rockman zx
Member
This is to good to be true.
I've been saying this for a long, long time now. I'd have full faith in Sumo Digital doing the subject and the source proper justice, too. These guys are awesome and seem to really love putting themselves into the ports/contract work they do.Visualante said:They could just outsource it to someone like Sumo Digital.
I tried to give the most GAF friendly control scheme possible to the game.v0yce said:Err, wait. So you say Shemue was screaming for waggle controls and then you go on to describe controls that (aside from driving) don't use it?
... what?
:loljestro said:FU Sega. Shenmue was a graphics powerhouse in its day so these should go to the PS3 or 360 along with Shenmue III with graphics that destroy Killzone 2. ><
goldenpp72 said:One of the biggest graphical whore franchises ever conceived to become a wii game?
MAKES SENSE GUYS
the creator of shenmue probably would prefer these be on 360/ps3
Troidal said:Oh the boundless possibilities...
balance the wiimote = carrying books
shake wiimote = dust off books
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yeah
Fixed.goldenpp72 said:One of the biggest flops ever conceived to become a multimillionary HD endeavor that has high chances of flopping again?
MAKES SENSE GUYS
Shenmue 1 and 2 are done. Finished. Ready. Porting the code to the Wii would cost less than it cost to port Okami. It's another chance to recover the massive loses caused by the original games' commercial failure, and maybe even help fund the new entry in the series you people keep claiming is being shunned in favor of a quick port.goldenpp72 said:im saying it would seem illogical, they spent a shit load of money trying to animate a finger movement if I recall, the creator of shenmue probably would prefer these be on 360/ps3, so if this happens im going to assume its a shitty cash in and nothing else.
dark10x said:I agree, this would be terrible news.
For one thing, it would offer very little to fans of the series in that the visuals would likely see no improvement over what we saw on XBOX and the game would more or less function exactly the same. Adding the Wii-mote into the mix might seem nifty for certain areas of the game, but it wouldn't have a significant impact on the experience.
Of course, that's exactly what it COULD actually happen. It would probably be a snap to port the games over to the Wii and add in some gimmicky Wii-mote functions.