High Voltage has nothing to do with the PC port anymore.
Mortal Kombat is a pretty big deal these days. It's probably bigger than Street Fighter.
If it gives any body confidence SFV is also using an in house rollback. GGPO is just a brand name of a collections of techniques
I think Region lock might be a thing if the pass
Any word of bullshit region lock being removed ?
I really love the MK character designs and atmosphere. However when it comes to controls and Gameplay Street Fighter always feels better to me. For some reason MK just feels clunky and I never feel like I have full control of my character. Where as Street Fighter I feel right at home with. It's a shame as I really like the MK lore, single player content, character designs, stages and etc.
I really love the MK character designs and atmosphere. However when it comes to controls and Gameplay Street Fighter always feels better to me. For some reason MK just feels clunky and I never feel like I have full control of my character. Where as Street Fighter I feel right at home with. It's a shame as I really like the MK lore, single player content, character designs, stages and etc.
Awesome news. Have any fighting game changed the netcode late after release before (real question)?
Eh...I'm not so sure about that.
I get that they've had to add rollback netcode to UE3/MKX, but I'm left wondering why they didn't add it before the game launched. It seems (to me) that the only reason they're adding it is because the sales were great, and if they weren't, their next game wouldn't have rollback netcode either, because I don't think they'd have the time to do so.
Retention and online play must've dropped like crazy. With SFV around the corner and KI getting new stuff and growing, they want to stay around.
I really don't understand how such a big budget high profile game could have launched with crap netcode when something like Rising Thunder has great online.
Mortal Kombat is a pretty big deal these days. It's probably bigger than Street Fighter.
That's the golden questionWill the PS4 still region locked?
Reminder:
Enhanced online beta sign-ups are up as of today:
https://beta.mortalkombat.com/
...and based on twitter, looks like we're getting a Triborg Kombat Cast on Sunday.
I received a code yesterday. It is MILES better than previous MKX online. They're also testing out balance changes. Word on the street is Kung Lao is nerfed and Possessed Kenshi and Commando Kano are buffed considerably?
That was just what some of the pros were saying on Twitter the other day - though I wouldn't be surprised if, after the dust settles on ALL character balances, KL is still viable. I'm hearing good things about Hat Trick!Well shit, I'll have to switch from Kung Lao to Liu Kang, then. Glad to hear the online plays well, though!
I really don't understand how such a big budget high profile game could have launched with crap netcode when something like Rising Thunder has great online.
the games sell by the truck load regardless, so why exactly would they put "good netcode" on the top of the list of priorities?
Because online is the single most important thing these days, unless you're a professional player which the majority of us aren't. The game died on PC for me and most people because the online never worked correctly and you can only spend so much time offline practising before you realise it's pointless if you can never test your skills out against anyone.
You'd also hope the devs would be interested in putting out the best product possible, but apparently that wasn't the case as the netcode we're getting is a million miles ahead of what we have and it should have been used from the very beginning. I guess better late than never applies though, as I expect the game to get a burst of life when XL hits.