Sweet. I like this lots, actually.
Has there been any word on difficulties? Is hard all we're getting?
Based on achievements there's a difficulty mode called Revengence.
Super beaten.
Sweet. I like this lots, actually.
Has there been any word on difficulties? Is hard all we're getting?
I'm not sure if it's because I parried, but I was able to trigger one counter against a gekko where it slings a cable at you, but Raiden catches it and hammer throws the shit out of the gekko.you can parry that!? Seriously? ohhhhhh mannnnnnn
I'm not sure if it's because I parried, but I was able to trigger one counter against a gekko where it slings a cable at you, but Raiden catches it and hammer throws the shit out of the gekko.
I tried Easy to see what changed, but it only seems like the damage enemies do to you is less. Kind of disappointing. I was expecting to see a difference in enemy encounters or aggression or something.
I have a hard time knowing what the fuck is going on when I'm pressing square a lot. Raiden just goes crazy. It's kinda hard doing the launcher in the middle of all his wide attacks.
The other thing I don't like is having to waggle the stick at several occasions (when stunned or when grappled by a gecko), wanking the controller is never good design.
Lol, yeah. I was just trying to see if I could extrapolate what they had planned for the harder modes. There still might be some interesting things in store for us in the full version.Normal is easy enough already. I don't see how the AI could get any dumber tbh
-Dodge may be unlocked as a special move
-the parry when timed perfectly is a counter
-when using it at the right time, blade mode is as effective as the AR mode in Vanquish.
Use it at the end of the attacks when the prompt appears. Or during a ninja run slide. Also flick the right stick to get used to the way it cuts, just make sure your not pressing the left analog stick when you go into blade mode. Left stick becomes camera in blade mode so pressing forward will tilt the camera down.
Just take a few minutes to get used to everything. Learning can be fun. It's alright if you dont pick up stuff the first 10 seconds from picking it up. But it's also alright if the game isnt your style
The other thing I don't like is having to waggle the stick at several occasions (when stunned or when grappled by a gecko), wanking the controller is never good design.
Real talk, I stealth killed the Gekko, blew up right behind a guy, nigga didn't even move.
LOL stealth sections
Real talk, I stealth killed the Gekko, blew up right behind a guy, nigga didn't even move.
LOL stealth sections
Playing the dmc demo sold me on the game.
Playing this makes think wait for it to hit $20.
Kinda ugly looking, framerate hitches, camera issues and controls feel clunky and a bit off mainly with the slowmo thing. I hate the sub menu, it works but you shouldn't have to use a menu in the first place. And I dunno mang, Raiden wearing heals... Wtf why?
You can stealth kill Gekkos? I kept dive-kicking it and alerting the world.
I'm still there day 1, but I still can't help but feel disappointed. I actually liked the game back in September, but now having spent more time with it, I feel different about it.
What a shame.
Real talk, I stealth killed the Gekko, blew up right behind a guy, nigga didn't even move.
LOL stealth sections
I'm still there day 1, but I still can't help but feel disappointed. I actually liked the game back in September, but now having spent more time with it, I feel different about it.
What a shame.
well we just have different tastes in games...DmC gives you a massive boner...this game does it for me. it's all good bro
had no problem with the stealth.
I run straight up to them without hesitating and press o then run away.
You have to remember that there are multiple guards at different locations, so while you try to sneak up on one another might spot you
You can go into Ar/detective/see everything mode to see where everyone is at
In the second half of the bridge area, I actually stealth killed the three soldiers and one gekko. In the case of the soldiers, I was able to stab one in the back, even though his partner was only a little ways away. Maybe his FoV will increase with higher difficulties?
For the record, Bayonetta was my GOTY for 2010. Since this game is essentially Bayonetta-lite/Ninja Gaiden, it seemed right up my alley. My biggest complaint with it is how the core combat feels automated. The game actually steers you towards enemies and does a lot of things for you (dash, rolls, and other gap closing moves for instance), which is a huge no-no for me. At least DmC gave me complete control over everything I wanted to do.
For the record, Bayonetta was my GOTY for 2010. Since this game is essentially Bayonetta-lite/Ninja Gaiden, it seemed right up my alley. My biggest complaint with it is how the core combat feels automated. The game actually steers you towards enemies and does a lot of things for you (dash, rolls, and other gap closing moves for instance), which is a huge no-no for me. At least DmC gave me complete control over everything I wanted to do.
It's starting to grow on me. I even sliced up the bridge at the very start...then had no way to go to the upper levels lol
Seems to me that a Metal Gear series action game is destined to be a bit more automated (easy?) than something like Bayonetta.I agree with this. The wide attacks feel mashy and Raiden just zooms over to enemies. I can deal with it but it's still something I don't like.
You can stealth kill Gekkos? I kept dive-kicking it and alerting the world.
For the record, Bayonetta was my GOTY for 2010. Since this game is essentially Bayonetta-lite/Ninja Gaiden, it seemed right up my alley.
My biggest complaint with it is how the core combat feels automated. The game actually steers you towards enemies and does a lot of things for you (dash, rolls, and other gap closing moves for instance), which is a huge no-no for me. At least DmC gave me complete control over everything I wanted to do.
As i said. I suspect it's only a problem with the demo and i think it's a shame, as it may put some people off, who'd otherwise enjoy the game.
With the enemies just restart at the last check point.lol at the voice acting
Enemies dies too fast. Demo is fucking short, not enough enemies to play around with overall and the camera stinks.
Not very used to the movement and the blade mode is probably my biggest problem. Combat flow feels weird because it seems rather easy to stun enemies and chop them up, just like the dog boss where a few combos and it was dead
Is there a way to unlock hardmode?
If you do that, you can get up there with ninja run.
To help everyone out who's still going throught the demo, here's some PS3 info on attacks that can help out. Most of the Special move info is from the video FlashBlade has been mentioning (thanks for keeping that up). It's worth watching it just to see how these are supposed to practically work too.
(Posting a lot of this from memory and a little research, call out something if you think it's wrong)
Special Moves
(unofficial names made on the fly; at least they look cool)
Fwd + Square = Parry (also in the air)
Fwd Fwd + Square = Launch
Fwd Fwd + Triangle = Dashing strike
360 Rotation + Triangle = Spinning Slash
X + Square = Evasion (optional direction)
Bk + Fwd + Square = Palm Strike
Bk + Fwd + Triangle = Blade Sweep
Ninja Run + Square = Quick Slash
Ninja Run + Triangle = Slide
Ninja Run + Triangle + Square/Triangle (Slide + Ground slam)
Jump + Triangle = Dive Kick
Some Combos (from GameFAQs)
unconfirmed for right now, will give all a try and update soon.
Square (repeatedly) = unlimited light attacks
Triangle (repeatedly) = unlimited heavy attacks
Triangle (delay) + Square + Triange = Sweep 'n' Strike
Triangle + Triangle + Square + Triangle
Triangle + Triangle + Triangle + Square + Triangle
Square + Triangle (delay) + Square + Triangle
Triangle + Square + Triangle
(there's one or two, or more jump combos off of launcher, I'll post those later when I can confirm them again)
Tips
-Don't forget that with blade mode, you have the option of using square(horizontal)/triangle(vertical) strikes instead of the analog stick. Although, I get the feeling that correct aiming with the analog will really come in handy later in the game.
-Unless you're looking to get S ranking in everything, you might try experimenting with Blade Mode. Sadistic as it is, cutting off limbs and leaving the torso to walk or crawl in agony is pretty cool.
-The most opportune time to use Blade mode is when you've got a stunned opponent. Once the attack slows down and the guy glows orange, start cutting.
-Triangle + Circle gives you a stylish finishing attempt on an enemy once he/it's stunned.
-Stealth-killing is mostly getting above or behind a cyborg or gekko and hitting the button prompt.