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Middle-Earth: Shadow of War will have premium currency/loot boxes

Aselith

Member
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At least its not P2W since theres no multiplayer? :p

Unless you have trouble progressing without buying...design that this kind of encouraged.
 

Petrae

Member
Because the world doesn't operate like how GAF's users do. If that was the case, MC's would be dead in the water

Indeed. GAF is a bubble and doesn't really represent the average video game consumer-- a group that has overwhelmingly voted with their wallets in support of paid subscriptions for console online play, the advancement of preorders, and the sale of DLC.

Publishers (yes, including Nintendo) will keep testing limits when it comes to post-purchase avenues of revenue, and it could get even worse. The name of the game is profits, driven at least in part by consumers buying game content after the initial sale. Whether that's loot boxes, DLC, or amiibo to unlock walled-off content, this train isn't stopping for anyone-- not even GAF.
 

AU Tiger

Member
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Not on my watch, WB.

I'll just use a trainer or cheat engine to dump enough currency into my inventory to buy all the in-game purchases like I did with MGS V.

No multiplayer = no guilt for me.
 

AU Tiger

Member
See the post above yours

We'll see. I don't day 1 buy games anyways and I didn't like the first game at all but what I've seen of this new one looks promising.

If the trainers indicate it's possible, it'll be less of an incentive (than it already is) to wait for a $20 GOTY/sale.
 
I would say I want this to completely bomb, but I have a feeling the people that are actually making the game didn't much of say in this design decision. I hope it does poorly enough to send a message though.

We'll see. I don't day 1 buy games anyways and I didn't like the first game at all but what I've seen of this new one looks promising.

If the trainers indicate it's possible, it'll be less of an incentive (than it already is) to wait for a $20 GOTY/sale.

You can use a trainer with an always online game?
 

JMTHEFOX

Member
Then how would they enforce locally hacking your save files to get loot boxes?

Edit: And here is the official confirmation

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https://community.wbgames.com/t5/General/The-Market-Thread/m-p/1611280#M10912

Unbelieveable.... WB Games sunk into a new low....

The lootboxes I could at least try to deal with it. But having to be connected online at all times just to play the single player campaign is a huge set back....

I feel sorry for Monolith as they are really talented people, but WB Games is a publisher that makes the most fucked up business decisions I have ever seen in my life.
 

prudislav

Member
great job WB what a way to kill the hype with Always Online :-D

I'd rather have a game that is fair in its difficulty, instead of one that forces me to cheat, just because the devs/publisher fucked with the in-game-economy only to make the "premium shop" more appealing.

I have a feeling that finding/dominating legendary orcs will be incredibly hard and/or time-consuming.
 
I'm not sure how to interpret that. Do you need an internet connection to play the whole game, or just use the market? You'll obviously need internet to go to PSN store or Xbox store or Steam to actually buy the microtransactions.

If they just confirmed always online DRM, that's threadworthy but I don't know if they confirmed it.
 

Jawmuncher

Member
Don't really care about the loot boxes. So long as the game isn't made obvious that they basically become a necessity rather than a extra.

The current Online Only shit needs to go though.
I honestly half expect the delay wasn't for the game itself but for the incorporation of these features.
 

Altairre

Member
I wonder how long before we get the headline "video game publisher bans users from full price single player game for cheating".

This kind of has to happen right? Even their online connection won't stop cheat engine and certain trainers. It's completely fucked.

holy shit

fuck this game, went from being my most anticipated game to me not caring much about it at all now

Pretty much how I feel. I had my problems with the first one but I was pretty excited for a more refined version of that and the videos made it seem like they want to focus on the story a bit more, which the first one needed. I'm sure it's not even the dev's fault but I just can't support this practice. Feels bad man.
 
I really enjoyed the first game but this is absolutely garbage, not gonna buy unless they remove this crap. The first was pretty popular on PC, I don't think they're ready for the insane backlash I imagine this will get from that audience.
 

MUnited83

For you.
Don't really care about the loot boxes. So long as the game isn't made obvious that they basically become a necessity rather than a extra.

The current Online Only shit needs to go though.
I honestly half expect the delay wasn't for the game itself but for the incorporation of these features.

The features were always supposed to be there though. The very day it was announced it already had the "in-app transactions" in the steam store.
 

Kard8p3

Member
As someone who absolutely adored the first game and counted the minutes until I could play it, and loved every single second of it.. This kills me :(
 

legend166

Member
So if the grind is long and boring and you don't want to put in the effort... they are putting a price on that. Either take it or don't, but don't bemoan the option.

I can't tell if you're serious or not, but I'll respond as if you're serious because some people actually believe what you're saying.

The entire problem with "it's just an option!" is that it fundamentally alters the game design. You are aware that a developer has complete control over the game they are designing, yes? The answer to a long and boring grind isn't to put in monetised options to skip the long and boring grind, it's for them to make a game that doesn't have a long and boring grind!
 

legend166

Member
I think in hindsight everyone can agree it just would have been better for the LotR rights to revert to Christopher Tolkien after Return of the King released. We wouldn't have had to put up with the horrible Hobbit movies and financially predatory fan fiction video games.
 

MikeyB

Member
I think in hindsight everyone can agree it just would have been better for the LotR rights to revert to Christopher Tolkien after Return of the King released. We wouldn't have had to put up with the horrible Hobbit movies and financially predatory fan fiction video games.

Agreed. The blatant cashing in on all things LotR tarnishes the series.
 

Roshin

Member
I remember the classic moment when the hobbits defeated Sauron by pulling a Legendary Orc Chieftain (TM) out of a magic box they bought at the market.

bilbo1-300x300.jpg
 

oti

Banned
online only just to stop people from circumventing paid loot boxes in a singleplayer $60 game with a season pass and CEs

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Yeah, I'm curious how this will work out. Seems like Warner was surprised by the reception the first one got and now believes they can go all the way.
 
Someone needs to make a thread compiling all of the whack shit Warner Bros has done since becoming a major publisher. People need to know that Warner's crooked as hell, and maybe that public pressure will make them change their ways a bit (like it did for EA)

-Terrible PC ports/remasters
-Selling fatalities
-forefront of retailer-specific DLC
-bad content in their WAY overpriced season passes (batman primarily)
-predatory currency scaling in injustice 2 (the level gaining curve goes up like 9000% at a certain point, presumably to get players to buy their currency)

And probably a dozen other things not springing to mind at this second.
 
Yeah, I'm curious how this will work out. Seems like Warner was surprised by the reception the first one got and now believes they can go all the way.

when let's be real, part of the reception was due to being one of the few AAA western games released that year
 

Nirolak

Mrgrgr
But what's the downside of implementing it? I mean for them, i know what the downsides are, from a design standpoint.
This is the new normal, and i don't think "anyone" is going to pass on a game they care about, because it features this stuff... at worst they'll be subjected to some light mockery from fringes of hardcore gamer communities (like GAF).

It's mostly an opportunity cost thing.

Like if you're spending $2 million to make $5 million in revenue, it's... I mean you might as well just have those people start building the foundation for an actual multiplayer microtransaction setup in the next game.
 
This isn't done for the benefit of players at all, i don't see why anyone would defend this. I can't think of any defense for microtransactions that actually makes sense and seems reasonable, especially not in a full-price singleplayer-only game. Just giving players the option to pay to skip playing the actual game seems outright absurd in the first place, but basing your game around it not being fun for players to try to get more money out of them is just pathetic and should never be defended regardless of it it's "optional purchases!".

You can get these things from playing the game, but despite that they're likely to have some effect on the game design. Even if they aren't going to, then being included in the first place does not have good implications about how they view players and the level of 'respect' they have towards them. Sure, you don't have to buy them, but that doesn't change that there will probably be prompts everywhere to give them more money.

The whole idea of "pay to skip gameplay" with "spend your time doing things you could just throw money at to skip instead" is in mind is in no way a good thing regardless of if the microtransactions it'll directly impact someone or not. It shows absolutely no respect to the player or their time.

It's not always online and lootboxes in a singleplayer game is a good thing if handled correctly. See Injustice 2.

I'm not entirely sure how Injustice 2 does things, can you explain?
 

KaoteK

Member
I'm an old git. I remember when the option for those who wanted to bypass certain aspects of the game was to enter a cheat code. Now you have to pay for the (random) privilege. Disgraceful, what little interest I had in the game is gone.

Ubi, Activision and EA rightly get lambasted for their shady shit, but WB is amongst the worst offenders.

There's an argument in this thread game prices should go up, but do we honestly believe that these shitty practices would stop if a game was 80 instead of 60?
 
I'm an old git. I remember when the option for those who wanted to bypass certain aspects of the game was to enter a cheat code. Now you have to pay for the (random) privilege. Disgraceful, what little interest I had in the game is gone.

Ubi, Activision and EA rightly get lambasted for their shady shit, but WB is amongst the worst offenders.

There's an argument in this thread game prices should go up, but do we honestly believe that these shitty practices would stop if a game was 80 instead of 60?

And guess what, if companies could've made you pay for cheat codes back then, they would've. Hell, with things like the various cheat code magazines and the like, they didn't directly, but I'm sure plenty of companies did make money off of it.

AAA Gaming is a luxury non-essential product. It's not a surprise that companies are finding ways to extract more money.
 
This isn't done for the benefit of players at all, i don't see why anyone would defend this. I can't think of any defense for microtransactions that actually makes sense and seems reasonable, especially not in a full-price singleplayer-only game. Just giving players the option to pay to skip playing the actual game seems outright absurd in the first place, but basing your game around it not being fun for players to try to get more money out of them is just pathetic and should never be defended regardless of it it's "optional purchases!".

It's definitely not for the benefit of players, but all DLC strategies exist as efforts to increase the price of games without increasing the sticker price. Games have been sitting at $50-60 since the PS1 era (or even gone down if you compare to some cartridge based ones), while the value of a dollar deprecates slowly over time and budgets are steadily climbing, with player expectations along with them. From a fiscal perspective, this means that to produce a top-tier game in 2017 you need either more sales or people spending more money per unit. The market is no-longer experiencing significant growth, so the burden increasingly falls on the latter. Now, the Call of Duties of the world will still be comfortably generating profits like a motherfucker with or without micro-transactions, map packs or expansions. For franchises that aren't quite juggernauts, though, they're operating closer to the margin. I think most people would prefer horse armor DLC and multiplayer microtransactions to there being a smaller number of games made every year, but I don't want to present this as something that the poor penniless publishers are doing only because they can't make ends meet - greed is absolutely a prime motivator and companies pioneered this stuff on games that were already highly profitable.

Loot boxes specifically are something I revile because it's basically the worst form of it. It's everything bad about regular micro-transactions but with the certainty taken out and variable rate reinforcement scheduling put in. You're outsourcing the cost of new map packs and updates to the people prone to developing gambling habits.
 

KaoteK

Member
It's definitely not for the benefit of players, but all DLC strategies exist as efforts to increase the price of games without increasing the sticker price. Games have been sitting at $50-60 since the PS1 era (or even gone down if you compare to some cartridge based ones), while the value of a dollar deprecates slowly over time and budgets are steadily climbing, with player expectations along with them. From a fiscal perspective, this means that to produce a top-tier game in 2017 you need either more sales or people spending more money per unit. The market is no-longer experiencing significant growth, so the burden increasingly falls on the latter. Now, the Call of Duties of the world will still be comfortably generating profits like a motherfucker with or without micro-transactions, map packs or expansions. For franchises that aren't quite juggernauts, though, they're operating closer to the margin. I think most people would prefer horse armor DLC and multiplayer microtransactions to there being a smaller number of games made every year, but I don't want to present this as something that the poor penniless publishers are doing only because they can't make ends meet - greed is absolutely a prime motivator and companies pioneered this stuff on games that were already highly profitable.

Loot boxes specifically are something I revile because it's basically the worst form of it. It's everything bad about regular micro-transactions but with the certainty taken out and variable rate reinforcement scheduling put in. You're outsourcing the cost of new map packs and updates to the people prone to developing gambling habits.

Personally I can live with MTs of the cosmetic variety and DLC. Loot boxes are a fucking plague though.

It's interesting to note that the worst offenders are also the biggest earners in the industry. COD, Battlefield etc make incredible amounts of money yet are filled to the brim with this bullshit. I guess massive piles of cash isn't all the cash, so got to keep milking.
 
I'm sick of this "but sold items can be earned with ingame currency" cop out.Yea they technically might be but its a fucking grind fest that aint worth it especially when you finally can afford that loot box it gives you shitty items.

When your game is priced at $60 nothing but cosmetic items should be sold as microtransactions especially in single player games.
 
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