I still disagree, what sells and makes the most coin? Campaign and some multiplayer, not just multiplayer. We know factually something like 50% only even play campaign. So to get the most sales its a new game with a new campaign, CEA was the best remake I've ever seen and it still only sold 2 million.
I would argue that Halo 2's multiplayer would actually sell more than CEA's campaign.
Plus, campaign's get old after playing the same thing over and over. By contrast multiplayer thrives on being the same thing over and over, as long as it's really good. I have a number of friends that absolutely love halo, but don't really see the point in buying CEA just to play a new game with "new graphics" while they practically foam at the mouth at the mention of getting to play Halo 2 multiplayer again.
You're not understanding the appeal here. The appeal is NOT for the new graphics. As far as Halo CEA goes, really the only improvement is the graphics. Lots of people pass on that because they can't see the point in rebuying something just to make it look pretty.
That really isn't comparable to Halo 2. I mean, sure, a lot of people including myself would love the thought of a shiny new Halo 2, but that's not the main thing here. The main thing is the multiplayer, which is currently unavailable. If I wanted to go play the CE campaign, I could do so, and for a much cheaper price than buying CEA. But no matter what I do, there is absolutely no way I can play Halo 2's multiplayer. At all. (Barring PC, which doesn't really count for a number of reasons).
The situations are not parallel. I would bet you money if I had any that H5 does not release this year and that H2, when it does release, will sell more than Halo CEA. Much more.
Now what most who want H2A are really getting at is multiplayer and population retention. Why would MS want to cannibalise multi-population with a H2A stand alone and then have that compete with Halo 5? If they did that would logically point to a shoe horned experience.
By that logic, Halo 4 would have been cannibalized by Halo Reach.
If Halo 2A releases and is wildly popular, then the logical step would be to take that formula and improve on it for Halo 5. This is also why a Halo 5 beta would make a lot of sense. Get people invested in it for free.
Remember, people mainly want Halo 2 because they want that fantastic arena-style gameplay that it had + nostalgia. Remember, though, that people also crave new things. This is a 10 year old remake. The nostalgia will wear off eventually, and by that time, people will be craving something new.
Perhaps H2A is for the 360 only you may say? That would negate the "urgent need" perspective for buying into X1 though.
I agree, but that's really neither here nor there.
Perhaps H2A is for both platforms you may say? That would create a large technical hurdle for development between P2P vs dedis. We've seen games that support official X1 Azure servers don't use a hybrid model. We can safely assume 343i will be using official servers unlike say COD with their own hybrid networking model. So again another minefield for development/resources/game releases.
I don't think it will be for both platforms, but it worked just fine for PvZ and Titanfall.
To me the stars don't seem to be aligning for H2A, it just feels like too many reasons not to and better opportunities are to be had with new Halo games.
Now looking forward post E3, they show their hidden cards now, garner sales and solid releases through this important first year and really align themselves with a solid platform with exclusive reasons to buy a platform in time for XMAS season. Would H2A do that for XMAS compared to say H5 or a new Halo campaign AND multiplayer game?
I don't think so, perhaps I'm wrong, perhaps they have a bunch of Halo games for this year that will overlap each other. Speculation is fun but we'll find out soon enough.
You're also forgetting the amount of time Halo 5 would need for production. Frankly, I don't want Halo 5 to only have a two year dev cycle. The best Halos have all had ample dev cycles. Halo 5 needs that, especially since it's apparantly a known fact that Halo 4 was actually a bit time-starved.