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Metal Gear Solid V PC Performance Thread

Because people are making out this is an issue with every single game, when it's not. Nvidia has better support generally day 0, but this sort of performance gap is not the hard and fast case across the board.
That's not what I said at least.

I simply said that NV's day 1 performance is more consistent. And this hasn't changed in 10 years.
 
I'm quite disappointed that you can't get 60fps on a 280X with everything on extra high.

In fact, this is bullshit!

Yeah, i posed in the other thread that i was impressed with the performance on my 280x, and at the start it is indeed quite decent - but man once you reach the middle of the main area (
with the helipad etc
) it takes a massive nosedive and my GPU usage plummets (this is even on high settings).

Hopefully AMD get onto it quickly, though I'm not holding my breath.
 
I really have no idea why newer top end GPUs aren't beating older ones...

Because the 900 series isn't a colossal leap over GK110 and R9 200 series at all, if you leave power efficiency aside.
The 290X has still higher bandwith for instance, hence why SoW runs better on it (and that applies to lower end GCN cards as well).
The game does not make use of any "Nvidia" feature by the way.
 
That's not what I said at least.

I simply said that NV's day 1 performance is more consistent. And this hasn't changed in 10 years.

I was responding to the blanket claim that AMD had 'wonky' drivers, which is unfair. I agree that Nvidia generally has better launch day performance.
 
Price (you can get a 290X here for £40-50 less than a 970), and the performance gap seen here isn't usually the case.

Well I can't argue with that...... but I'd rather pay more for the additional features. Either way we're going heavily off topic (mostly my fault) so I will say that I hope drivers improve performance for amd users soon!
 
Bear in mind Kharma is one of the most price oriented people I've ever known. Seen the man bought a case of wine on the principle that there was a great deal on.


He's a slave to bargains.
 
I was responding to the blanket claim that AMD had 'wonky' drivers, which is unfair. I agree that Nvidia generally has better launch day performance.

I wasn't making a general statement, I was only talking in this specific case. A 280X failing to beat a mid-range Kepler from 2013. How would you call that ?

Only one to blame is AMD. Nvidia have clarified that they have never prevented their competitors from having access to builds or anything else (except Gameworks' source code which is fair).
When a game does not run as good on Nvidia cards than their rival's the same applies, or the hardware simply isn't good enough at what the game is asking : Ryse is the prime example of that.
 
Price (you can get a 290X here for £40-50 less than a 970), and the performance gap seen here isn't usually the case.
Here in germany I pay 260€ for a 290, 299€ for a 970 GTX and 323€ for a 290X.
And the 970 performance is between both.
But not to mention that Maxwell takes far less power, has H.265 decode, HDMI 2.0, offers some DX12 Hardware Features and already a usefull DSR-Option.

From a price perspective, Hawaii is losing hard for me.
And many other people think so too, I don't care if the Nvidia Card costs me 20-50 bucks more for similar FPS, because mostly Nvidia offers me more things which are also very important.
So in the end, personally, Nvidia offers me even a better price.

But of course, things like the Titan, 980 and 780 Ti, are just highly overpriced to milk the enthusiast.
You can't get the best products from Nvidia so easily, as from AMD.
 
Bear in mind Kharma is one of the most price oriented people I've ever known. Seen the man bought a case of wine on the principle that there was a great deal on.

He's a slave to bargains.

I can't say no to a good deal.

I wasn't making a general statement, I was only talking in this specific case. A 280X failing to beat a mid-range Kepler from 2013. How would you call that ?

Only one to blame is AMD. Nvidia have clarified that they have never prevented their competitors from having access to builds or anything else (except Gameworks' source code which is fair).
When a game does not run as good on Nvidia cards than their rival's the same applies, or the hardware simply isn't good enough at what the game is asking : Ryse is the prime example of that.

It's poor, no beating around the bush about it.
 
This is in every game.

GeDoSaTo can do it for DX9 games :P

I'm sure your hardware can also easily run it at 60 FPS at PS4 settings.

Then that's enough reason for me to not use Borderless Fullscreen. I need my DSR!!

Luckily the V-sync doesn't cap the game to 30 fps. Maybe some triple buffering involved?
 
Here in germany I pay 260€ for a 290, 299€ for a 970 GTX and 323€ for a 290X.
And the 970 performance is between both.
But not to mention that Maxwell takes far less power, has H.265 decode, HDMI 2.0, offers some DX12 Hardware Features and already a usefull DSR-Option.

From a price perspective, Hawaii is losing hard for me.
And many other people think so too, I don't care if the Nvidia Card costs me 20-50 bucks more for similar FPS, because mostly Nvidia offers me more things which are also very important.
So in the end, personally, Nvidia offers me even a better price.

But of course, things like the Titan, 980 and 780 Ti, are just highly overpriced to milk the enthusiast.
You can't get the best products from Nvidia so easily, as from AMD.

The 970 is clearly the best buy then based on price, which varies geographically and with time as well. Here a 290 is around £210, the 290X for £240 and the 970 is around £270-280.

It all depends on what people are willing to pay. Nvidia offers a much more rounded experience with their far superior software ecosystem. Not everyone cares about that though, it will vary from person to person. I will probably pick up a 970 in the new year for those features but that doesn't mean that everyone will pay the price premium for them.

It's not as if AMD cards are outrightly bad either. Their drivers and software have come a long way in not too long a time and is continuing to improve.
 
I really like what Kojima Productions have done with this title. They're designing their game for low frame times and concentrating on realistic lighting and high quality camera effects.
When you're playing, the result is really impressive. It's a refreshing change to see this direction over say, an over abundance of world detail and very high resolution texture maps that every developer seems to want to jump at first.

This also seems like a fantastic port. The only issue I've encountered is that mouse axis inversion doesn't work. Performance on my system - i5 3570k @ 4.4Ghz, 2x780 Ti, maximum settings, 2560x1440, G-Sync enabled:

16056333985_04d34a7711_o.png


SLI GPU usage for the same period:

15870414349_9380a35dcb_h.jpg
 
Anyone else felt like the default KBM settings are nightmare?

Holding G and then having to use arrows to select a weapon is a right pain (considering I have to let go of the mouse)
 
Anyone else felt like the default KBM settings are nightmare?

Holding G and then having to use arrows to select a weapon is a right pain (considering I have to let go of the mouse)

by default you can also use the number keys to switch weapons..... or you could re-map.
 
Last I checked, whether I disabled G-sync or not, DSR doesn't show up... but that could be because I have a g-sync monitor hooked up. I haven't checked in a while though. I'll try again tonight.

Yep - it's because of G-Sync + SLI (check the post by the NVIDIA guy). It's because it still detects the G-Sync monitor that it won't show, if you unplug it and then restart, it'll show with SLI enabled.
 
I can't say no to a good deal.

Neither can I, which is why I keep purchasing AMD gpus every other Black Friday. Red Team is generally best for those like me that tend to play their games months after release, and when drivers are up to par. MGS GZ is a special case(Day 1, baby).
 
Seems only way I can get 60fps locked is by setting Lighting, Screen Filtering and SSAO on high. So yeaaa I'm playing the PS4 version, except with random drops here and there and some weird-ass momentary freezing I got in the opening cut-scene. This is a disappointing result for what is essentially a souped up PS3 game.
 
Now it's just weird. I'm getting the exact same performance at 1440p. 57/58 on average with dips to 51/52.
Isn't that super weird?

Just to clarify, everyone here gets locked 60 with a GTX 970, unless it's bottlenecked by an old CPU, right? I have an overclocked 2600K... I don't understand the results I'm getting.
 
Now it's just weird. I'm getting the exact same performance at 1440p. 57/58 on average with dips to 51/52.
Isn't that super weird?

Just to clarify, everyone here gets locked 60 with a GTX 970, unless it's bottlenecked by an old CPU, right? I have an overclocked 2600K... I don't understand the results I'm getting.

Is your 970 running stock clocks? Which clock is Our CPU at?
 
I played a very tiny bit last night after installing. As in, just basically shooting the first guards I saw.

Very pleased with performance. Running a gtx660 and seemingly locked at 60fps/1080p with the default settings, which seemed like most things on high. Not gonna have a chance to play around with it more for a while but so far I'm really impressed and happy with how smooth it runs.
 
Now it's just weird. I'm getting the exact same performance at 1440p. 57/58 on average with dips to 51/52.
Isn't that super weird?

Just to clarify, everyone here gets locked 60 with a GTX 970, unless it's bottlenecked by an old CPU, right? I have an overclocked 2600K... I don't understand the results I'm getting.

GZ doesn't seem very CPU intensive at all.
 
At home with my brothers computer. 4K maxed had dips from 60 to about 50 and 3.5 K or so was a flat 60 with DSR... so I just did that.

And yes, this game looks ridiculously good.
 
That's not true.

http://www.forbes.com/sites/jasonevangelho/2014/05/28/nvidia-fires-back-the-truth-about-gameworks-amd-optimization-and-watch-dogs/



Source code access isn't necessary in order to optimize as well :


AMD trying to cover their asses because of underwhelming performance in some games, shifting the blame to Nvidia while the latter does not match AMD in some recent games (Ryse) yet we don't hear them whinning about a fabled "sabotage".
Grow up AMD.

This kind of bullshit is typical. Besides Ryse, Far Cry 4 and Dragon Age Inquisition also run like hot garbage on Nvidia cards with no fix in sight, yet any time AMD hardware underperforms compare to Nvidia someone constantly turns up with some Evil Salty Nvidia conspiracy theory.
 
So the new beta driver is worth installing? Why did I hear people mentioning they're were getting lower frame rates with it?
 
So the new beta driver is worth installing? Why did I hear people mentioning they're were getting lower frame rates with it?

I've only heard the Beta drivers improving performance for MGS. I can't really tell you the performance difference personally because I installed the beta drivers before I started playing. My performance is rock solid though.
 
1440p i5 2500k @4.2 8gb ram and OC msi g4 gaming gtx 970. Runs almost perfectly completely maxed out. Only time I get frame drops are when I use the rocket launcher and very rarely when using the NVG. Will test in the daylight later that was testing beating the ground zeros mission twice, once stealth legit once blowing up everything in sight.
 
All things considered this is a great port :D
The only thing bothering me is the lack of AA options.
970, 2600k@4.3 btw, at 1080 with max details it runs at a rock solid 60fps, at 1620 with 40-50fps dependig on the situation.
 
i7 4790k @4.7
MSI GTX 980 Gaming TF @1524
16GB RAM

DSR at 1440p, all settings maxed, 50-60fps with about 58 average. Pretty good.
 
Considering modest Nvidia hardware achieve excellent results this can only be due to AMD's wonky drivers.

The Omega driver has been great for me (even though they are late to the party, dat VSR). All AMD had to to is release a performance driver for this game and all will be well in the world. Btw their drivers have been particularly solid for me since 2012, so they are hardly wonky (other than the DirectX CPU issue).
 
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