Lashley
Why does he wear the mask!?
Team vs Team in contained maps!
Ah
Might be fun, doubt I'll play it much.
Another plus for me is the in-game radio, love all these old school songs. Spandau Ballet? Winning.
Team vs Team in contained maps!
In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.
What? Why? What a silly inclusion.
I judge the value of a human based on their opinion of Metal Gear Solid 4.
Don't worry, they are only a very vocal minority. MGS4 was awesome and the amount of things it gave you to experiment as well as fuck with is astounding if you gave in the effort to unlock that shit.
Dont watch his episode 1. Greg blurts out a spoiler before the guy with him basically stares a hole in him. He does it twice in episode 1. It's so far exclusive to a site not youtube.
Wonder how this works then. Does the game just straight up tell you "now go back and replay missions X,Y & Z on hard. Or is it a GMP/resource thing, and they're the most rewarding missions?
You're right, imagining that Snake/Big Boss/Raiden is hiding around a corner sitting perfectly still having a lengthy conversation about why Mei Ling joined the military/being afraid of vampires/what fucking day it is tomorrow, in the middle of a stealth mission surrounded by enemies...well you see where I'm going here.
Don't think about it too much.
Which video-review are spoiler free?
Which video-review are spoiler free?
Wonder if this one has any impressive action sequences like the Shagohod in MGS3.
There's at least one trailer which shows Boss going face to face with a big "mech" it's unkown if it's a cutscene, or something which you fight later, could be both.
From the sound of it, it straight up tells you to beat missions. Now it's not specifically a replay, one reviewer said it was three missions numbered in the forties but they are clones of earlier missions with nw difficulty.
Wonder how this works then. Does the game just straight up tell you "now go back and replay missions X,Y & Z on hard. Or is it a GMP/resource thing, and they're the most rewarding missions?
Persona!GOTY awards will be a bloodbath. Bloodborne, Witcher 3, Arkham Knight, MGS5, and (likely) Fallout 4 would all be major contenders in any year. Throw in the oft-forgotten PC exclusives like Pillars of Eternity and Skylines, and it's just crazy.
Ugh, these reviews. I'm so torn because I am in the camp that despised MGS4, but I feel the series luring me back.
Codec convos were definitely important to the story sometimes, but their purpose was backup information and support.
We can look at it like this:
Tapes are now the non-support codec convos
L1 radio support is now the in-field support codec convos
Persona!
Eh, it's all about the presentation these days and there is actually more to codecs than just people talking about a specific thing that just happened. I mean you could do a specific thing at any moment in the game and then codec one of the characters, each one would have interesting as well as funny stuff to say. I brought up the example before that in MGS1 Mei Ling would always gives you quotes of wisdom when you want to save the game, throughout the entire game I don't think she repeats a quote even. In MGS2, Otacon takes the place of Mei Ling for saving and he tries to do the same but fails miserably because he doesn't understand what these quotes fully mean lol.
Shit like that is only possible with codecs when you got the control of who to call and when. MGS1, MGS2, MGS3, MGS4. This is just the tip of the iceberg.
I have watched IGN's and Gametrailers and they are fine. Like I said a few posts up, avoid Kinda Funny's review like the plague.
Ugh, these reviews. I'm so torn because I am in the camp that despised MGS4, but I feel the series luring me back.
GOTY awards will be a bloodbath. Bloodborne, Witcher 3, Arkham Knight, MGS5, and (likely) Fallout 4 would all be major contenders in any year. Throw in the oft-forgotten PC exclusives like Pillars of Eternity and Skylines, and it's just crazy.
I'm wondering how this works, too. So you beat certain missions - which, according to YongYea, is either a hostage rescue, assassination, or destroying equipment - but they get magically reset for you to beat again? I don't get how this is going to make any sense in the context of the story.
Really? people were praising it on twitter for being spoiler free
I don't enjoy whining about spoilers, but there is a significant one around the 16 minute mark. The worst part is that he says 'this is not a spoiler' before dropping a huge spoiler.
Ah :/
Sure, but that also means you're more likely to miss out on all kinds of stuff. You have to admit that it's kind of distracting to always be thinking "should I call X,Y,and Z now? What about now? Or now? Ugh I better call them just in case."
In Peace Walker, almost all the tapes are just given to you at certain points in the game, with extra tapes that require some work to get. TPP will likely be the same.
4Players, germany. No score yet, but the tendency is 78-80
http://www.4players.de/4players.php...87/0/Metal_Gear_Solid_5_The_Phantom_Pain.html
Other MGS reviews on that site:
Ground Zeroes: 76
MGS Peace Walker: 87
Metal Gear Solid 4: 90
Metal Gear Solid 3: 85
Metal Gear Solid 2: 89
Who's the serial killer on the left?
Who's the serial killer on the left?
Sure, it's iconic, but that doesn't mean it's inherently good. In most of the codec calls, Snake is just sitting there as a proxy for the player. Those exposition and info dumps didn't always matter to Snakes current mission. But it mattered to us. Most of the time he'd just listen to everything and question it like he had no idea what was going on. Codecs were an excuse to add story were it naturally shouldn't be. Are tapes any better in that regard? Maybe not, but at least they are more versatile than codec calls.
You're right, imagining that Snake/Big Boss/Raiden is hiding around a corner sitting perfectly still having a lengthy conversation about why Mei Ling joined the military/being afraid of vampires/what fucking day it is tomorrow, in the middle of a stealth mission surrounded by enemies...well you see where I'm going here.
Don't think about it too much.
Kyle Cooper, did MGS2, 3 and V's intros and idroid design.
These dam marketing deals.
Man, I may have to buy the guide. I want that true ending.