Kansasdude2009 said:
Haha, this is great.
Unfortunately, my love of Zelda doesn't go to the worship level, but I think it's great that yours does for Uncharted. Truly, you must really know what you like and it wouldn't be stupid at all for you to share why. Even if I do not agree, it wouldn't ever be stupid. In the end if you give a good argument, we can simply walk away knowing that there are people different from us and they can express why (again, never stupid).
So, here it is: Uncharted 3 does not deserve to be in second place. It's gameplay interactivity is often a veil where the player feels as if he is surrounded by beautifully rendered environments, but he/she ultimately has a thin layer of interactivity. Other franchises on the list including Batman and Dark Souls are more engaging than Uncharted in what you can DO. Zelda: Skyward Sword offers the most because of its Wii Motion+ swordplay where every encounter is an action puzzle waiting to solve. Enemies become more interesting than anything Uncharted can offer (imo).
What say you?
Fine, I'll humor you. Uncharted isn't about complete interactivity with your surroundings, surely there are far better games that can satisfy that aspect of your libido than a linear action adventure game. What Uncharted thrives on is the characters, the story, and the cinematic experiences that engage you into the game. Through playing the game, you come to like the characters, care for their well being, and are genuinely excited to see them on their next adventure. Of all the games I've played this gen, not a single game has had a more memorable character than the cast of Uncharted.
As for enemy variety, you have to realize that Uncharted is not a fantasy adventure game (though mystic elements do come into play near the end of the two games), thus there is not much that Naughty Dog can offer. There is only so many ways a pirate or a thieve can dress up and wield a weapon, and ND has tried their best to put in as much variety to them as they possibly can (through machine-gun wielding heavies and shotgun barring juggernauts).
In retrospect, Uncharted at its core is also a shooter, and there is only so many ways Nathan Drake can shoot an enemy. If you try to make every enemy interactive, and they become a standalone puzzle during every encounter, the game would lose the fluid sense of progression to the story.
So in the end, you're simply comparing two very different games and complaining that one lacks an aspect of gameplay that the other thrives on. You wouldn't be complaining that Uncharted lacks the strategic depth of Starcraft because the game does not offer you complete control over your troops (in Uncharted's case, Sully and Elena). Likewise, you wouldn't be complaining about a lack of interactivity to the environment in a 2D Mario game, because it is simply not what it does. If a game can incorporate everything other games does, then the vote for the most anticipated game would have been unanimously towards that game, whatever it may be.
And note how I've never once tried to label Zelda as undeserving of its top spot, because as much as I love my Uncharted, I can still make my arguments without belittling my opponent.