagined during development.
 

Fafalada

Fafracer forever
Jun 22, 2004
7,565
34
1,395
charlequin said:
and I've never seen anything suggesting it was ever developed as anything but a full series entry.
All I remember of FFIX was that it supposedly started production a year before FFVIII was released.

FFX on the other hand - I recall having been built on more PS1 tech then PS2... :/
 
Dec 18, 2004
1,611
1
1,295
You used a subjunctive in the first sentence. That's not really a strong point at all. Or could you tell which Vita games did well (only) if including DD sales? Without numbers you can't.

And I was arguing with Finalfantasydog.
I`m with airmangataosenai here, straw men seem to keep building out taking posts one by one instead of as a whole;

The reason I started arguing this was because a bunch of people were talking about there being probably almost no DD sales. With the evidence we have it seems easier to argue that is it a blip then it isn`t.

We have past data that DD sales are more then a blip, then we can go to the point that directly comparing Vita sales to other systems sales isn:t accurate.... that:s all I:m asking for.

With that I`m done for this week! good day my friends!
 

Kenka

Member
Feb 20, 2007
11,779
0
0
Switzerland
Chris, if you want us to :

  • go on insulting each other
  • defend blindlessly the truth that suits our fanboy genes
  • shitting our pants in anticipation for next week numbers

then please share the retailers thoughts with us. And I mean PLEASE, I need my sales-age fix. Or else I'll die in pain and my parents will blame it on you.
 

Kenka

Member
Feb 20, 2007
11,779
0
0
Switzerland
Take a nap Kenka ^_^
Never. Sales-age am a serious thing, man ;-)

Chris may just confirm to us if Vita sales look like they will be threefold less than 3DS' or not. That's... the only thing I am asking.
Chris, you have the whole day to reply, no stress
lol
.
 

AniHawk

Member
Jun 7, 2004
74,677
2
1,405
PSP: 400k
3DS: 350K
NDS: 100k
Vita: 90K

i think people are waiting on the price drop for the nds. the 3ds should do well because of continued super mario 3d land hype. vita being completely out of stock won't do it any favors. and then the psp will do very well because it has such an awesome week (tactics ogre, shining hearts, the third birthday, frontier gate, etc).
 

Exterminieren

Banned
Mar 1, 2011
15,690
0
0
PSP: 400k
3DS: 350K
NDS: 100k
Vita: 90K

i think people are waiting on the price drop for the nds. the 3ds should do well because of continued super mario 3d land hype. vita being completely out of stock won't do it any favors. and then the psp will do very well because it has such an awesome week (tactics ogre, shining hearts, the third birthday, frontier gate, etc).
Oh you.
 

Kenka

Member
Feb 20, 2007
11,779
0
0
Switzerland
A leap of faith, but since everybody knows I am crazy anyway :

3DS - 609k
Vita - 210k


MK7 - 210 k
M3DL - 125k
MH3G - 185k
GunG - 85k

Ff XIII-2 - 92k
 

freddy

Banned
Jun 7, 2007
8,296
0
0
Never. Sales-age am a serious thing, man ;-)

Chris may just confirm to us if Vita sales look like they will be threefold less than 3DS' or not. That's... the only thing I am asking.
Chris, you have the whole day to reply, no stress
lol
.
PSP>Vita
I don't know
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
855
28
theflyingthoughtsblog.wordpress.com
Wow, PS3 crushed Wii this year. Still no sign of a last minute Wii resurgence either.
Reason? PS3 had lots of software releases capable of doing a good job, while Wii have had much less releases.

Only now Wii is having a good comeback due to its catalogue of games destined to a mass audience, but in the rest of the year, it did really poor.
 

Kenka

Member
Feb 20, 2007
11,779
0
0
Switzerland
Kind of a random question, but did MHF3 ever reach 5 million?
It didn't according to the latest numbers. Garaph has it at 4,498,795 as of Nov, 28th. And Capcom would have bragged about it in a PR.

Edit : even if you count the PS3 HD version, it isn't quite there.

Monster Hunter Portable 3rd (PSP the Best) - 69,666
Monster Hunter Portable 3rd HD Ver. - 387,359
Monster Hunter Portable 3rd - 4,498,795


Put together : 4'955'820

Hmm... yeah, it may have passed the 5M bar by now but counting the HD version is a bit of a stretch.
 

iceatcs

Junior Member
Jul 9, 2007
10,615
0
860
London
Reason? PS3 had lots of software releases capable of doing a good job, while Wii have had much less releases.

Only now Wii is having a good comeback due to its catalogue of games destined to a mass audience, but in the rest of the year, it did really poor.
It is quite surprise. I mean especially Wii drop almost half from last year. I think that is a big deal problem.
 

freddy

Banned
Jun 7, 2007
8,296
0
0
It is quite surprise. I mean especially Wii drop almost half from last year. I think that is a big deal problem.
It's no surprise at all. Noone but Nintendo has been making software for it for the last 3 years. Welcome to 2009.
 

iceatcs

Junior Member
Jul 9, 2007
10,615
0
860
London
I think it's very very (not I mean quite) surprise drop to be honest. But I never look up Gamecube about how shitty sale was. I was PC only back then.
 

|ync

Member
Oct 9, 2007
173
0
0
No, its completely reasonable to acknowledge stuff like that, its not reasonable to estimate at all with zero actual numbers available. You dont have limited info on the number of digital PSV titles sold, you have ZERO info other than "they sold well". Theres a substantial difference between the two. You cant pull a numerical figure (%10) out of thin air.

I would be all on board if 2 years from now a new RR title is coming out and we find out that 15% of this current RR launch title were DD. See in that case we would have actual numbers, from the same series to use to estimate the upcoming digital sales of a new entry in said franchise.

But with this there is nothing. Nothing but a few words. You dont get 'estimates' from that. And no, there shouldnt be 5 posts in these threads, we get countless amounts of actual sellthrough data. From Famitsu year end charts, to million seller lists, to sellthrough percentages to actual shipment numbers. ACTUAL numbers, not PR. Theres plenty to discuss.
I don't generally join in on the salesage, but I thought I'd throw in my two cents on this.

In engineering/system modeling, when you have noise or unknown factors in your system, you don't just say "oh I don't know it, assume it's zero and call it a day." You have to justify that assumption and back it up with evidence, same as if you decided to make the assumption that the "noise" is 10%.

If you are having discussions and making comparisons of sales data and decide to go with only what is reported by media create, YOU are already making an estimation: DD sales = 0, same as the guy who estimated DD sales = 10%.

So when you say game X (with no DD version) MC reported 100k and game Y (with DD version) MC reported 95k, and have a discussion X > Y, your discussion has no more inherent "validity" than someone with the assumption that DD=10% and having a discussion Y > X. Except in this case the second guy has one piece of evidence (the sales of persona 4) to support his assumption, while you have no evidence for your assumption of 0% (and in fact the assumption is trivially unjustifiable i.e. obviously there are at least some digital sales).

If you want to have a "proper" discussion you have to state your assumptions, provide justifications for those assumptions, and go from there. You could start by trying to decide what %DD sounds reasonable, 1%, 3%, 5%? Because for example, if 5% is the correct answer and you assume 0%, you are just as wrong as the guy estimating 10%.

..anyway, sorry to drop that and run. but busy holiday schedule and all.
 
Got Famitsu's last week numbers in.

3DS's recent three hot games in comparison to the earlier ones:


and their effect on total 3DS software sales:


MK7 compared to other Mario Karts early on:


SM3DL compared to other 3D Marios early on:


Skyward Sword beats... Minish Cap:


I think it's very very (not I mean quite) surprise drop to be honest. But I never look up Gamecube about how shitty sale was. I was PC only back then.
Looks like Wii 2011 will lose to GCN 2001, 2002, and 2003 by a bit.
 

saichi

Member
Apr 8, 2010
2,736
0
0
I don't generally join in on the salesage, but I thought I'd throw in my two cents on this.

In engineering/system modeling, when you have noise or unknown factors in your system, you don't just say "oh I don't know it, assume it's zero and call it a day." You have to justify that assumption and back it up with evidence, same as if you decided to make the assumption that the "noise" is 10%.

If you are having discussions and making comparisons of sales data and decide to go with only what is reported by media create, YOU are already making an estimation: DD sales = 0, same as the guy who estimated DD sales = 10%.

So when you say game X (with no DD version) MC reported 100k and game Y (with DD version) MC reported 95k, and have a discussion X > Y, your discussion has no more inherent "validity" than someone with the assumption that DD=10% and having a discussion Y > X. Except in this case the second guy has one piece of evidence (the sales of persona 4) to support his assumption, while you have no evidence for your assumption of 0% (and in fact the assumption is trivially unjustifiable i.e. obviously there are at least some digital sales).

If you want to have a "proper" discussion you have to state your assumptions, provide justifications for those assumptions, and go from there. You could start by trying to decide what %DD sounds reasonable, 1%, 3%, 5%? Because for example, if 5% is the correct answer and you assume 0%, you are just as wrong as the guy estimating 10%.

..anyway, sorry to drop that and run. but busy holiday schedule and all.
you completely misunderstood his post. he never said DD sale = 0.
 

Road

Member
Jan 21, 2008
7,602
0
0
Brazil
sites.google.com
Dengeki Sales, Dec 12 - 18, 2011 (Week 51)

01. (__) [PS3] Final Fantasy XIII-2 (Square Enix) - 526,544 / 526,544 [ST: ~60% => ~878,000]
02. (01) [3DS] Monster Hunter Tri G (Capcom) - 194,672 / 719,810 (-63%)
03. (02) [3DS] Mario Kart 7 (Nintendo) - 177,122 / 779,338 (-1%)
04. (03) [3DS] Super Mario 3D Land (Nintendo) - 113,759 / 827,262 (+29%)
05. (__) [3DS] Inazuma Eleven Go: Shine (Level 5) - 79,262 / 79,262
06. (08) [WII] Kirby's Return to Dream Land (Nintendo) - 65,200 / 383,425 (+59%)
07. (__) [3DS] Inazuma Eleven Go: Dark (Level 5) - 61,757 / 61,757
08. (__) [PSV] Hot Shots Golf: World Invitational (SCE) - 55,491 / 55,491
09. (12) [WII] Just Dance Wii (Nintendo) - 47,063 / 325,105 (+58%)
10. (__) [PSV] Uncharted: Golden Abyss (SCE) - 43,727 / 43,727
11. (11) [WII] Wii Party (Nintendo) - 41,213 / ? (+36%)
12. (07) [NDS] Magician's Quest: Osharena Mahoutsukai (Konami) - 40,045 / 84,369 (-10%)
13. (15) [WII] PokePark 2: Beyond the World (Pokemon Co.) - 36,882 / 149,340 (+42%)
14. (__) [PS3] Shin Kamaitachi no Yoru: 11-nin-me no Suspect (Chunsoft) - 32,750 / 32,750
15. (__) [PS3] BlazBlue: Continuum Shift Extend (Arc System Works) - 31,763 / 31,763
16. (13) [WII] Mario & Sonic at the London 2012 Olympic Games (Nintendo) - 30,559 / 60,078 (+4%)
17. (18) [NDS] One Piece: Gigant Battle! 2 New World (Bandai Namco) - 30,178 / 220,425 (+42%)
18. (17) [WII] Wii Sports Resort (Nintendo) - 29,307 / ? (+35%)
19. (__) [PSV] Dynasty Warriors Next (Koei Tecmo) - 28,276 / 28,276
20. (20) [WII] Taiko Drum Master Wii: Ketteiban (Bandai Namco) - 27,529 / 96,779 (+37%)


xx. (__) [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) - 141,019 / 141,019 [ST: ~35% => ~403,000]

*ST: Sell-through => estimated copies shipped.


[3DS] Hardware - 377,000
[PSV] Hardware - 318,000 [sell-through: ~60%]


Sales by model:

[PSV] PlayStation Vita Crystal Black 3G/Wi-Fi Model - ~65% [~207,000]
[PSV] PlayStation Vita Crystal Black Wi-Fi Model - ~35% [~111,000]


[PSV] Weekly Software Units (ALL) - 270,000
[ALL] Weekly Software Units (ALL) - 2,839,000 (+38%)


Launch tie-ratio:

PSP - 1.16
NDS - 0.97
3DS - 0.88
PSV - 0.85


http://news.dengeki.com/elem/000/000/442/442407/
http://megalodon.jp/2011-1224-0710-20/news.dengeki.com/soft/ranking/ranking.html

Week 50: 12-05~12-11
 

Cipherr

Member
Dec 15, 2007
28,084
0
0
Kansas City Missouri
In engineering/system modeling, when you have noise or unknown factors in your system, you don't just say "oh I don't know it, assume it's zero and call it a day."
Except I didn't say lets assume they are zero.

If you are having discussions and making comparisons of sales data and decide to go with only what is reported by media create, YOU are already making an estimation: DD sales = 0, same as the guy who estimated DD sales = 10%.
Except I didn't say lets assume they are zero.

Except in this case the second guy has one piece of evidence (the sales of persona 4) to support his assumption, while you have no evidence for your assumption of 0%
Except I didn't say lets assume they are zero.

Because for example, if 5% is the correct answer and you assume 0%, you are just as wrong as the guy estimating 10%.
Except I didn't say lets assume they are zero.


I'll quote myself:

If you haven't noticed, we have very few numbers about the EU region also. And because of that we >>>>>DON'T<<<<<< pretend its 0, we just don't bother with it until we get a report, IF we get a report from the publisher at a quarterly report.

I'm not even sure who you are talking to, your whole post hinged on something I never said.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Mar 10, 2011
22,885
0
855
28
theflyingthoughtsblog.wordpress.com
[PSV] PlayStation Vita Crystal Black 3G/Wi-Fi Model - ~65% [~207,000]
[PSV] PlayStation Vita Crystal Black Wi-Fi Model - ~35% [~111,000]

Surprised that the 3G model is the most requested. No sell-through for the two skus?
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
0
0
Wi-Fi Vitas must've been an extremely small part of the first shipment (like 20%?) given it's only 35% of actual sales and that only 60% of the overall shipment sold. No wonder 3Gs are clogging the channel.
 

Takao

Banned
Mar 19, 2009
51,003
0
0
Toronto, Canada
[PSV] PlayStation Vita Crystal Black 3G/Wi-Fi Model - ~65% [~207,000]
[PSV] PlayStation Vita Crystal Black Wi-Fi Model - ~35% [~111,000]

Surprised that the 3G model is the most requested. No sell-through for the two skus?
Yeah, there's something really off there. From the reports I've been hearing, it's been the WiFi model that's selling out, not the 3G/Wi-Fi unit.

Also lol at Inazuma Bomba Go
 

haadim

Member
Oct 2, 2009
143
5
610
[PSV] PlayStation Vita Crystal Black 3G/Wi-Fi Model - ~65% [~207,000]
[PSV] PlayStation Vita Crystal Black Wi-Fi Model - ~35% [~111,000]

Surprised that the 3G model is the most requested. Oh God at the Wi-Fi sell-through
Cheaper model was worse selling?

Wait a minute

There must be something wrong, initial retail stories was of WiFi only model selling out.

Very fishy
 

Jinfash

needs 2 extra inches
Oct 16, 2007
13,883
2
1,065
Jinfash
[PSV] PlayStation Vita Crystal Black 3G/Wi-Fi Model - ~65% [~207,000]
[PSV] PlayStation Vita Crystal Black Wi-Fi Model - ~35% [~111,000]

Surprised that the 3G model is the most requested. Oh God at the Wi-Fi sell-through
It's strange since most the earlier reports were indicating that the WiFi models were a lot harder to find than the 3G. However, the numbers aren't reflecting it.

Edit: beats
 

Takao

Banned
Mar 19, 2009
51,003
0
0
Toronto, Canada
lol We're all confused. I thought that was sell through, but that isn't. Those percentages are for the share of the 325k Vita sold between the 2 SKUs. If WiFi was undershipped (which it looks like it was), it would be below 3G.
 

lunchwithyuzo

Banned
Jun 20, 2010
11,040
0
0
I think people are reading the Vita numbers wrong, while the Wi-Fi model only made up 35% of sales it still could easily have sold out. Sony always does this, put out a lower price SKU for the PR push and then ship a ridiculously small number of units for it, forcing people to buy the more expensive SKU. They did the exact same thing with PSP and PS3.
 

Spiegel

Member
Feb 20, 2007
7,957
0
970
Spain
Good job Sony. It's not like the Vita Wifi model is already expensive compared to the other portable devices.

What's 5000Y more? NOTHING