Minecraft: Nintendo Switch Edition |OT| Big Third Party Support From Microsoft

Here's the list of DLC up with the game, from the European PR:

Minecraft: Switch Edition: Builder's Pack (Mojang, DLC) - €16.99/£12.79 - This contains the six items listed immediately below.

Minecraft: Switch Edition: Biome Settlers Skin Pack 1 (Mojang, DLC) - €1.99/£1.59
Minecraft: Switch Edition: Candy Texture Pack (Mojang, DLC) - €2.99/£2.39
Minecraft: Switch Edition: Cartoon Texture Pack (Mojang, DLC) - €2.99/£2.39
Minecraft: Switch Edition: Greek Mythology Mash-up Pack (Mojang, DLC) - €5.99/£4.79
Minecraft: Switch Edition: Pattern Texture Pack (Mojang, DLC) - €2.99/£2.39
Minecraft: Switch Edition: Plastic Texture Pack (Mojang, DLC) - €2.99/£2.39

Minecraft: Switch Edition: Campfire Tales Skin Pack (Mojang, DLC) - €1.99/£1.59
Minecraft: Switch Edition: Redstone Specialists Skin Pack (Mojang, DLC) - €1.99/£1.59
Minecraft: Switch Edition: Steampunk Texture Pack (Mojang, DLC) - €2.99/£2.39
Minecraft: Switch Edition: Chinese Mythology Mash-up Pack (Mojang, DLC) - €5.99/£4.79
Minecraft: Switch Edition: Festive Skin Pack (Mojang, DLC) - €1.99/£1.59
Minecraft: Switch Edition: Halloween Mythology Mash-up Pack (Mojang, DLC) - €5.99/£4.79
 
No Zelda pack? I kid they will probably release one later this year or in early 2018.

After BotW doing so well i am sure both Nintendo and Microsoft are in for such a pack.
 
How were the controls on the Vita ?

I played Minecraft a while back (2010/2012) on PC and I fear it's way too rigid in the controls with the sticks and not really responsive.
 
How were the controls on the Vita ?

I played Minecraft a while back (2010/2012) on PC and I fear it's way too rigid in the controls with the sticks and not really responsive.
It's perfectly fine on every other console, or in the Win10 edition with a controller. There's a special crafting interface ok consoles that makes it much easier to take care of shit.
 
It's perfectly fine on every other console, or in the Win10 edition with a controller. There's a special crafting interface ok consoles that makes it much easier to take care of shit.
Ok thanks. Is there any way to change the controller's options (sensitivity, dead zone...) ? Because I believe it's slow as fuck by default.
 
I think this is the first time I will try Minecraft! By any chance, is there a demo?
Most versions of the game in the past have had a demo, they haven't said if the Switch version will immediately have one or not. You can find links for the PC/Mac or PS4/Xbox versions of the demo here, if you wanna try those versions before buying the Switch one.
 
Ok thanks. Is there any way to change the controller's options (sensitivity, dead zone...) ? Because I believe it's slow as fuck by default.
Yep. Highest setting is pretty zippy too, I play at about 65% or so I believe. You'll definitely be able to match the sensitivity you're used to in other first person games.
 
Apologies if this is a dumb question. I know you can play online co op with friends on this, but does this mean you can create a world and then your friends can dip into it and build castles, etc whenever they want? Or do you all need to be on together at the same time?
 
Apologies if this is a dumb question. I know you can play online co op with friends on this, but does this mean you can create a world and then your friends can dip into it and build castles, etc whenever they want? Or do you all need to be on together at the same time?
If it works like previous console versions of the game, the host of the world probably has to be online.
 
Arstecnica : "Minecraft on Nintendo Switch does the trick, hides most of its compromises"

I have very good news: our cursory look at the game's launch version revealed nothing in the way of red flags or giant alarms. Consider this a confirmation that your $30 will not be wasted if you or yours hunger for a Switch-specific Minecraft, along with an elaboration of what differences and quirks you can expect.

The biggest thing to confirm is performance, which hums at a 60-frames-per-second refresh in both portable and docked TV modes. I don't have pixel-counting gear handy, but I am confident that Minecraft on Nintendo Switch renders in native resolution however you play it—meaning, 1080p resolution when docked and 720p resolution on the go.
 
Couple questions.

- Is there some sort of texture editor or way to import textures from SD card etc.? I'm guessing not, because then they couldn't sell you the texture DLCs?

- Are characters separate from worlds, so you could for example roll up a world, exhaust it of its diamonds, make diamond equipment, then go to a new world fully kitted out?
 
Yep. Highest setting is pretty zippy too, I play at about 65% or so I believe. You'll definitely be able to match the sensitivity you're used to in other first person games.
Wow great! I'm not a huge fan of the Switch's sticks (not good at great sensitivity) but I might buy that game. Wish there was a demo though.
 
Couple questions.

- Is there some sort of texture editor or way to import textures from SD card etc.? I'm guessing not, because then they couldn't sell you the texture DLCs?

- Are characters separate from worlds, so you could for example roll up a world, exhaust it of its diamonds, make diamond equipment, then go to a new world fully kitted out?
No to both.

Though to be fair it would take a really, really long time to exhaust any world of a resource.
 
Couple questions.

- Is there some sort of texture editor or way to import textures from SD card etc.? I'm guessing not, because then they couldn't sell you the texture DLCs?

- Are characters separate from worlds, so you could for example roll up a world, exhaust it of its diamonds, make diamond equipment, then go to a new world fully kitted out?
- you could on PC by adding a skin to your character which is associated with your mojang account. Don't think the console version works like that though

- Characters are attached to the worlds they spawn in so you can't do what you're suggesting
 
I played a lot of Minecraft a year or so after it released, and thought I'd get back into it with the PS4/vita versions after years of changes and updates. I had some fun for a few hours, but felt overwhelmed pretty quickly and didn't feel like investing time to acclimate myself.

I skipped the Wii U version on the same basis, even though the Mario content seemed intriguing, and now I find myself waiting to try it again (the versatility of the Switch also helps).

I guess I'm basically buying this for the Nintendo stuff. Hopefully I'll be able to make some progress this go around.
 
Oh man, that sucks. I guess, though...there's one diamond vein per 16x16 chunk, and 3000/16 is almost 200x200 chunks, so that's plenty of diamonds.

How about this, is there any sort of skin editor to change your own look?
Skins are pre-made in all the console versions of the game, but there are a lot of options and more are provided as DLC. "Out of the box", this version includes 40 Mario themed skins, plus the default skins.
 
I really wanted to play this on my lunch. Oh well, I guess I'll just have to play, ewwww, Mario Kart.

I was going to surprise my daughter with her own copy after her Judo training anyways (7:30 pm PDT)
 
Also, how is the nether handled on limited world sizes? What was it again, every step in the nether is like 8 steps in the overworld, so if the nether is also 3000x3000, what happens when you travel more than 400 blocks and go past where the edges of the world would be?


Skins are pre-made in all the console versions of the game, but there are a lot of options and more are provided as DLC. "Out of the box", this version includes 40 Mario themed skins, plus the default skins.
Thanks, good to know.
 
I always tried to play Minecraft but literally stopped just a few minutes in each time. It felt a little too overwhelming, which sounds kind of embarrassing, considering the game is consumed mostly by younger folk. Is the game basically just a day simulator?
Yes and no? It depends on what you mean by "day simulator".

Minecraft is a game that can be almost anything you want it to be. Schools use it to teach, people use it to create music with Red Stone contraptions, others use it to make theme parks and virtual roller coasters, others still just play adventure/survival mode either alone or with friends.

Basically the game starts you out with nothing. You "wake up" in one of the many Biomes the game has (forest, desert, snow, etc) and that's it. There's no in-game story, what you do and how you play is 100% up to you. There is a progression of things to do, so to speak, but the game never tells you what they are or where to find them and unless you know what you're looking for it's entirely possible to play the game for hundreds of hours and never find them. For example (I won't spoil how to find these things) there are two other "worlds" beyond the over world you play in. One is called the Nether, which has its own requirements for finding/accessing, and one is called The End which has even more complex requirements for finding/accessing. I've been playing the game for well over a year and I have still never gone to The End, partly by choice and partly because I've never been able to come across everything needed to get there.

So basically you start, wake up on your first day, the sun is in the sky, and you're in the middle of nowhere. But you only have until sun down to find or create shelter, because at night the monsters come out. You have a Hunger Meter, so you need to find food to keep yourself fed, and you also have a Life Bar, which is tied to the Hunger Meter (run out of food, you start to take damage). You can hunt, you can farm, and there are a few other ways to get food that I won't spoil. Minecraft is super fun if you're into the kind of adventure/survival/create-your-own-adventure gameplay it offers. And they're also constantly updating it with new features, animals, items, etc.

If you find yourself getting overwhelmed, I'd say make a list of things to do so you can break down the seemingly insurmountable number of things to do in the game. First thing's first, find shelter. Then after you survive your first night, start making tools and gathering food. Pick a task you'd like to try, like building a bitchin fort or finding buried treasure, and do that! Then once you're done you'll probably have a better grasp of the mechanics, set a new goal for yourself, and have fun.
 
Ill probably get this even though I cant stand the limited draw distance. Is their a site that compares the draw distances of the console versions?

Also what would the world size be compared to a game like BoTW? I know it's hard to compare those but is the switch capable of worlds larger than that?
 
Ill probably get this even though I cant stand the limited draw distance. Is their a site that compares the draw distances of the console versions?

Also what would the world size be compared to a game like BoTW? I know it's hard to compare those but is the switch capable of worlds larger than that?
I'd love to know a size comparison too (fairly sure Minecraft will be larger), but keep in mind that BotW was a Wii U game that got ported late in development. With the Switch being more powerful than the Wii U I see no reason why it wouldn't be able to make bigger worlds.
 
Also what would the world size be compared to a game like BoTW? I know it's hard to compare those but is the switch capable of worlds larger than that?
It seems to be purely a thing to not allow save files to get infinitely large--even the dinkiest computer and phone that can run a version of the game can have infinite worlds. As for Breath of the Wild, I'm not sure if estimates have gotten more accurate, but a quick Google search shows BOTW's map as being about 9 kilometers x 6.5 kilometers. So quite a bit larger than this game's 3x3, but this 3x3 is fully modifiable with a quarter kilometer of verticality.
 
dammit, its been 12th of may for 6 hours now here. Give us at least one advantage for being at the arse end of the world!

Actually, it turns out for the first time in recorded history, the game is slightly cheaper on the nz eshop!

its $40 nzd which equals:
3123.55 yen
27.42 usd
 
dammit, its been 12th of may for 6 hours now here. Give us at least one advantage for being at the arse end of the world!

Actually, it turns out for the first time in recorded history, the game is slightly cheaper on the nz eshop!

its $40 nzd which equals:
3123.55 yen
27.42 usd
It's even cheaper on the Mexican eShop. It's something like ~$26.40USD. Since US debit/credit cards work and there's seemingly no currency conversion fee, I'd probably go that route if you're in NA ... unless 4J does a last minute on the price.
 
It's even cheaper on the Mexican eShop. It's something like ~$26.40USD. Since US debit/credit cards work and there's seemingly no currency conversion fee, I'd probably go that route if you're in NA ... unless 4J does a last minute on the price.
yeah but I'm used to games being way more expensive here. Just celebrating the small victories :p