Regardless of its ingemination, when I think of an 80s pulp sci-fi space role playing game, the last location I would want to visit is future London or...Mars! Whoopty fucking doo.Sir Fragula said:How often do you getcities in games?Englishis *not* heavily used.London
Tunesmith said:My Spanish is very rusty but I don't see the actual article mention Herald as a name, just that the biggest ships would be 2km and the smaller ones 5-600m.
Well, I'm very much looking forward to it.DaBuddaDa said:Regardless of its ingemination, when I think of an 80s pulp sci-fi space role playing game, the last location I would want to visit is future London or...Mars! Whoopty fucking doo.
The article says (pardon my Spanish):Zenith said:maybe they named him Geraldo?
Sir Fragula said:Well, I'm very much looking forward to it.
Acidote said:Herald is not a new reaper. The translation for Harbinger in Spanish is Heraldo.
DaBuddaDa said:Regardless of its ingemination, when I think of an 80s pulp sci-fi space role playing game, the last location I would want to visit is future London or...Mars! Whoopty fucking doo.
DennisK4 said:huh?
They also mention Krogan moon (boring war-torn grimdark) and Mars (red and bland and familiar)
That isn't something I can get wildly excited about.
There isn't any of those locations that jumps out at me as something wondrous and new.
DennisK4 said:huh?
They also mention Krogan moon (boring war torn grimdark) and Mars (red and bland and familiar)
That isn't something I can get wildly excited about.
Acidote said:Herald is not a new reaper. The translation for Harbinger in Spanish is Heraldo.
Lakitu said:Initially you were supposed to go to Mars during ME 1 via DLC.
I can't see us not going to places like Rannoch (Quarian / Geth homeworld), Thessia and Palaven.
Kyoufu said:Usted sabrá que el dolor, Shepardo.
Arjen said:Only location that sounds interesting is a salarian world, i don't want to visit freakin London and New York in a space game, i can do that irl.
I'm hoping for Hanar home world/ Turian world/ Quarian home world.
DennisK4 said:They also mention Krogan moon (boring war-torn grimdark) and Mars (red and bland and familiar)
That isn't something I can get wildly excited about.
There isn't any of those locations that jumps out at me as something wondrous and new.
I don't see why not. The alien cities we've seen thus far in the series haven't stood out that much to make me think a human City would be any less interesting. Omega could easily have been used as an underworld area of a City on earth without much needing to be changed.DaBuddaDa said:Regardless of its ingemination, when I think of an 80s pulp sci-fi space role playing game, the last location I would want to visit is future London or...Mars! Whoopty fucking doo.
It was? I might have misread, but I thought it was just one of many similar mid-tier colonies?Jarmel said:Illium is really the highlight of the Asari Empire.
Officially, Illium is not an asari world; it is colonized and operated by asari corporate interests.
This one actually translated surprisingly well.BioWare said:In which way this issue evolves the franchise?
Great challenge of Mass Effect 3 was our own ambition and goals. We wanted to increase the level of adventure and at the same time satisfy the expectations of the players. The aim was to make Mass Effect the best possible and we're getting to a comprehensive improvement of all the sections from the technical aspects to the most minute details of the gameplay. Details such as improvements in the combat system and the increasing importance of the inventory system are the most tangible proof of this.
Because grimdark is how most hardcore games look ike these days.Marleyman said:What would get you excited for this? I mean, this title is going to be dark in tone and story - why does it matter if the worlds are as well?
People who take offense that threads with news on anticipated are not just simple circle-jerks are going to be eternally frustrated.EatChildren said:Salarian homeworld, and they dont mention a Krogan or Quarian moon. They mention a moon of "koriano".
Dont beat around the bush Dennis. You're Ilos/Virmire campaign is a never ending speel of whining that manages to rear it's ugly head in every Mass Effect thread, almost as often as Krogran anus.
You should try waiting until you actually see some footage or shots of any of the environments before you start your bitching.
EatChildren said:Salarian homeworld, and they dont mention a Krogan or Quarian moon. They mention a moon of "koriano".
You have to understand that to Americans a clean-looking city is impossibly futuristic.Stumpokapow said:I'm watching Caprica right now... and no matter how cool they try to make it look, it just looks like Vancouver.
DennisK4 said:Because grimdark is how most hardcore games look ike these days.
Is it so hard to understand that I would rather have something different for a change?
The visual design of the first game was much better than the second game. Mainly because the design of the second game was mostly the cliched 'dark and edgy' stuff we are overfed with.
Peff said:It would actually translate as "Korian moon"/"moon of Korian", so I'm pretty sure it's just Quarian misspelt, probably because the interviewer wrote it down the way it's said out loud.
This would definitely point to Quarians.Algunas localizaciones confirmadas son el planeta de origen de los salarianos, Marte, una luna del mundo koriano (esto parece un error de transcripción, probablemente quiera decir "mundo quariano") y varias ciudades de la Tierra, entre ellas probablemente Londres y Nueva York.
Ickman3400 said:It sounds like they're trying to add in too much which could mean the game will be long but each location will be short and meh. Space battles now? Keep that for another game, I can guarantee it right now they won't be able to add it in an interesting way.
Acidote said:That "koriano" thing... Sounds weird. It could be "Quariano" or Krogan (obviously quarian). I have to see the mag myself.
Sir Fragula said:It was? I might have misread, but I thought it was just one of many similar mid-tier colonies?
From the wiki:
I am judging the available information and nothing else.EatChildren said:You're basically writing off ME3's visuals based entirely on ME2. It's pretty foolish considering how little we've seen of the game, but whatever.
EatChildren said:And if you had read the news from the Game Informer mag, and seen the screenshots/scans, you'd know that BioWare has already stated they're not going for a 'sylized dark' feel to Mass Effect 3's art, and the environments of Earth at the very least seem far more vibrant than anything in ME3.
You're basically writing off ME3's visuals based entirely on ME2. It's pretty foolish considering how little we've seen of the game, but whatever.
Kyoufu said:I thought the flight section in the Shadow Broker DLC was done really well. If you want to see how it is going to be done, look at THIS for an idea. I personally welcome it.
In fact, they should make the planet "scanning" actual space flight where you can pick up mineral debris. :3
DennisK4 said:Because grimdark is how most hardcore games look ike these days.
DennisK4 said:The visual design of the first game was much better than the second game. Mainly because the design of the second game was mostly the cliched 'dark and edgy' stuff we are overfed with.
Lakitu said:Pretty much. Everything we've seen seems to hint at a brighter art style and we don't even know that much about the places we're going.
There's some concept art of an interior that reminds me of the Council Tower but much different. Wonder what it could be.
Acidote said:What magazine is it? Marca Player maybe?
Nirolak said:While cut off in the Game Informer scans, it seems that the ninja does indeed use a full sized ninja sword and not a somewhat longer shock stick, in case anyone else was also confused by the first scans like I was.
Source: http://translate.google.com/transla...s/178-avance-de-mass-effect-3-en-marca-playerUniverso Mass Effect said:Coincidence or not, the May issue contains a first look at Mass Effect 3 exclusive national was also the fastest to hit newsstands in the history of Marca Player. Today, 19 April, I had no trouble finding the magazine in a relatively small town lost in the southeast Spanish. After a brief stop on the way to work and 1.90 euros less in the pocket, case solved.
To avoid legal problems I have chosen not to reproduce the image story. Yes I can, at least broadly discuss what you can find in the report. The magazine costs less than 2 euros, so I encourage you to buy some and you to take a firsthand look.
Modesty
The most and the least has been able to see scanned the 12 pages published by GameInformer, the first magazine in the world to open fire. It is well known reputation of "cazaexclusivas" this veteran American publication. Almost always the first and the most material received, so it was not expected that a young Spanish head could make shadow.
In total, the story of Mark Player has an area of ​​seven pages, of which the first two are a double page purely introductory, half page with a list of influences and a small one-page interview with producer Casey Hudson (rather soda, by the way). That leaves three and a half pages "useful", although it should be clear that the space is pretty well spent thanks to the good work layout.
As for photos, things are regular. Most of the catches of Mass Effect 3 have already been published by GameInformer. To these are added a few new images, four of them in-game and a pair of conceptual designs. This may disappoint the fans more anxious, but is in line with what was expected.
I assume you've all read the summary of the progress of GameInformer (and if not, here is the link ), so I omit all that has already been told to avoid repeating information. It is well known BioWare secrecy, so we appreciate the good work of writer Mark Player, which has managed to get some new details.
The Galaxy is never big enough
The most interesting part of the story is probably the one devoted to the stage. It is confirmed that the maps will be considerably larger and open. Also transmit more life, more supporting characters and certain dynamic events, which may be interactive or not. A level of detail we can enjoy a more complex architecture and implementation of new lighting effects.
Some locations are confirmed planet of origin salarianos, Mars, moon Koriano world (this seems a transcription error, probably means "world quarians") and several cities on Earth, including London and New York probably. According to the BioWare team has been a challenge to imagine what could be the cities earthlings in the future. The artists have finally chosen to design mega halfway between Seattle and Vancouver.
Something does not change too much of Mass Effect 2 on the third installment: Normandy. Although the ship is now in the hands of the Alliance, which will make some small changes, the overall design will remain, so the units will be very familiar.
Making friends
This time the enemies pose a greater challenge than ever. AI has been greatly improved by introducing a new system of coordinated assault. This means that every enemy will have a specific role within their group, like chess pieces, and will be able to adopt strategies based on their own role. The variety of enemies is much higher, with units of different size and power. Even within the reapers will own ranks, from the main buildings of 2 km in length to a smaller escort reapers of between 500 and 600 meters.
In general it will be a game harder than previous ones, but Shepard also have new advantages. For starters there is a new dynamic damage system that will injure or destroy specific parts of enemies. For example, shielded enemies will be defeated only be hurting their weaknesses. The character will also be much more agile, able to perform new actions such as seeking cover roll, roll or jump over obstacles without prior barricade (about time).
The fighting will be more intense than ever, with a rate between 10% and 15% higher. It has paid particular attention to the combat, which has been expanded and improved to the point of giving way to a new class that will make the most: the "Heavy Melee.
Are in some respects as air vehicles. Instead of reusing the Mako or Firewalker will be new vehicles and a new navigation system that, for now, is a mystery.
Becomes the role
After Mass Effect 2 will focus on improving the mechanical action of the parties, the end of the trilogy will attempt to recover some of the elements rolero that fell by the wayside. Will not play as dense as the first part, but an inventory will be more generous, more types of objects to collect, a skill tree much richer and weapons can be customized mounting accessories such as scopes or canyons, which also have a aesthetic effect.
The dialogue system will remain virtually unchanged, though BioWare "is putting emphasis on increasing the bond between the player and their characters." For its part, the decisions will be more important than ever and have an effect more evident. As the end of the trilogy, BioWare has no pressure to prevent chaos things too, so there will be many and very different end.
On the argument has not been said virtually nothing we do not know. There are no confirmed new names of colleagues or clarified what happens with Cerberus. At least the producer is wet and has promised that the story will be less evident than in Mass Effect 2. The plot will be revealed little by little, instead of showing all his cards right from the start, and vary throughout the adventure as the player's own choices.
Nirolak said:Here we go, an entire google translated recap article.
Well, you can't really do math like that since the locations are made in parallel.Clott said:6 months to build and test a location? how many months have they been working on this already? I want to estimate how many locations we can expect in that case. I wish to return to Illium and the Citadel again, I can't get enough of those places.
Kyoufu said:My Lazarus body is ready.
Melee heavy class, is this going to be completely new or just Vanguard modified?
I noticed that too. :lolWiggum2007 said:Haha that Cerberus SWAT-looking trooper on one of the last pages looks so out of place, like he accidentally wandered into the photo from a nearby Tom Clancy game article.