Outside of trying to justify a hardware gimmick, I'm not sure where the hate comes from and why people think he'd change it. Take out the motion controls of Star Fox Zero and it's essentially Star Fox 64.
3D Mario games change regardless of what people think and despite Mario being a platformer. It's the fresh new ideas and concepts that get implemented and make a 3D Mario game standout from any other, including other 3D Mario games.
Same for the first three F-Zero games. The first F-Zero was revolutionary and showed off what mode-7 could do as a launch titles, with a faux-3D effect giving the player the feeling of moving around in a 3D space. As well as jumps on some tracks giving you a feel there is verticality to it.
F-Zero X goes further with this but adds in new fresh ideas like a lot of characters on screen, tubes, half pipes, more road hazzards, bumps, jumps. Going all out with what 3D could provide for a futuristic racing game.
F-Zero GX while it does reel some of this back, it further refines other aspects of the game, they also added a story mode, connectivity with the arcades, and just lots of fresh new ideas from Amusement Vision's team and where to take the series further.
The next F-Zero is unknown, but even if Miyamoto where on it, the Switch really won't have hardware gimmicks that need justifying. Plus Nintendo seems to be looking for 3rd parties and collaborate with them like they did with Amusement Vision for more fresh ideas on where to take the series next.