Prettier graphics
...and physics based destructible terrain
and real time weather
and open world with no more loading zones
and more than 4 players per room, per hunt
and mounts (this could make water fights actually good). Air fights too.
and a monster taming system
I just want MH to get to the next level, to make a big step up. Water was a bust. Climbing & mounting in 4 is good, but a bit too scripted. I think they need to revise their loot system too. It takes too many hunts of the same thing to make a full set.[/QUOTE]
Agree on destructible terrain- it happens a few times in MH4 and makes the monsters feel powerful.
Agree on weather- hunting in the rain would be cool.
Open world- I don't think the zones is necessarily a limitation any more. It lets each area have a bit of focus, and provides ways to both escape and move around the map very quickly. Open world wouldn't automatically make it better, MH, when played online, is an arcadey action game, not an rpg where we stop to look at the trees. Open world sounds more like a single player game, I think players would find the lack of variety that comes from an immediate change in terrain due to zoning to be more tedious.
More than 4 players in a tavern- agree.
The water battles I actually loved, so disagree there. I thought it was beautiful and Lagi/Ludroth are amongst my favourite creatures.
Mounts, as in, being monster cavalry? And aerial battles? Not sure. Could be cool in SP. Moving around on a giant flying creature would be an epic event quest though.
Monster taming sounds more like pokemon to me, sounds alright for an rpg spinoff, but I don't think Monster Hunter needs endless new features. It could end up diluting the core game.
Slower-paced stuff that sounds great in an SP rpg doesn't always work in multiplayer where hunts often take under ten minutes.