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More Persona 5 tidbits from Hashino - Will be "more approachable" than previous games

I hope Atlus contacts Rockstar and ask them to give the code for GTAV's city.

Actually take your waifu out on a movie and shit. Drive to their house on a bitchin' motorcycle, talk while traveling, like a real freaking date. Watch a movie for a bit, she tells you the movie is shit, make out instead.

Pls Atlus.

Hopefully the story/bar regulars scenes in Catherine are a model for how the social links play out. Meeting in a restaurant or movie theater as you suggest.
 
I hope Atlus contacts Rockstar and ask them to give the code for GTAV's city.

Actually take your waifu out on a movie and shit. Drive to their house on a bitchin' motorcycle, talk while traveling, like a real freaking date. Watch a movie for a bit, she tells you the movie is shit, make out instead.

Pls Atlus.

I've said it before

Persona x Bully would be a dream game.
 
Sounds like Hashino is talking about accessibility from a themes/storyline perspective, in that it will be easier to identify and sympathize with the main characters. You know how people in the west occasionally complain that they're tired of always playing high school characters? This could be a hint that they'll widen the character pool a bit.

But maybe that's me wishing for a Persona 2 resonance based on the return to a red motif.
 
Persona is already the more approachable mainstream SMT, so whatever. P4 was a walk in the park.

Still waiting to know if the dungeons are going to be awful again.
 
It's kind of obvious they're talking about themes because theme and character are mentioned right after the bolded "approachable" sentence. Reading for context is always good but can get drowned out by drive-by bullshit like calling things "braindead" or so forth.

I admit at first that I read the thread in an incorrect way, yes. But if we're talking about the theme/characters of Persona....I wouldn't really call having to do a bit of reaching to really understand what was going on with 3 and 4. Hell I'd even go as far as to say that 2's theme was pretty easy to understand at first glance.

But again, vague guy is vague so we shouldn't really get out fukus in a bunch breh
 
This kinda makes it sound like there won't be a large group of friends. Loner protag at a swag level so high that everyone is to afraid to approach him/her.
 
"More approachable" can be a good thing, but it's hard to have a clue what he is getting at without seeing some content from the game. Personally I would give the player control earlier in the game with a shorter intro than P3/P4, I think the time investment required to even get started is a bit 'unapproachable' for a person who does not play jrpgs. Otherwise just keep the variety of difficulty settings available so people can enjoy the story if they aren't interested in combat challenge.

lol ill show those guys ill derail the thread before they get a chance to! pwnt!!

hahaha. so good.
 
I admit at first that I read the thread in an incorrect way, yes. But if we're talking about the theme/characters of Persona....I wouldn't really call having to do a bit of reaching to really understand what was going on with 3 and 4. Hell I'd even go as far as to say that 2's theme was pretty easy to understand at first glance.

There's not too much really thematically "complex" big picture stuff in Persona to be sure. As a transgender queer person myself, I've always found Kanji and Naoto to be interesting takes on those archetypes but that's another discussion.

If I'm understanding Hashino correctly, he wants to connection between you and the character and the corresponding themes to be more immediate, exciting and dynamic. What that will actually mean and how it happens remains to be seen.
 
This kinda makes it sound like there won't be a large group of friends. Loner protag at a swag level so high that everyone is to afraid to approach him/her.
you mean swag levels so high he makes girls wet with a glance and shit. So swagged up guys start lactating.
 
You know, when your gimmick is constant preemptive whining at SMT "purists" and "elitists" it's probably time to reevaluate who's actually demonstrating the seething resentment here.

As for the nonsense interview itself not only is it old but even at the time it told us nothing. I don't really get why Japanese magazines like to do these kinds of rambly abstract platitude interviews, does it even help with mindshare? Maybe I'm just annoyed that theme color is something they think is actually worth a remark.
 
Just give me the MC art.

Don't care what's in it.

Every persona could be some form of Mara and I would still put the disc in a blender and inject it intravenously on day 1.

Although I'm not positive, I don't think that's the correct way to experience a video game. It's a possibility that I've been doing it wrong this whole time, but I'm pretty sure you put the disc into the console.
 
I'm hoping for a more down-to-earth/realistic main character this time who isn't basically blank slate.

You'll get your not talking man and like him fine

Yeah, that's not going to happen. It would however be really cool if they did some meta data stuff that allowed you to shape your character more drastically in a way that the world around you acknowledges these subtleties.

It would let you still be a blank slate, just one that was a little less transcendental high-schooler.
 
There's not too much really thematically "complex" big picture stuff in Persona to be sure. As a transgender queer person myself, I've always found Kanji and Naoto to be interesting takes on those archetypes but that's another discussion.

If I'm understanding Hashino correctly, he wants to connection between you and the character and the corresponding themes to be more immediate, exciting and dynamic. What that will actually mean and how it happens remains to be seen.

so...speeding up the social link process?

--

I hope the main character is a tough as nails delinquent girl that punches dudes and doesn't take no shit from nobody
 
As for the nonsense interview itself not only is it old but even at the time it told us nothing. I don't really get why Japanese magazines like to do these kinds of rambly abstract platitude interviews, does it even help with mindshare? Maybe I'm just annoyed that theme color is something they think is actually worth a remark.

I think the theme color is worth a remark and since the magazine (which came out back in November) was the first issue of the revived Persona magazine, right after the reveal, they kinda had to say something about Persona 5 in addition to the other games which had more (reiterated) information conveyed. They obviously weren't (and still aren't) ready to really show Persona 5, so I guess talk vaguely about it was all they could do.
 
Dear Atlus,

All I want in Persona 5 is a playable female protagonist. I don't care if she is able to date everyone or nobody, I want a female protagonist.

P3P was better than orange juice.
P4G was pretty awesome but didn't have a female protagonist.
see, P4G could have been better than cheesecake, but it wasn't because it only had a male protagonist.


Thank you,

HC

PS, Chie is the bestest character ever.

Edit: PSS, don't listen to orochi91, he smells like fruit loops. P4 was great, all the characters were great, and nanako was great.
 
I hope it will be dark. It was jarring going from P3 (death theme) to P4 (true self)
when I played them back to back. P3 had a far more mature and intriguing plot.
P4 felt like a japanese take on Scooby-Doo.
 
I hope it will be dark. It was jarring going from P3 (death theme) to P4 (true self)
when I played them back to back. P3 had a far more mature and intriguing plot.
P4 felt like a japanese take on Scooby-Doo.

I'm laughing at this post a lot more than I should hahahaha. It's literally one of those stereotypical posts that the podcast was talking about. Like, the exact same words hahaha.
 
P3P was better than orange juice.


Nope. P3P is an inferior version of P3, not because of the female protagonist though!

P3FES lets you play as Aigis in The Answer, and Persona 2 Eternal Punishment has Maya Amano as the MC

P2EP-Maya.jpg
 
And in the Persona fanbase, and the Persona fanbase versus the Shin Megoomi Tenseigh fanbase, there is infighting everywhere yo.

Ha! Yeah, you're not wrong. :-) I was just reaching for
Based
Rog quotes. (SMT and Persona are both awesome in their own right. Never played one I didn't enjoy!)
 
Sounds like Hashino is talking about accessibility from a themes/storyline perspective, in that it will be easier to identify and sympathize with the main characters. You know how people in the west occasionally complain that they're tired of always playing high school characters? This could be a hint that they'll widen the character pool a bit.

But that would alienate their Japanese audience that is seemingly only able to identify with high-schoolers.
 
I hope it will be dark. It was jarring going from P3 (death theme) to P4 (true self)
when I played them back to back. P3 had a far more mature and intriguing plot.
P4 felt like a japanese take on Scooby-Doo.

I must have missed the parts where Scooby Doo had corpses dangling off antennae, murderers, and grieving families. P4 is just as dark as P3 at times.
 
Nope. P3P is an inferior version of P3, not because of the female protagonist though!

P3FES lets you play as Aigis in The Answer, and Persona 2 Eternal Punishment has Maya Amano as the MC

See, I didn't enjoy the answer, and I can't get into P2, but I've tried. then again, I've only played the one with the male MC, I haven't bought EP yet.
 
Sounds great, can't wait for the first trailer, after that I'm on blackout. Or maybe I won't even watch the first one? Playing the previous games without knowing anything about them was pretty special.

I hope we'll still have portraits, it would be weird to have super well done characters with facial expression.
 
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