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Most impressive 3D-Games for the Sega Saturn

  • Thread starter Thread starter SpongebobSquaredance
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Uh I think I might have that game. Lemme see if i can find the one I'm thinking of.

No looks ike I have the first one. I found this one in a flea market of all places. Not with a game seller, either. It was just house junk and this was in with a bunch of music cds. I think I paid around $5?? I flipped open a book and found the disc but I know I have the case and manual somewhere on this shelf.

Let's check ebay.

Okay these games are cheap af. Just bought the second one complete lol.
 
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I found some decent player footage of Touge 2, the game tends to look awful with bad players bouncing all over the tight tracks. It lacks in areas like the camera, controls, certain effects (the rain is hilarious and only kinda works in certain tracks conditions), but what they get right is so right. The first game also looks pretty damn nice with a lower but stable framerate and colorful cartoony visuals with some great vistas of its own.

Some more nice gameplay of Touge 2, a bit lower quality capture and the external camera (such a weird view, or it's the winding roads making it so) seems to make pop in a bit more obvious (unless he's using Saroo or something else causing loading issues) if still more distant than in the average Saturn racing game, but a decent player too (Idk how these guys do it, the cars are so fast and jerky, I'd be crashing way more, lol, some folks have skills, I sure don't) and it's with RF/NTSC/whatever cables making transparencies as good as any other as demonstrated previously with Virtua Cop 2!

If we got a third more refined game, considering how they improved from the first one, it could be Saturn's Porsche Challenge (the first PlayStation sequel is rougher than the first Saturn game, in similar style - the last two aren't shabby, mix in highway tracks but mountains don't seem as vertical?).

Anyway, Choro Q Park is really impressive too!
 
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Dang, Justin's video didn't show this very well though he played this with the wheel too (and he showcases the game much much better of course, even though it's in PAL, as this is just some random footage, not great play) but clips like this make me feel I missed out on much fun not having one...
 
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Some more decent gameplay of Hang-On GP (again with the wheel). I haven't seen anyone play the endurance mode where pit stops become mandatory for refueling. Anybody played this extensively enough to know the difference the Highside and Powerslide options make? The former seems to change how the bike reacts to crashes and the latter is self explanatory, but, would it make some combinations of options easier to play than others, or change the top times possible when time trialing or are there even separate scoreboards when enabling one or the other or anything of the sort?
 
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I tried Touge 2 for the first time. Wow. It feels much more responsive and smooth than I expected it to. It's really not clunky at all. The drifting seems cool, it's very similar to Drift King '97 where you just press a button to initiate it, but in that game it's easy to lose control of it, here it seems easy to maintain. I only tried it in time trial which seems to let you choose expensive parts for your car and stuff, I didn't delve into it much, perhaps starting off the solo mode your car sucks or something. That said, the twisting track design is sure to make this very hard to get good at regardless (for me).

I played a bit of Need for Speed too, Idk why we didn't see more engines/games like this for all 32bit systems, it's only this and Road Rash, it's a very unique for the era look with long draw distances and nice looking terrain regardless of the 2D objects on top (which could have just been enhanced with more 3D objects in later iterations if they could squeeze more performance out of it, as they obviously did for the direct sequels on PS etc., regardless it's so smooth and great looking with minor teething issues (ie polygons overlaying in the wrong draw order). Runs good in split screen too!
 
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I tried Touge 2 for the first time. Wow. It feels much more responsvie and smooth than I expected it to. It's really not clunky at all. The drifting seems easy to engage, it's very similar to Drift King '97 where you just press a button to initiate it, but where in that game it's easy to lose control of it, here it seems easy to maintain. I only tried it in time trial which seems to let you choose expensive parts for your car and stuff, I didn't delve into it much, perhaps starting off the solo mode your car sucks or something. That said, the twisting track design is sure to make this very hard regardless (for me).

I wish mine came this weekend. :messenger_loudly_crying: I've been playing the first one and it's got all the tells that a sequel would be badass.

The first one - for a pre-gt console game it is doing some good stuff with the driving realism. It's easy to tell the difference between the few cars and the choice of the cars is smart in terms of making them feel distinct. So thy feel different to master and the game is getting a good amount of it's "content" from that.
 
Maybe temper expectations, there may be things in the first game you'll miss. The draw distance is dialed back. Even if still impressive for Saturn, you notice more glitches and pop in (there is next to none in the first game, depending on the course). The upside to that is the realistic art style, better lighting and smoother performance and in turn controls. There are still only three courses though you get to select time of day, season (blooming trees in the spring, snowed in the winter) and weather conditions (though rain is a bit ass, a bit better with the first person cameras as it has raindrops on the windshield) as well as between normal/reverse versions as in the first game. The replay angles don't seem as nice either though maybe that's because they make the visual flaws more apparent. The main solo mode in the first game is very clear, you have all the "Heat" challenges to go through in the three courses, in the second you seem to just select a car, course, conditions and it pits you against the next rival in order, rather than be able to select each Heat individually and have its conditions preset. Idk if you can go back and replay against previous rivals or if you always play against the next/last you haven't beat. Apparently the first game, like Hang-On GP, plays a ton better with the wheel and doesn't support the 3D Control Pad. The second game does support the latter (with analog gas/braking too) and the handbrake is now on a wholly separate button rather than switching the function based on if you brake with the gas still pressed down or not as it seems to be in the first game with just one brake button. Maybe it's more of a sidegrade or alternate twist and mostly an ugprade for the smoother performance and if you prefer the more realistic art style. Maybe it also plays better if you get on a high level, I don't know about that since I suck at these games, I could never play the first game as good as this guy making it look effortless (or the guy in the first video longplay of Touge 2 I posted - a longplay of the first game is over an hour longer btw):​

Touge Max 2 and G on PS look modern, GT style, the latter even has Tokyo Highway style tracks, but they seem less charming and the mountain courses don't have as much verticality, maybe they avoided it without the VDP2 backgrounds. The first Max is cartoony like Saturn's first Touge but crude.
 
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Well I guess I'll see soon. I bought need for speed the same nite and that just arrived today. I want to start playing it now but I was out partying last night and I'm bushed. You or someone posted a df video a week ago with saturn racing games and I think I bought three. Cant remember what the third is... nope. CHecked ebay and I bought these two and lode runner.
 
Looks like the last of the spoils of my ebay tear from last week are going to be home today. Touge 2 with some of the best 3D graphics and lode runner with some of the no 3D graphics!
 
Oh my god. Is there no save in Lode Runner???? I think this is ringing a bell. I have the playstation version, and I didn't remember why I didn't play more of it. What the absolute fuck. This game is 100+ levels. No save? No password????

JFC You can save levels in the editor but you can't save your progress? This is nuts lol. What a useless edition of the game. I guess if I ever want to really play it again, it'll have to be on pc.

What a bummer way to start my saturday!
 
Checked out Shockwave Assault as another 3DO port like Need for Speed and Road Rush. It's a neat flight action game but lesser than those, a bit too simplistic and arcadey as you can barely pitch up/down and there's not much to the gameplay, but it's decent fun and looks alright for its time.

They seem to have changed day missions to night, I guess for the pop in to make more sense? It apparently includes an expansion on both PS and Saturn (but the sequel wasn't ported). I prefer the cockpit/HUD on 3DO though. Actually various aspects look different, it's not just better on Saturn (or PS) like those racers. The transition from loading to playing is way better on 3DO with the ship blast shields opening. Idk if this is emulator footage though, in other videos 3DO performance seems much worse. But, if it's like this, then it's a game better on 3DO I guess, it seems a bit more polished.

Anyway, there are better vehicle action games on the Saturn for sure, from Thunderstrike to Gungriffon, Stellar Assault to Bulk Slash, AMOK and others. It just seems like with a few tweaks this game could have been Rogue Squadron before Rogue Squadron. Alternatively it'd probably work better with slower paced land based gameplay, like a futuristic tank or mech so pitch is only for aiming at overhead enemies and you'd have to rotate the turret and strafe enemies to avoid getting hit (something you can't do with the simple flight here, you track enemies head on so inevitably get shot).
 
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After load runner was ruined forever, I did get to try out touge 2.

The graphics are nice. Definitely more solid than some other racing games. I feel like Sega rally really does cast a shadow, though. Almost everything else looks ragged in comparison. Especially when you factor in performance.

But what I was really excited for was the gameplay. When I dipped into the first one the other week, it actually had me hooked within an hour. I thought the gameplay was great and I loved what they were going for in that pre-gran turismo world.

This one is better in every important way, except for the driving. I will play more to get used to it but I found myself wanting to pop the first one back in to play them back to back and specify better what the difference is. I can say that the bumper cam is difficult to use because the field of view seems really narrow. I basically have to play the game in chase cam, which sours things all around.

Either way. Nice to have this and load runner for the collection. And I suppose if I ever want to do an ironman marathon of lode runner, I'm all set up.
 
Oh my god. Is there no save in Lode Runner???? I think this is ringing a bell. I have the playstation version, and I didn't remember why I didn't play more of it. What the absolute fuck. This game is 100+ levels. No save? No password????

JFC You can save levels in the editor but you can't save your progress? This is nuts lol. What a useless edition of the game. I guess if I ever want to really play it again, it'll have to be on pc.

What a bummer way to start my saturday!
After load runner was ruined forever
Press Start to pause while playing then press A to get a menu with save/load and other settings, I imagine that's in the manual but in Japanese :P
I will play more to get used to it but I found myself wanting to pop the first one back in to play them back to back and specify better what the difference is. I can say that the bumper cam is difficult to use because the field of view seems really narrow. I basically have to play the game in chase cam, which sours things all around.
You can get used to it, there are only 3 tracks to learn after all. I like the interior cam with the 2D dash hiding warping polygons at the bottom (though the HUD could have changed to match). It looks/feels cool and exciting. It controls smooth with the 3D Pad with analog steering/gas/brakes.
 
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x1
Checked out Shockwave Assault as another 3DO port like Need for Speed and Road Rush. It's a neat flight action game but lesser than those, a bit too simplistic and arcadey as you can barely pitch up/down and there's not much to the gameplay, but it's decent fun and looks alright for its time.

They seem to have changed day missions to night, I guess for the pop in to make more sense? It apparently includes an expansion on both PS and Saturn (but the sequel wasn't ported). I prefer the cockpit/HUD on 3DO though. Actually various aspects look different, it's not just better on Saturn (or PS) like those racers. The transition from loading to playing is way better on 3DO with the ship blast shields opening. Idk if this is emulator footage though, in other videos 3DO performance seems much worse. But, if it's like this, then it's a game better on 3DO I guess, it seems a bit more polished.

Anyway, there are better vehicle action games on the Saturn for sure (and on PlayStation even excluding the later Ace Combat games). It just seems like with just a few tweaks this game could have been Rogue Squadron before Rogue Squadron. Or if they couldn't make it so then it'd probably work better with slower paced land based gameplay like a futuristic tank or mech so pitch is only for aiming @ overhead enemies and you'd have to rotate the turret and strafe enemies to avoid getting hit (something you can't do with the flight here, you have to chase enemies so inevitably get shot too).

It looks great! Sadly, AI didn't find modern alternatives...
 
Some more nice gameplay of Touge 2, a bit lower quality capture and the external camera (such a weird view, or it's the winding roads making it so) seems to make pop in a bit more obvious (unless he's using Saroo or something else causing loading issues) if still more distant than in the average Saturn racing game, but a decent player too (Idk how these guys do it, the cars are so fast and jerky, I'd be crashing way more, lol, some folks have skills, I sure don't) and it's with RF/NTSC/whatever cables making transparencies as good as any other as demonstrated previously with Virtua Cop 2!

If we got a third more refined game, considering how they improved from the first one, it could be Saturn's Porsche Challenge (the first PlayStation sequel is rougher than the first Saturn game, in similar style - the last two aren't shabby, mix in highway tracks but mountains don't seem as vertical?).​

Great game from a visual stand-point. Convincing fog in the distance, reflections/lighting on the car, good framerate, good sense of speed etc... I already knew about this game, but still wanted to note all these technical aspects.
 
Great game from a visual stand-point. Convincing fog in the distance, reflections/lighting on the car, good framerate, good sense of speed etc... I already knew about this game, but still wanted to note all these technical aspects.
Also neat touches like leaves blowing in the wind changing to flower petals in the spring. In a couple spots it looks like a road goess off to the side and you can drive there to end up in the same place, it may be pointless but neat there's no invisible wall. The views off the mountains are pretty cool and convincing with really nice skyboxes as well as a distant VDP2 ground plane intersecting way below so it's not just a flat 2D picture from the sky to the bottom but has depth. It's super well done, shame we didn't get another iteration before they started from scratch (and very rough) on the PS.
It looks great! Sadly, AI didn't find modern alternatives...
Like I said to me it feels like a proto Rogue Squadron, so there's that series I guess. The 3DO only sequel Shock Wave 2 is technically more modern than the 1st :P and from what I gather you can run them in better framerate in emulators cos I see videos it runs way better than real 3DO videos 🤷‍♂️
 
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Press Start to pause while playing then press A to get a menu with save/load and other settings, I imagine that's in the manual but in Japanese :P

IT WORKS

HOLY FUCKING SHIT YOU ARE A SAINT

I am getting into this RIGHT NOW

These jp are pretty useful with google lens now. But I was lazy, googled, and every soure I could find said there was no save.

jfc I'm so happy lol. Lode Runner redeemed!!

Bonus - the graphics read much better on a tv than I remember. Last time I played the ps1 version, I didn't have a scaler which spoiled them a bit. Retro games actually wouldn't be awful on that tv but I think these graphics were made with very sharp displays in mind.

Thank you again!!!
 
I was wowed by Shining Force 3. Some of the battles lighting, morphing, and summons were really impressive for RPGd at the time. The transitions were so quick and smooth.
 
Deep Fear



Basically Resident Evil in a deep underwater facility.

I played through this for the first time about a year ago. It's pretty demented in terms of storyline (in a good, old school Sega way though). The combat is a bit ropey and it's probably the most un-scary survival horror game I've ever played.

Despite the flaws, I still enjoyed it and it was nice to play a game that doesn't take itself too seriously.
 
Burning rangers and Nights were easily two of the most impressive games on the system. Naka's team was hitting on all cylinders. Multiple dynamic light sources. non warping textures. Alpha transparencies. Shaded models.

171067-1..pn


Nights was full of cool effects like reflections and dynamically deforming backgrounds.
nights-saturn-435.png
 
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Saturn had some good ones, that's fo sho.

  • Guardian Heroes
  • Shining Force 3
  • Dragon Force
  • Panzer Dragoon Saga
  • Fighters Megamix
  • Radiant Silvergun
  • Saturn Bomberman
 
So, we all know the deal: Sega rushed the Saturn. The Saturn can't do 3D. The Playstation has better specs.

All of this is debatable, but there was some truth to it. Dual processing was an interesting idea, but the 3rd party developers had no experience with it, which made development way more complex than it needed to be. To add to the confusion, Sega failed to give 3rd party developers a true development kit at first, and in general, the communication was bad. Tools weren't updated regularly either. Add the price tag of $400, and it is no wonder that the system failed compared to the cheaper and easy-to-develop-for Playstation.
Sonic Xtreme had the chance to turn the wheel, but it never released.

It was a complete disaster, but in hindsight, it's actually a nice system with a ton of great games and some developers actually made a great effort to show the system's capabilities.
This brings us to the topic: The most technically impressive 3D games for the Saturn.

Sega Rally


Powerslave/Exhumed


Panzer Dragoon Saga



Feel free to add!

Cheers!

I bought Panzer Dragoon Saga at Toys R Us when it came out and it's a great game. Now, some of the graphics could do with a remaster, much like Playstation games have that 'look'. Too bad they lost the source code, because it is a unique and special game.
 
I bought Panzer Dragoon Saga at Toys R Us when it came out and it's a great game. Now, some of the graphics could do with a remaster, much like Playstation games have that 'look'. Too bad they lost the source code, because it is a unique and special game.
fun fact I also bought it at toys r us, on clearance for 20 dollars
 
How so? did it change a lot of things for the worse?
It's easier, with generals being much more powerful so troops matter less, and they went for darker slightly less chibi visuals that can appear more muted/pixelated than the easier to read at any scale sprites of the first, but has tech improvements, expanded troop types, spell types, more troops and spells within battles, some crafting, full voice acting, and so on. In the end it's more of the same, maybe don't go full hardcore to 100% the first and then complain about everything different in the second (like music/story, mind each general has their own so even if you dislike some there's much more to like) but play them alternating, one campaign here, one there etc. Although in that case you might miss the tech/gameplay improvements from the second when going back to play the first game, surely you can put yourself in a mindset that understands that's bound to happen.
 
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Burning rangers and Nights were easily two of the most impressive games on the system. Naka's team was hitting on all cylinders. Multiple dynamic light sources. non warping textures. Alpha transparencies. Shaded models.

171067-1..pn

Always loved the look of the character lighting in BR.

A lot better in stills than in motion though.
 
How so? did it change a lot of things for the worse?
It has been a long time since I played it…

Why Dragon Force 2 was a letdown
- Removed Strategy
- To Easy
- Added more time locked menus (crafting)
- Battles lacked impact
- Later game didn't get hard just unnecessarily long. The equivalent of what people call an easy sponge bosses but in easy strategy game…
- Preferred the story of the first one.
- Preferred the visuals on the first one.
 
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In depth Grandia review. Weirdly no screens of charming town interiors but some nice ones still 🤷‍♂️
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This came out and was discovered out of nowhere. It seems like a neat engine & game with some weird controls decisions (d-pad is forward/back/strafe and the turning is not even on the shoulder buttons - where strafe should be with turn on d-pad really - but A/B, etc.). Hope its dev does more..!
 
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Neat improvement patch for Shining Force 3 with removed black bars, shadows made transparent, widescreen setting, battle difficulty setting, slightly adjusted camera angles, improved font, framerate toggle to speed up the game, etc.
 
Same engine as Unreal demake demo. Anybody had Saturn ray tracing in 2026's bingo card? 👀

Also Vigilant Paradise FPS got a first small patch.
 
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Didn't expect much from this tbh but the engine seems to be developing nicely. Long way to go.
 
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Curious when / if we'll get a Saturn emulator that can render games in high (internal) resolution.
Both Kronos and Yaba Sanshiro (2) do that (with whatever caveats vs native geared emus like Mednafen, SSF and Ymir). Not that you should, all that era's games look better native/CRT with heavy use of low res sprites, effects and exploits of the low fi displays on top of the polygons. Up to you 🤷‍♂️
 
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Saturn really was better than PS1. pS1 was amazing. I'll never forget playing ridge racer or wipeout for the first time. getting stuck into GT1 and 2. But I still love the Saturn more. I was an arcades guy back i the 90s. We practiced at cap on and SNK fighting games on the aaturn then kicked everyone's asses at those games in the local arcades. Owning a saturn was a statement. People knew you can't be fucked with at fighting games because that is mostly what we played on Saturn.

pS1 was better at 3D stuff but the aaturn had some real dreamy 3D games for the time . VF2, sega rally, panzer dragoon, burning rangers etc.


I loved it more than the PS1 ad much as I absolutely loved the PS1. PS1 and PS2 was peak PlayStation era. N64 was great too.


Fuck…. I miss that whole er of gaming . Everything about it. I'm glad threads like this pop up every once in a while .
 
Saturn really was better than PS1. pS1 was amazing. I'll never forget playing ridge racer or wipeout for the first time. getting stuck into GT1 and 2. But I still love the Saturn more. I was an arcades guy back i the 90s. We practiced at cap on and SNK fighting games on the aaturn then kicked everyone's asses at those games in the local arcades. Owning a saturn was a statement. People knew you can't be fucked with at fighting games because that is mostly what we played on Saturn.

pS1 was better at 3D stuff but the aaturn had some real dreamy 3D games for the time . VF2, sega rally, panzer dragoon, burning rangers etc.


I loved it more than the PS1 ad much as I absolutely loved the PS1. PS1 and PS2 was peak PlayStation era. N64 was great too.


Fuck…. I miss that whole er of gaming . Everything about it. I'm glad threads like this pop up every once in a while .

I felt that, even though it went into the 3D space, there was still a lot of imagination. How good would the console port of T3 turn out? How good would VF2 and SR look at home? How would the FFVII world look in 3D (spoiler; not this shit from Remake), and how would the voices be?

And then the hardware and software differences between Saturn, PSX, N64 and PC. And Arcade on top, which was sort of what you could expect on consoles from next gen (that line would blur from Dreamcast onward).

Its 100% my most enjoyed gaming period. Especially between 1996-2000 the influx of quality software was amazing and the widely considered best games of all time stem from this era.

Today a TON of these games are available, think of the Model 3 games in Yakuza or even emulators. But its not the same. And its about 25 years overdue. Still, there were times were most of these games were discarded, now you can usually pick them up and play them in some form.
 
Here's some real CRT footage to see it's not the shader/emulator overcompensating or modifying anything to fix it. Sadly other footage he has for games like Sega Rally is much older so it's not as nice quality but you can still see this. Check them cop car windows:

It's true other connection types wouldn't do this, devs kept that in mind hence things like the intro missing a windshield before the bullets fly to show characters in the car clear to all players. The notorious Tunnel B1, not as nice footage but it sure beats raw pixels:
I've been using some ntsc/composite/rf type crt shaders that did a good job of replicating this but I found a weakness in that Fighting Vipers/Fighters Megamix don't get their very prominent mesh transparencies blended. The culprit seems to be they're interlaced, regardless of the deinterlacing settings I try. Does anyone have a solution? I didn't notice previously as Virtua Fighter 2, the obvious interlaced game, doesn't have such transparency effects. On a real CRT the composite cables blended these games just fine as demonstrated below. Don't ask AI bots btw, they don't know shit...
 
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I've been using some ntsc/composite/rf type crt shaders that did a good job of replicating this but I found a weakness in that Fighting Vipers/Fighters Megamix don't get their very prominent mesh transparencies blended. The culprit seems to be they're interlaced, regardless of the deinterlacing settings I try. Does anyone have a solution? I didn't notice previously as Virtua Fighter 2, the obvious interlaced game, doesn't have such transparency effects. On a real CRT the composite cables blended these games just fine as demonstrated below. Don't ask AI bots btw, they don't know shit...

I found a fix, for Fighting Vipers and similar games I turned the shader's ntsc resolution to 50%, it blurs hi res background/hud/2d stuff a bit but then mesh transparencies blend properly. Also in the case of Fighting Vipers (& FM) I keep artifacting to 1 to get funky rainbows for the hit effects.

It's not necessary for all interlaced games, high or hybrid res. For example Virtua Fighter, DecAthlete and Last Bronx don't seem to have any mesh transparencies to care for that and Stellar Assault SS seems to have its own rendering quirks that make its hud and effects blend perfectly already.
 
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Not 3D games but these look like they'd be worth fan translating. But also a massive task I suppose. Very interesting looking strategy games with not exactly impressive game visuals but otherwise rad production values with full anime sequences, story scenes, portraits, dialogues, etc.

The first one is turn based space fleet strategy deal and the second is more squad level RTS with mechs and other cool stuff. I just came across someone playing through the first game so looked into them and the second game especially was a big surprise to me. Stylish stuff for sure.​
 
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