No, I didn't get that at all, and there was some positive commentary in the article too (bar the italic bit at the end!):
First, it should be noted that most game developers actually support the kind of moves that Microsoft is making, at least when it comes to improving the experience and image quality of the games they are building. Tearing looks bad, no one is denying that, and removing it from PC games is definitely a goal to strive for. Talking with a handful of people, off the record, on what Microsoft is attempting to do with DX12 and unified games, the intent to improve the ecosystem seems legitimate, though the implementation and messaging seems to be half-baked at best.