outunderthestars
Banned
In for $59. Hope it works out!
I'm confused at how Kickstarter works. How do I add the extra money for shipping outside the US? Is it a flat rate even for the higher tiers?
Kickstarter doesn't regulate any of this. How much you choose to contribute is simply how much Kickstarter will take from you using Amazon payment, and give to the person running that project (after fee deductions, and assuming the project is actually successfully funded).
When projects indicate that overseas shipping will cost [x] dollars more, they're just asking for you to put in that much more money if you want that reward shipped to you internationally. So if the reward you're looking at requires 50 dollars or more, and the extra shipping is 15 dollars, you will have to contribute 65 dollars or more to qualify to get that reward shipped outside of the US.
It's not. It's Class of Heroes 2. Most bad feelings you probably have about CoH don't apply to 2.
Well, they've reached 1% of the goal.
That's... good, right. Right.
It's less than 7,000 Deluxe Packs if only levels 5 and 6 ($59 and $100 levels) were sold. If we can't find 7,000 collectors who want this, why do it?
Well, there's 29 days more to go. Maybe we can reach 29%!Well, they've reached 1% of the goal.
That's... good, right. Right.
As a PAL-land peasant can I ask whether this is US only or can we expect it across the water as well?
And that's cool. Nothing wrong with it. However, I think you are making a poor job of selling it. The first paragraph of the kickstarter page is just the plain-old "I'll give you a game you otherwhise wouldn't get". That's a problem when most people are gonna think: "You know what? I don't even want it". I think it should have been more to the point a la: "We are localizing this game, and if we get enough money we will send a nice Collector's Edition to our fans". Period. No one reads the whole text anyway, so it's important to get the point straight right from the beginning.
Also, no video? That's bad. You need a video. People are much more likely to watch a video than reading the wall of text. It doesn't even have to be expensive. Just show some of your Working Designs collections AT THE BEGINNING (that part is important, don't hide it somwhere in the middle), tell that you would like to do something like that again, and afterwards show a trailer for the game. End of story. Easy, cheap, effective.
I know licensing non-obscure stuff is really difficult, but this was really not the game to try to start the kickstarter funds localization test. No one cares about this game, whether it's an improvement over the first or not. Can't see it hitting 500k.
Tengai Makyou IV or something would have been much better (yeah, I know, probably not feasible )
Yup, I was pretty disappointed to see that this was the kickstarted translation... never played the first and I'm not a big fan of pure dungeon crawler RPGs. Tengai Makyou IV was what I was praying for - the game is begging for a WD style localization, with its irreverent humor and stylings. Imagine, a full cloth map of the USA?
Maybe one day, if this is successful. I'll chip in some $$.
Now, here's the thing: you aren't paying for the translation. This game will be sold digitally either way, even if this kickstarter fails to meet its goal. This is just about getting a shiny Deluxe Package delivered to your house. You aren't really funding the game's localization pe se.
That being said, the reward tiers are strange. I don't think the support tiers make any sense; what am "I" supporting when I only chip in 10$? The game's release? No, the game will be released either way. I'll support that some people get a limited edition I'll never get to see? Okay... uhm... why would I want that? That makes no sense.
Eh, fuck you. Kickstarter is one of the best things to happen to gaming.This trend needs to die.
... and I finally understood. You aren't actually kickstarting the game or the localization of it. That's what most people assume considering the recent kickstarter experiences, but this one has another "soul" altogether. It's just about the deluxe package.
Vic I probably missed this but lets say this doesn't take off. Would you be willing to try it again with a different game if you has the right one lined up?
Considering the dungeon crawler isn't everyone's cup of tea.
I don't think there really needs to be a DD tier, because the DD version is already on it's way, and if you want it, you can simply buy it. You don't need to "pledge" to buy it. And Vic can't get free DD codes, so he'd just be selling them at a profit (or loss) and confusing the situation.
Threw down $60, I hope this works out in the end.
I was super tempted by the $100 reward level, but a silver pin, better poster and forum access wasn't appealing enough.
This is not the purpose behind Kickstarter IMO.
Quoting you because you're the most recent, not trying to isolate your comment out of everyone whom has said similar.
Unless I'm mistaken, doesn't Kickstarter have to approve a proposal for a project before it is sent live?
Apparently Kickstarter thinks this is the correct way to use their service.
I understand that. Doesn't mean I have to personally agree in this case.
Great, so no clue what's in the Deluxe Box besides the soundtrack, game on UMD, and knowing it won't have a plush, pocket watch, or music box.
:/
Another reward or two for the $100 tier would be nice. I currently threw down $60 as well, but I'm sincerely debating on $100. A pin, nicer poster and forum access don't seem to justify the extra 50. Maybe some miniature figurines, a bobblehead, a small statue or maybe we can get a plush down on the lower tier.
Kickstarter isn't a shop. You're donating because you want to see the project succeed. They don't have to "justify" the extra money because you're not buying those things, you're donating to a project and getting items as a reward for doing so.
so uh is Class of Heroes 1 worth playing? The gamerankings says 60%
So...they are localising the game anyway, regardless...but they want the public to pay for publishing the physical version, am I getting this right?
If so, then kick starter has well and truly jumped the shark.
They don't have to but if they want to make the extra money they need to think about making it more attractive to people. Rewards drive "donations" on Kickstarter. That's why a DD version is a good idea for lower tiers.Kickstarter isn't a shop. You're donating because you want to see the project succeed. They don't have to "justify" the extra money because you're not buying those things, you're donating to a project and getting items as a reward for doing so.