Callibretto
Member
they pick a super niche jrpg. I just couldn't get into this first person dungeon games
I love JRPGs but I don't like Class of Heroes at all. Too bad for the terrible choice of a mediocre game.
How long does it typically take Kickstarter to push your project live after submission?
they pick a super niche jrpg. I just couldn't get into this first person dungeon games
It will be live at midnight PST.
What I meant was, what day did you actually submit it to them for approval. I'm interested in using Kickstarter myself and am curious.
No, we won't kickstart a rebuilding of the Titanic.
What I meant was, what day did you actually submit it to them for approval. I'm interested in using Kickstarter myself and am curious.
What I meant was, what day did you actually submit it to them for approval. I'm interested in using Kickstarter myself and am curious.
Ours was a special case because we did the original KS submission under the old rules where you did the proposal and submitted for approval BEFORE you could make a project, then could launch at will. However, because we were delayed almost a month because of the approval process for the parties that needed to clear this, the rules changed at KS and now you make the project and submit for approval AFTER it's ready. As a result, our second time went much faster than the first, since it was essentially the same thing as before.
I would plan for 1-4 days to hear back and you should be good.
:lol at localizations needing to be Kickstarted. The company basically sell the extra copies not going to the backers at a pure profit.
Soon SE will ask money to complete Versus XIII.
Don't want it and couldn't play it even if I did on my Vita. But feel free to accept the $20 I spent on Miami Law as my donation.
I love me some first-person dungeon crawls, but for some reason I'm thinking this is an odd game to pick to test these waters with.
Also, I think it's an odd choice that the Kisckstarter is purely for physical goods and not simply to support localizations for obscure JRPG products.
Crappy games? No they can stay right where they are.
Also, I think it's an odd choice that the Kisckstarter is purely for physical goods and not simply to support localizations for obscure JRPG products.
That's what happens with kickstarters already? Backers get whatever rewards they signed up for and the company gets whatever profit they make from additional copies sold.
And this isn't for the localization, it's for physical copies/collector's editions.
I love JRPGs too but I haven't really tried Class of Heroes so I'm not sure if I'll support it.
I wonder if there are others games that MonkeyPaw are planning to kickstart localize...
No? Vic said it's for the DD version too... Post just above this one.
No? Vic said it's for the DD version too... Post just above this one.
Class of Heroes 2, the sequel to an Atlus-published PSP dungeon crawler (that received rather mediocre reviews), never made it to the U.S. when it was first released back in 2009.
Whether or not this Kickstarter is successful, MonkeyPaw says it still plans to release digital versions of Class of Heroes 2 for PSP and its companion, Class of Heroes 2G, for PlayStation 3.
This trend needs to die.
Why?
Good luck to them but these feels like a pointless exercise to me especially given the fact the game isn't beloved by any means.
why class of heroes 2 ? :|
we want last remnant,valkyria 3 and tales of
Yeah, really odd choice, maybe they got a really good deal on it or something?
I also misread the thread. I also would love to play that game.Damn, I misread this as Clash of Heroes 2 (that Might and Magic spinoff game). I'd love a sequel to that.
I think he mentioned here or in the other thread that right now, a lot of Japanese companies are a little apprehensive about giving the go ahead because they don't have a precedent to use as a reference, and Acquire was the company that decided to take a chance. If this Kickstarter works out for MonkeyPaw and Gaijinworks, Vic can assure other Japanese publishers that this is a viable business model to help them earn extra income on some games that at this point wouldn't be localized otherwise (like PSP games, or games that have been in Japan for 3+ years with no localization).
To me this is more about setting a precedent that this is a viable way to get games to American that never ever would otherwise (as I mentioned before, PSP games, or games that have lingered in Japan for years now).
I like the idea of kickstarting some jrpg localizations, but it would have to be a title that doesn't have a planned release. Having more JRPGs titles localized is a lot better than another version of an already planned release.
Take my money! Also, where's the Lunar 3 kickstarter?
It really sounds like we're better off not seeing that. I'll just take Trails in the Sky as my replacement.Take my money!
Also, where's the Lunar 3 kickstarter?