Sounds 'lazy' to me.
:^)
Yes, that would be the most lazy as I'd get. )
Sounds 'lazy' to me.
:^)
Part of me wonders if Symphonia will run off the same engine, and be able to be patched in the same way.
Would make me rebuy in a instant.
Hmmmm I thought I read that it wasn't possible because some things in the game were tied to the framerate?
Tempted to pick this up now
I'm definitely getting double speed in game with this mod, couldn't tell you why it's not working properly for me. On a i5 2500k and AMD 6950 game running off an SSD.
The aspect ratio fix leaves lots of text outside their textboxes as well. I'm using a 16:10 monitor.
EDIT: Mod does not work properly in full screen mode? It's not double speed in windowed, but now it feels slow motion instead (But that might just be cause of the speed I had in full screen mode)
On the same note, however, Symphonia also isn't comparable in the sense that the original -was- already 60fps. I'd wager (and of course, I could be wrong. I don't have access to the source code obviously) It wouldn't be modding in fixes for quirks introduced making a game intended for 30fps to run at double that, so much as it would be undoing the changes made to get a 60fps game running at 30fps.
I am now going to make a sweeping generalizing statement.
No company has any excuse anymore about locked 30fps. Just dedicate 1 or 2 people to it and it is doable.
Enjoy 60fps GAF!
I am now going to make a sweeping generalizing statement.
No company has any excuse anymore about locked 30fps. Just dedicate 1 or 2 people to it and it is doable.
Enjoy 60fps GAF!
Still has ragdoll bugs for whatever bizarre reason hahahah.
(Not that it is or was gamebreaking or in any way as a significant a difference as interception fire)
Depends on how you program a game, they're not all created equal.
For example, yes, you could run dark souls on PC at 60fps, but sometimes the physics would not work properly because of it.
I played at 40fps, and there was this one ladder where, if I slided to the bottom, it would send me outside the game world. Every-single-time.
Tying your game logic to framerate is bad practice, but the truth is a lot of designers still do that, especially on consoles. This is why japanese developers tend to struggle, they program with the idea that a game will only run on a certain hardware at a certain framerate, but then if that game happens to be ported to PC (which is still pretty uncommon), you would have to rewrite a lot of code to make certain extra features work. That costs work, time and money.
I mean, I agree with everything you are saying. I just think it is very much so worth "the costs in work, time and money" and hence not worth an excuse any longer.
If the effort costs $10 and gets you a return of $5, it's not worth it.
(Obviously this isn't the case here, both directly from the amount of people on the fence because of framerate, and indirectly because of long-term precedent/goodwill, but the superlative bugs me)
It is amazing how simple this fix actually is when applied, and I really, really hope that BANDAI Namco sees
I think all they see is that people will fix their games for free post launch and so they sometimes cheapen out on a PC port (gotta give them credit for the good ones.)
I'm having deja vu!
I think all they see is that people will fix their games for free post launch and so they sometimes cheapen out on a PC port (gotta give them credit for the good ones.)
You could try something like Borderless Gaming, if the game itself does not support that.EDIT: Mod does not work properly in full screen mode? It's not double speed in windowed, but now it feels slow motion instead (But that might just be cause of the speed I had in full screen mode)
Does this mean Berseria will get an awesome PC port?
(See Dark Souls 1->Dark Souls 2 situation)
You lost a free Symphonia port that way though.I'm glad that I waited.
I mean, I agree with everything you are saying. I just think it is very much so worth "the costs in work, time and money" and hence not worth an excuse any longer. Modders being able to do it to some degree without native source code says way too much.
i COPY-pasted the files in the .ZIP to Zestiria's folder but the game won't run now, it keeps crashing at start up :/
I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?
I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?
I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?
From the modder himself. It says on his post that it was a simple fix.
I'm sure Durante has some idea of how "simple" supporting user made software for thousands of users with a variety of hardware and software set ups isFrom the modder himself. It says on his post that it was a simple fix.
I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?
I am not saying its simple, and my bad if its comes across that way, I am stating that I think it is worth it, and the fact that a modder can do it in his/her spare time, points to the fact that a dedicated paid worker could do it too. Especially since they have direct access to all the source material.
And in that way, the cost is front ended where it should be...not on the consumer.