Probably not. Not that the comparison makes much sense as Metro did most of its business to PC gamers looking for the most technically impressive visuals of that year.
Is it true that the Wii-U version of Rayman Legends is supposed to be the best looking one? That should probably count for something (if that's the case).
But this kind of proves how weak it is, doesn't it? If it really needs this much optimisation then it's not offering any substantial jump over HD twins power wise. Otherwise they would be able to just brute force it.
I'm sure software will improve and Wii U will be getting some beautiful games, but I hope nobody is expecting it to keep up in any shape or for with next-gen.
Randy Pitchford: Wii U Aliens Colonial Marines is best looking console version
Akihiro Suzuki, producer of the Dynasty Warriors franchise: "...But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360..."
Shinen: "Due to the modern GPU architecture you have plenty of effects you can use to make Wii U games look better than anything you have seen on consoles before."
Maybe the Wii U lacks on the CPU department (and RAM speed) but overall, it's definitely more powerful than the HD twins.
Metro would be a port shared with other systems.
Bayonetta 2 will be both exclusive to WiiU and a system seller.
Not the same.
This is simply false, depending on where the issues are it could most certainly cripple even a powerful system (which I'm not claiming WiiU is, but still, moderately more powerful, if it is, is a lot better than barely on par or whatever people speculate or want to claim right now).But this kind of proves how weak it is, doesn't it? If it really needs this much optimisation then it's not offering any substantial jump over HD twins power wise. Otherwise they would be able to just brute force it.
I'm sure software will improve and Wii U will be getting some beautiful games, but I hope nobody is expecting it to keep up in any shape or for with next-gen.
No, diffrent designs and implimentations of both hardware and software make it kind of apples and oranges until we know more.Do consoles actually work like that (like PCs)? Legitimate question.
The Wii U version is the only version.
This is exactly what I've been thinking.Honestly, whether the GPU has the minimum 80-160 shaders or 320, its still way way more than the 360's 48. I know thats kind of a dishonest way to look at it since the 360s were more primitive and less flexible but did more work, but either way even if its a freakin R710 it should stomp the Xbox360's gpu on paper. Might be choked by the RAM speed but the GPU itself, outside of the lackluster everything else, is just significantly more modern than the 360.
Google should help you see the truth.Very funny.
I'm serious, here!![]()
But this kind of proves how weak it is, doesn't it? If it really needs this much optimisation then it's not offering any substantial jump over HD twins power wise. Otherwise they would be able to just brute force it.
I'm sure software will improve and Wii U will be getting some beautiful games, but I hope nobody is expecting it to keep up in any shape or for with next-gen.
Google should help you see the truth.
I know they're not the same! Exclusivity matters for sure.
I just bought up Bayo because it's a high profile Wii U title with similar sales. If they bag a few titles like Metro that look/run better on Wii U, or are exclusive, all of a sudden you ARE looking at system sellers.
The Darksiders II developers fed us this same bullshit. And it's not just Wii U that people have told this sort of lie about. Remember how much Terminal Reality talked up the (as it turns out, pathetic) PS3 version of Ghostbusters?
4A games are lazy, incompetent, dishonorable, unprofessional and uncreative. Their games are grey and lifeless. And anyway, ZombiU looks better.
Also, a law should be passed preventing PS4/720 from being too powerful.
I think that just about covers it.
It's for people who will like its library once and if it actually develops reasonably. So, not any time soon I guess. I'd say I'll give it a year but that depends on the other systems too, I think I'd wait a year after all three are out to decide which to get in addition to PC. The Wii was a great companion for it until it died (but still I was never starved since PC has so many varied releases), WiiU (or PS4/Nextbox) could be too.This is what I don't get with the wiiu. Is is for casuals, children, die hards or what?
None of that indicates the CPU is horribly slow - just a challenge.
And considering the casual observer won't notice the difference, I wouldn't put much stock into what a douchey dev says.
Very funny.
I'm serious, here!![]()
I just find hard to believe that so many developers "lie" about actual performance.
A4 has done nothing wrong. They have been outspoken and clearly laid out the way they like to develop games. That is fine and a fresh take on PR. Not every dev needs to chase the same dream as everyone else. Let A4 do games like they want, and if Nintendo's principles are too alien to them, then that's that.
I think it's obvious they're just another lazy dev who can't handle the sheer amazing power of the Wii U.
This is what I don't get with the wiiu. Is is for casuals, children, die hards or what?
Nintendo seems to be trying to get the core, with games like bayonetta 2, zombiu, etc, but at the same time releases a console weeker then 6 years old hardware. will not the core rather wait for a graphical jump with ps4 and x720? I really don ' t get this.
do you honestly think the wii u is less powerful than the ps360?
Randy Pitchford: Wii U Aliens Colonial Marines is best looking console version
Akihiro Suzuki, producer of the Dynasty Warriors franchise: "...But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360..."
Shin’en: "Due to the modern GPU architecture you have plenty of effects you can use to make Wii U games look better than anything you have seen on consoles before."
Maybe the Wii U lacks on the CPU department (and RAM speed) but overall, it's definitely more powerful than the HD twins.
Next time wait for a more recent dev kit."We had an early look at it"
Didnt Nintendo try the cutting edge route with N64 and Gamecube? It didnt work back then and those were very much hardcore oriented.
Why would the result be any different if Nintendo suddenly threw itself full force againt Sony and MS this time? It would not result in any more success.
It's not about being cutting edge, it's about not being incredibly cheap and using bargain bin components.
My i7930 and GTX690 are too slow for Metro 2033 @ 2560 x 1440.
I'm sure the WiiU is not a powerhouse but these guys optimising their games a bit better wouldn't hurt either.
Metro 2033. In the past, PC gamers have complained that a super computer would be needed to max out the 2010-released title. However, 4A Games was able to run an alpha build of Last Light on a single GeForce GTX 590 smoothly in 1080p with all the bells and whistles enabled.
It's nice of them to be that honest and that open, but I think they may have burnt a bridge with that comment.
I would have paid that. A few buck more and Wii U would have had a much better initial showing.Once you factor in everything else though the total costs would have shot above 400 with shipping, storage, etc. The Wii U is not 300 dollars worth of tech to begin with
Without touchscreen controller, 25GB drive, 32GB flash, USB extensible.You could have a 360 in 2005 for $299.
Weak compared to PS360? no, Blops2 proves that (rendering twice for the MP). Weak compared to Orbis and Durango? that's a given.
It's nice of them to be that honest and that open, but I think they may have burnt a bridge with that comment.
This is what I don't get with the wiiu. Is is for casuals, children, die hards or what?
Nintendo seems to be trying to get the core, with games like bayonetta 2, zombiu, etc, but at the same time releases a console weeker then 6 years old hardware. will not the core rather wait for a graphical jump with ps4 and x720? I really don ' t get this.
You generally don't just "turn a few bells and whistles off" to scale down to a much weaker CPU. That's easier for graphics.As for PS4/Nextbox ports, those could in fact be more (or as) viable as current gen ports since even if those systems are a lot more powerful they could perhaps utilize more similar architecture too, with all the same tech elements (as outlined earlier), which could mean they merely turn a few bells and whistles down/off and then downscale the content itself rather than rework the game and engine extensively like they had to do for the Wii COD ports and perhaps should but don't do for PS360 ports. We'll sadly have to wait and see.
But it isn't really. It's as expensive as 360 was 6 years ago.It kept the cost of the console down.
Im fine with it.
Its cheap instead of ludicrously expensive.
The size was the dumbest decision by far, it could have been 2.6GHz or even 3GHz but that would melt a Wii U, had it been bigger and louder not a issue at all. .
But it isn't really. It's as expensive as 360 was 6 years ago.
You generally don't just "turn a few bells and whistles off" to scale down to a much weaker CPU. That's easier for graphics.
But it isn't really. It's as expensive as 360 was 6 years ago.
It's definitely aimed for the whole family just like all Nintendo platforms have been since the first "Nintendo Entertainment System". They aren't after the power-whores anymore.
This has been going on forever, blind nintendo fanboys choose to distort reality.
EDIT: lol i remember the several threads dedicated soley to wii u technical talk, pre release. Sigh.