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MonkeyPaw Games Is Starting A Kickstarter For A Class Of Heroes 2 EN Physical Release

Aselith

Member
i really don't understand how kickstarters would work with console/portable because with pc they can give u the digital version if u donated money.
They'd give you a physical version but the threshold would be higher to get it. Like this fucking Kickstarter we're in a thread about...
 
I'm a little uncertain about this, I agree that kickstarting projects like this is a great idea and I do hope that this trend continues to grow until choice on what is being made passes on to the final customers and tyrannical big middle-men distributors die a gruesome death. On the other hand though I wish they would have chosen a more interesting game to start this.

I won't pledge this for now since I'm not interested in the game but I could give something to the cause if in the last days they're short of the goal. I wish them the best.

And I'm very curious to hear what they have in mind after this if it goes through...
 

Cables

Neo Member
The images of the Lunar deluxe packages pushed me over the edge to go for the $60 package. I remember being super impressed even by Lunar on Sega CD with its foil embossed manual. My nostalgia for WD products runs deep.

Nostalgia aside, I support companies spending more time (money) on localization. I want production teams to have the funds to go into a game and tweak balance issues, interfaces, etc. I know the text of the Kickstarter page emphasizes the physical bonuses, but personally, the increased attention to localization is more important. And based on Vic's comments in this thread, I'm confident the 'enhanced localization' part of this project isn't just an afterthought.
 
The images of the Lunar deluxe packages pushed me over the edge to go for the $60 package. I remember being super impressed even by Lunar on Sega CD with its foil embossed manual. My nostalgia for WD products runs deep.

I'm glad for my assistance to the cause at hand. Also makes me wonder what were to happen if they were added to the Kickstarter page, proper.


Psst....Vic...*nudge nudge*...Do it up champ!
 

Cables

Neo Member
And those Lunar 2 images didn't even include the little character stand-ups. The Arc the Lad Collection had some neat stuff too. I can do without any PSP nub covers featuring Class of Heroes characters, though.
 

RurouniZel

Asks questions so Ezalc doesn't have to
Sadly I don't think this is going to work out.

Hell, it's looking like they'll be lucky to get to 10% of the goal. :-(
 

NeededSleep

Member
And those Lunar 2 images didn't even include the little character stand-ups. The Arc the Lad Collection had some neat stuff too. I can do without any PSP nub covers featuring Class of Heroes characters, though.
Arc the lad collection was my best collectors edition I ever got. even though I pre ordered way early with eb games at the time, they never gave me my pocket watch. They said they ran out, which was bullshit. I knew they pocketed I, but nothing I could do about it.


Love those little character stands though.
And the manual chapter that made me laugh "sucking diek" for distributing his exp.
 
So, wait, the game is going to come out even if the kickstarter fails?

Only on dd. Kickstarter also means the dd version will end up better as they can spend more on localisation & improvements to the game:

Fan Kickstarter support will allow us to make the games even better than they are, adding features like extra saves and better controls, smoothing out the user interface experience, and adding perks. In essence, it will allow us to hit the familiar level of quality we reached at Working Designs.
 

Famassu

Member
So, wait, the game is going to come out even if the kickstarter fails?
Yes, but 1) it'd be digital only and 2) they would use the Kickstarter money to improve the game. If they fail, it'll just be the Japanese game translated into English, nothing more. If they succeed, they'll do more than just translate it (just like they used to do back in the days for Lunar etc.)
 
Yes, but 1) it'd be digital only and 2) they would use the Kickstarter money to improve the game. If they fail, it'll just be the Japanese game translated into English, nothing more. If they succeed, they'll do more than just translate it (just like they used to do back in the days for Lunar etc.)

If the localization was the focus of the kickstarter, I'd probably support it more.

$100-200k to improve the localization process, go into more detail explaining how my money would help localization, have a $20-30 download of the game, keep the pricey swag as the upper tiers.

They should also spend a lot more time explaining what the game is. One screenshot that isn't even of the gameplay isn't cutting it. The game is out, there should be no shortage of footage and screens to use. Most people either have no idea what this game is, or know what the first one was and hate it.
 

BluWacky

Member
So, wait, the game is going to come out even if the kickstarter fails?

Yes. Which is why this Kickstarter is pointless for the vast majority of people who buy games who don't care for big ol' boxes of useless tat, but ideal for otaku who will splash the cash for swag because that's what they spend their money on.

I have absolutely zero interest in Class of Heroes 2 - it's a niche of a niche, a moeblob Wizardry - and I'm not sure how, if this Kickstarter succeeds, it proves anything beyond a desire for some people to pay over the odds for collector's editions of games. Plus, we have no idea what proportion of eventual buyers of the game will pick up this deluxe edition - what if the majority of people who are interested only buy the swanky version (because it's a niche title and inspires that level of spending) and the game sells nothing on its regular release as a result?
 

BluWacky

Member
Wait. Does translation really costs half million dollar? I was thinking about $100,000?

The translation is not being funded by the $500,000. That's to produce the fancy packaging, which is the point of the Kickstarter project. The translation likely cost a lot less than that, as that will be done regardless (the game's getting a digital release no matter what happens with the Kickstarter).
 
Yes, but 1) it'd be digital only and 2) they would use the Kickstarter money to improve the game. If they fail, it'll just be the Japanese game translated into English, nothing more. If they succeed, they'll do more than just translate it (just like they used to do back in the days for Lunar etc.)

So, if they succeed:

1) more useless plastic shit is produced

2) Vic Ireland gets to "improve" the game with lame pop culture references, unbalanced gameplay and Obama is a Muslim socialist jokes.

No thank you.

How about a quckstarter where I pay money to stop this from happening. This is quite possibly the lamest quick starter of any I've seen.
 

wrowa

Member
For what it's worth, even if the game is shit I doubt that the trade price for such a limited CE would go down of what you initially paid for it. It might be even worth quite some money some time after release.
 

Dwayne

Member
vireland, can you please clarify as I live in New Zealand:

Kickstarter page said:
Starting at the $59 ($49 for the Deluxe Pack w/$10 shipping) level, you will get one of these Limited Edition Deluxe Packs

Kickstarter page said:
Canada, please add $10 to your pledge to cover the extra costs of shipping this to you. All other locations outside the US, please add $15.

Does that mean I need to pay $64 to get it to New Zealand, or $74? $25 USD postage to New Zealand would at least twice what it'll actually cost you based on other purchases i've made. Cheers
 
I didn't know this many people hated swag editions of games :|

Indeed. For the amount of campaigning I see on other threads on this and other forums for premium tangible copies of things, there sure seems to be a lot of "This is just more moe bullshit extras that are cluttering my shelves" talk.
 

Lain

Member
I love physical copies, and I didn't dislike CoH, so I'm happy about this being about CoH2, at the same time though, I'd want a digital version to play on my Vita, as I wouldn't want to play this on my PSP, so with no possibility to receive the digital version by contributing, and not wanting to buy two times the same game now, I think I'm gonna pass on contributing to this and just grab a digital copy when it is released.
Still I hope the project is successful.
 
vireland, can you please clarify as I live in New Zealand:





Does that mean I need to pay $64 to get it to New Zealand, or $74? $25 USD postage to New Zealand would at least twice what it'll actually cost you based on other purchases i've made. Cheers

If you are shipping to New Zealand, I'd imagine the price would be the pledge ($59) + International shipping ($15), so $74.
 

scy

Member
Indeed. For the amount of campaigning I see on other threads on this and other forums for premium tangible copies of things, there sure seems to be a lot of "This is just more moe bullshit extras that are cluttering my shelves" talk.

Pretty much. Especially with the amount of people complaining about DD only options too. Just seems weird to me. Then again, I doubt it's the same people complaining about both (...I'd hope?). This Kickstarter is to see if there's roughly 6000-7000 people that would be willing to pay now to fund a Deluxe Edition (or Deluxer Editions, depending on their pledge) of the game when it releases. $500,000 isn't really that much in the context of "roughly 7000 sales." As far as I can tell, it's not even that the Deluxe Edition will be retailed, just made for those who pledged. Maybe I missed something though.

I love physical copies, and I didn't dislike CoH, so I'm happy about this being about CoH2, at the same time though, I'd want a digital version to play on my Vita, as I wouldn't want to play this on my PSP, so with no possibility to receive the digital version by contributing, and not wanting to buy two times the same game now, I think I'm gonna pass on contributing to this and just grab a digital copy when it is released.
Still I hope the project is successful.

That's why I'd love a digital option. I like the Deluxe Edition and I pledged based off that and helping to reach the goal so everyone can get that. But, I'd also like it digitally so I can play it on my Vita. I guess instead of the $100 pledge I'll just do it this way and get the digital later? Hm...
 

mollipen

Member
Only on dd. Kickstarter also means the dd version will end up better as they can spend more on localisation & improvements to the game:

Fan Kickstarter support will allow us to make the games even better than they are, adding features like extra saves and better controls, smoothing out the user interface experience, and adding perks. In essence, it will allow us to hit the familiar level of quality we reached at Working Designs.

And I'll ask the same thing I always do: Are these "fixes" at the request/blessing of the original developer? If not, I'll once again point out that I feel very uncomfortable about companies "fixing" games that they didn't develop, except in more extreme circumstances (or unless they have discussed things with the original dev).
 

DiscoJer

Member
This is where I think PC games have a huge advantage - selling the digital copies as part of the lower tier. I'm not sure they could sell digital copies here, since I think the publisher only gets a limited number for press purposes for PSN games

If you look at Wasteland 2, 9000 people have pledged at $50 or more for a physical copy of the game, with half at $50, compared to 22000 people who have pledged at $30/15

I didn't know this many people hated swag editions of games :|

It's for a game with very limited appeal.

With that said, NISA couldn't get enough people to pre-order Holy Invasion of Privacy Badman on UMD, and they only wanted like a 1000 (or 2000) at $20. So I think the amount of people who really really want stuff physically is not as much as their voices on message boards would make it to be.
 
And I'll ask the same thing I always do: Are these "fixes" at the request/blessing of the original developer? If not, I'll once again point out that I feel very uncomfortable about companies "fixing" games that they didn't develop, except in more extreme circumstances (or unless they have discussed things with the original dev).

No idea, but you could always ask them directly - use the "send message" function in kickstarter.

Or vireland may see your question here and answer you anyway...
 

RurouniZel

Asks questions so Ezalc doesn't have to
And I'll ask the same thing I always do: Are these "fixes" at the request/blessing of the original developer? If not, I'll once again point out that I feel very uncomfortable about companies "fixing" games that they didn't develop, except in more extreme circumstances (or unless they have discussed things with the original dev).

Back when they were Working Designs, they took a Saturn game that was virtually unplayable and made it semi-playable. Just as an example.

EDIT: I have both. The JPN version load times and encounter rate are unbearable.
 

scy

Member
It's for a game with very limited appeal.

I understand people not wanting the game. There's a few people that seem dead set against the idea that this is for Deluxe Editions.

With that said, NISA couldn't get enough people to pre-order Holy Invasion of Privacy Badman on UMD, and they only wanted like a 1000 (or 2000) at $20. So I think the amount of people who really really want stuff physically is not as much as their voices on message boards would make it to be.

Yeah, I'm not exactly all that hopeful that this works out. I'm interested in seeing exactly how much money does get pledged though. Should be interesting at least.
 

Eusis

Member
With that said, NISA couldn't get enough people to pre-order Holy Invasion of Privacy Badman on UMD, and they only wanted like a 1000 (or 2000) at $20. So I think the amount of people who really really want stuff physically is not as much as their voices on message boards would make it to be.
The type of game may change things though. Badman is perfect fodder for a cheap, $10 DD game, whereas Class of Heroes is going to be a beefier game. Plus some people already got Badman by the time that happened (I got it in a sale for I think $10), so screw pre-ordering a UMD. Here, if you already have it it's in Japanese, and that's never killed sales before far as I can tell.
 
If you look at Wasteland 2, 9000 people have pledged at $50 or more for a physical copy of the game, with half at $50, compared to 22000 people who have pledged at $30/15

This is very true and why it's so unfortunate that a DD copy of this couldn't have been part of the lower reward tiers. I know he couldn't get it but MAN does that hurt.
 

Cables

Neo Member
I guess instead of the $100 pledge I'll just do it this way and get the digital later? Hm...

If the game is good enough, that's my plan.

And I'll ask the same thing I always do: Are these "fixes" at the request/blessing of the original developer? If not, I'll once again point out that I feel very uncomfortable about companies "fixing" games that they didn't develop, except in more extreme circumstances (or unless they have discussed things with the original dev).

This is a touchy issue. I support having talented/knowledgeable people make mechanical/balance changes. As you imply with those scare quotes, fixing games doesn't always work. Totally true. On the other hand, a lot of JRPGs have balance issues that I would like to see fixed, regardless of whether the original developers give their approval. I imagine collaborative efforts between a localization team and the original developers would be best for making solid changes to a game, but that's not always feasible.

A great compromise, when the resources are available, is to have both an Original and Remix mode. The possibility of options like that (for this and future games) is why I'm supporting this kickstart.
 

Dwayne

Member
In regards to giving DD copies away with lower tiers, they're probably relying on DD sales to actually fund the translation. If they gave them all away with this, they wouldn't make their original investment back on the translation and end up out of pocket.
 

Stumpokapow

listen to the mad man
This whole Kickstarter thing is starting to get out of hand.

Developer pitches oldschool 2D Adventure that they can't get support for from publishers
Developer pitches oldschool RPG that they can't get support for from publishers
Independent publisher pitches niche japanese RPG that wouldn't otherwise be able to get a physical release

OUT OF HAND
 

Shiggy

Member
I really wonder whether they are serious about this or whether it's just a deliberate attempt to get at least some attention.
 
I really wonder whether they are serious about this or whether it's just a deliberate attempt to get at least some attention.

I don't think so. Vic Ireland seems to genuinely enjoy plastic bullshit.

However, it certainly will have the effect of free marketing/press.
 

Giolon

Member
$500K is a high mark. I don't think this is the right title to attempt this on. PSP's not exactly a hugely popular system outside of Japan (hey, don't shoot the messenger, I own one) - and then you're trying it out on a series most people have never heard of? I sure hadn't, and I like to think I follow gaming in general pretty closely.

Theortical rights issues aside, why not do this for something that western fans have been actively clamoring for?
 

Solune

Member
I didn't know this many people hated swag editions of games :|

Even as a "collector" you still have to back things that appeal to you. Been a fan of WD all my life and I'm still hesitant on backing this for a number of reasons.

A) Game is still coming out on DD
B) You're paying a phat price for the physical release on a dead platform.
C) Don't know what will be included in the special edition.
D) Reward tier increments are meager.
 

wrowa

Member
Developer pitches oldschool 2D Adventure that they can't get support for from publishers
Developer pitches oldschool RPG that they can't get support for from publishers
Independent publisher pitches niche japanese RPG that wouldn't otherwise be able to get a physical release

OUT OF HAND

It's especially hilarious in this case, considering that this is the one time you actually don't buy a pig in a poke. If you pay for CoH2 you buy a game that is finished and release -- with a little research you know whether or not the game is something you'd like. In contrast to the other kickstarters where you simply have to put faith into the developers...
 

Himself

Member
I fondly remember WD's releases during the PS1 days. I no longer own a PSP and even though I'd like to support the idea of this...I don't know...

It would be much easier for me to dump $60 on a phatty edition of a game for a system that I own.
 
Theortical rights issues aside, why not do this for something that western fans have been actively clamoring for?
Because of those rights issues you threw aside. Japanese side has to be willing to play ball too; just look back to a previous Vic Ireland post in this thread
 
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