Tricky I Shadow
Banned
You can cut it in blade mode.
Holy shit! O_O
You can cut it in blade mode.
MadWorld is easily Platinum's worst game. It is the only mediocre / bad game they've made. Anarchy Reign has a really neat campaign and the multiplayer is great aside from some implementation errors.
I know it's not the thread for it, but after the patch, was Bayonetta playable on the PS3? I recall hearing about some heavy issues back when it was released. I'm curious about it, but you know, just to be sure.
I know it's not the thread for it, but after the patch, was Bayonetta playable on the PS3? I recall hearing about some heavy issues back when it was released. I'm curious about it, but you know, just to be sure.
I feel with Vanquish that they tried too hard to balance it, thus making the melee attacks kill your AR meter (or w/e it was called). Probably the best TPS on consoles but I feel they limited the crazy for western audiences...madworld has a great SP but the combat itself was lacking
godhand had a fun sp with fun gameplay, so it's my favorite
vanquish was alright
Really enjoyed the demo. Between this and DmC it's a pretty good year for action games already! Did I miss something though or is there no move list? I really hope that's just because this is a demo.
Also about the parry...I picked it up pretty quickly but it seemed kind of annoying. I was able to parry the panther boss about 90% of the time with ease, but then he'd just get bounced back out of my reach and I'd have to parry again. I'd much prefer a quick dodge/immediate follow up attack. Am I missing something with the parry as well?
To help everyone out who's still going throught the demo, here's some PS3 info on attacks that can help out. Most of the Special move info is from the video FlashBlade has been mentioning (thanks for keeping that up). It's worth watching it just to see how these are supposed to practically work too.
(Posting a lot of this from memory and a little research, call out something if you think it's wrong)
Special Moves
(unofficial names made on the fly; at least they look cool)
Fwd + Square = Parry (also in the air)
Fwd Fwd + Square = Launch
Fwd Fwd + Triangle = Dashing strike
360 Rotation + Triangle = Spinning Slash
X + Square = Evasion (optional direction)
Bk + Fwd + Square = Palm Strike
Bk + Fwd + Triangle = Blade Sweep
Ninja Run + Square = Quick Slash
Ninja Run + Triangle = Slide
Ninja Run + Triangle + Square/Triangle (Slide + Ground slam)
Jump + Triangle = Dive Kick
Some Combos (from GameFAQs)
unconfirmed for right now, will give all a try and update soon.
Square (repeatedly) = unlimited light attacks
Triangle (repeatedly) = unlimited heavy attacks
Triangle (delay) + Square + Triange = Sweep 'n' Strike
Triangle + Triangle + Square + Triangle
Triangle + Triangle + Triangle + Square + Triangle
Square + Triangle (delay) + Square + Triangle
Triangle + Square + Triangle
(there's one or two, or more jump combos off of launcher, I'll post those later when I can confirm them again)
Tips
-Don't forget that with blade mode, you have the option of using square(horizontal)/triangle(vertical) strikes instead of the analog stick. Although, I get the feeling that correct aiming with the analog will really come in handy later in the game.
-Unless you're looking to get S ranking in everything, you might try experimenting with Blade Mode. Sadistic as it is, cutting off limbs and leaving the torso to walk or crawl in agony is pretty cool.
-The most opportune time to use Blade mode is when you've got a stunned opponent. Once the attack slows down and the guy glows orange, start cutting.
-Triangle + Circle gives you a stylish finishing attempt on an enemy once he/it's stunned.
-Stealth-killing is mostly getting above or behind a cyborg or gekko and hitting the button prompt.
How to be a BADASS in Rising Demo
http://youtu.be/xYGIRVeVY24?t=1m7s <---MGSR TUTORIAL on Moveset
(In Japanese, but you can figure out which buttons represent the moves)
http://youtu.be/IabHyQJA9-w <- Konami tutorial
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Now let me jus go on overhere n download dis here demo there of dem metal ninja gear r...
....ooooooooohh
Oh.
I do remember hearing LOTS OF TROUBLE, THIS IS FUCKING GARBAGE and UNPLAYABLE MESS back in the day, but had no idea if it was just hyperbole or if the PS3 version was that bad.
Still have a 360, but PS3 is my main console at the moments. Thanks for the input guys.
EDIT: Oh, and I managed to take down the dog. Moving the stick towards the attack and pressing square was easy as hell. Can't recall the exact description of parrying but it was somewhat confusing in-game. I think it's even more lenient than God of War.
Now that I think of it, on higher difficulties they should restrict parries to the counterattack versions only.PS3 Bayonetta is a big disappointment when held up to the 360 version, but it's still very playable and a shitload of fun. You say you have a 360 (which I guess you're not necessarily going to hold on to or something) but you should play the game on it if that's an option. Otherwise, PS3 still gets the job done.
The block (i.e. too early parry) is more lenient than God of War, but the perfectly timed parry with counterattack is more strict.
Minor spoiler?I hope the full game will include no-kill ability (cut off arms and legs, I did that in the demo but was trapped with the guys crawling around and had to kill them to continue) and a sufficient amount of decent quality stealth-able sections.
I'd be okay with that. Since Easy in the demo just seems to make things hurt you less, I'm worried the harder difficulties will be pretty boring, especially if there are no new restrictions, enemy configurations, more aggressive AI, or something.Now that I think of it, on higher difficulties they should restrict parries to the counterattack versions only.
omgNow let me jus go on overhere n download dis here demo there of dem metal ninja gear r...
....ooooooooohh
Now that I think of it, on higher difficulties they should restrict parries to the counterattack versions only.
Now that I think of it, on higher difficulties they should restrict parries to the counterattack versions only.
Oh.
I do remember hearing LOTS OF TROUBLE, THIS IS FUCKING GARBAGE and UNPLAYABLE MESS back in the day, but had no idea if it was just hyperbole or if the PS3 version was that bad.
Still have a 360, but PS3 is my main console at the moments. Thanks for the input guys.
EDIT: Oh, and I managed to take down the dog. Moving the stick towards the attack and pressing square was easy as hell. Can't recall the exact description of parrying but it was somewhat confusing in-game. I think it's even more lenient than God of War.
I think harder difficulties will have all that, I'm just worried that you'll need to or have to OCD Zandatsu every enemy to get S rank or survive. That doesn't sound entertaining to me. Sometimes I want to just flow in the combat without breaks, sometimes I want to break/recharge/style on fools in Blade mode. I don't want to fall into a rigid rhythm of doing things. I think this could've been avoided if only certain or random enemies were Zandatsu-able.Minor spoiler?There's supposed to be a wooden sword in the game that lets you play nonlethally.
I'd be okay with that. Since Easy in the demo just seems to make things hurt you less, I'm worried the harder difficulties will be pretty boring, especially if there are no new restrictions, enemy configurations, more aggressive AI, or something.
6 short rising videos just posted on Platinum's youtube page, check them out (some boss fight spoilers)
https://www.youtube.com/user/platinumgames/videos?view=0
this video shows one of the heavier grunts in action:
https://www.youtube.com/watch?v=gSyNFdUgHHo
I've been playing this demo non-stop.
February needs to hurry the fuck up.
The video of Raiden getting owned after a successful parry is delicious.Edit: some enemies can parry back...
<3I really like that exchange with the heavier enemy. Hope there's lots of that on higher difficulties.
Doesn't it have tearing?360 is waaaaaaay better, since it has 60fps. I know people who kept their Xboxes solely to play Bayonetta after they moved over to PS3, it's worth it. You can download it off xbox live as well.
6 short rising videos just posted on Platinum's youtube page, check them out (some boss fight spoilers)
https://www.youtube.com/user/platinumgames/videos?view=0
this video shows one of the heavier grunts in action:
https://www.youtube.com/watch?v=gSyNFdUgHHo
https://www.youtube.com/watch?v=SQhNBZ_Nhpo
Just beat the demo, I enjoyed it, although it feels a bit weird/sloppy without being able to block. Once I found out about the dodge and parry it got easy. Also didn't realise that I could blade mode when the big ass symbol popped up. And does circle really have no purpose outside of the finisher prompt/interact?
It'll probably be for the secondary weapons you acquire from the bosses, sort of like how circle was the "style" button in DMC3 and 4.Just beat the demo, I enjoyed it, although it feels a bit weird/sloppy without being able to block. Once I found out about the dodge and parry it got easy. Also didn't realise that I could blade mode when the big ass symbol popped up. And does circle really have no purpose outside of the finisher prompt/interact?
jump+light attack and a direction gets you a dodging slash with a ton of invincibility.What's the dodge? Do you just mean ninja run? That doesn't work though unless you're already running, right?
Oh.
I do remember hearing LOTS OF TROUBLE, THIS IS FUCKING GARBAGE and UNPLAYABLE MESS back in the day, but had no idea if it was just hyperbole or if the PS3 version was that bad.
Still have a 360, but PS3 is my main console at the moments. Thanks for the input guys.![]()
What's the dodge? Do you just mean ninja run? That doesn't work though unless you're already running, right?
Played it for around an hour and got the hang of it (or about 80% I'd say). So satisfying to pull off some of the moves, especially the slide into blade time. I usually suck at these type of games but I'm willing to buy this day one.
I've been playing this demo non-stop.
February needs to hurry the fuck up.
this video shows one of the heavier grunts in action:
https://www.youtube.com/watch?v=gSyNFdUgHHo
https://www.youtube.com/watch?v=SQhNBZ_Nhpo
I disagree I enjoyed Madworld's single player alot more than Anarchy's. Anarchy's campaign is such a throw away mode it's not even comparable to anything else they'e ever done.
Anarchy has better enemies/AI (within missions, anyway) and a much better combat system. It has hard mode from the start too. For these reasons it trounces MadWorld. The campaign also has a lot of variety to go along with some pretty good boss fights which is a nice bonus on top of it being competent (which MadWorld wasn't).
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Attack them with aerial attacks, and when the obvious tell (leg glows orange) that they are about to attack you can mash parry and you'll block their attack.Day two and I am still getting my ass handed to me. I don't get it. I know about the parry and dodge but it's just not working for me. Any tips? Gekkos still kick my ass even when I'm one on one with them.