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MvC2 officaly announced, PSN demo this week

Kind of a bum demo. Seriously, why only include local multiplayer with no single-player? Not everyone has a friend/brother or sister/signifigant other either available or willing to play with.

C'mon, Capcom, what is it with you and multiplayer demos lately? Yeah, looking at you too, Bionic Commando demo!
 
If the game was running on incomplete and/or weak servers and the match-making was even slightly off, you'd be tearing it a new one. Can't win, I guess.
 
For all of those defending Capcom here, remember that they are going to make a ton of profit off of this release. From what we've seen they've barely done anything to the game. They extended the FOV, added some sprite filters (which emulators have been using for a decade), cut out the intro, replaced the main menu with something that's uninspired, and are going to add the multiplayer component that they already created for STHDR. Even Puzzle Fighter HDR had more work done to it.

So IMO its not unreasonable to expect them to include a demo with local singleplayer.

I'm hoping that they fix the issue with background edges because there are quite a few backgrounds where the edges just weren't meant to be shown and have artifacts. The Desert's ground is missing on the edge, and on the airboat theres a propeller way out of position on the right side. Plus they've got some sprite scaling/filtering issues with the overlays (Text and Timer).

I haven't played the game on a 1080p monitor yet so I haven't been able to check if theres AA enabled, but the shots from Jimmy's blog (showing the filtering options) had none. If the game is like that thats pretty pathetic considering even the DC version had AA.
 
akachan ningen said:
What's the big deal? The cpu AI in this game is so dumb they may as well just be standing there. Just beat up on the dummies like it was training mode. you already know what the game is like anyway.

That's actually what I did because, your statement to the contrary, I never actually played the original so, no, I wasn't entirely certain what the game was like.

Guled said:
don't you guys have any friends?

Not really, no. Of course, I have one friend who likes MvC2, but they're going out of town for the next two weeks and even then don't really just come by on a work night to hang out. My girlfriend doesn't play fighting games nor do my other friends.

Even if you have friends you have to have friends who like to play games and who like to play fighting games in particular. Not everyone is always blessed with tons of friends who have the same taste in or even for gaming that they do. That's sort of the point of online gaming: letting you more easily play with other people who already meet those criteria.

Phoenix Fang said:
Some of us have a job, have kids and have important matters to attend to. Some of us don't have friends just sitting around being available 24 hours a day.

Those of us who are available to play 24 hours a day have friends who have jobs. Kinda lose-lose.
 
Belgand said:
Even if you have friends you have to have friends who like to play games and who like to play fighting games in particular. Not everyone is always blessed with tons of friends who have the same taste in or even for gaming that they do. That's sort of the point of online gaming: letting you more easily play with other people who already meet those criteria
I said I was joking
 
schick85 said:
FACT: All the third party PS3 exclusive DLC suck balls compared to the 360's. This was no exception.

Once again, SSF2THD. Oh and to spice it up: Yaris.

Wait.. ARE YOU KIDDING ME? So many great games (first party and third party) are present in PSN that your comment is out of logic. PSN has a style that can't be matched by anything out there. Infact, the only thing beating it in terms of innovation is Steam.
 
schick85 said:
Nope, the exclusive DLC is the MvC2 demo itself.

facepalm2ly3.jpg
 
shagg_187 said:
Once again, SSF2THD. Oh and to spice it up: Yaris.

Wait.. ARE YOU KIDDING ME? So many great games are present in PSN that your comment is out of logic. PSN has a style that can't be matched by anything out there. Infact, the only thing beating it in terms of innovation is Steam.

I said third party. The DLC of Ninja Gaiden Sigma, Bioshock, and Valkyria Chronicles don't compare to The Lost and Damed or any of the Fallout ones.
Well, you might say it's unfair comparing the former to the latter. I say it's balls: expansion sets are DLC nonetheless.
 
schick85 said:
I said third party. The DLC of Ninja Gaiden Sigma, Bioshock, and Valkyria Chronicles don't compare to The Lost and Damed or any of the Fallout ones.
Well, you might say it's unfair comparing the former to the latter. I say it's balls: expansion sets are DLC nonetheless.

Does not compute. Really. You are arguing for no reason. Most of the games on PSN are Third-party. You know, companies that Sony do NOT own. I really don't get your idea of "DLC".
 
WHOA WHOA WHOA WHOA WAIT.

I just played the PS3 demo over my friend's house, and I tried changing my controls... Holy fuck... Are there no more attack combination controls anymore!? Like, one button = LP+HP kind of stuff.

That's a serious deal-breaker for me. I'm not a crazy-nuts Marvel player, and I don't own an arcade stick, so those settings were pretty much a necessity. Any idea if there's a way to change it so something like R2 does LK+HK? Even if not for the demo, any word on whether or not that'll be available for the full release?
 
the game is over a decade old. what exactly do you need a demo for? there was the arcade, dcast, ps2, emulator, and xbox versions. do you really need to see how the game plays?
 
bdizzle said:
the game is over a decade old. what exactly do you need a demo for? there was the arcade, dcast, ps2, emulator, and xbox versions. do you really need to see how the game plays?

Do you really need to ask that question? The answer is pretty obvious.
 
So there's a serious oversight I noticed in the demo.

In 16:9 mode Strider's wallgrab is messed up, it's as if he's only grabbing the side of a 4:3 frame within the screen. I'd imagine it's the same for all wall based attacks.

I suppose this could be easily fixed for the final release, sloppy as hell as it is though.
 
bomb_jack said:
So there's a serious oversight I noticed in the demo.

In 16:9 mode Strider's wallgrab is messed up, it's as if he's only grabbing the side of a 4:3 frame within the screen. I'd imagine it's the same for all wall based attacks.

I suppose this could be easily fixed for the final release, sloppy as hell as it is though.

That's not an error. They are keeping the 4:3 playing space of the original. Changing it to 16:9 would change the gameplay significantly and wasn't worth the effort.
 
bomb_jack said:
So there's a serious oversight I noticed in the demo.

In 16:9 mode Strider's wallgrab is messed up, it's as if he's only grabbing the side of a 4:3 frame within the screen. I'd imagine it's the same for all wall based attacks.

I suppose this could be easily fixed for the final release, sloppy as hell as it is though.

If you haven't noticed already, the 16:9 mode isn't a true 16:9 mode. Try walking backwards with your character and you'll see that he pushes against an invisible wall. Its basically 4:3 with extra stuff showing on the ends of the screen. They didn't zoom it in like with STHDR to fill the screen because this game has a lot more vertical movement. And they weren't going to change the gameplay by widening the gameplay area. So thats how it will be in the final game.
 
h3ro said:
That's not an error. They are keeping the 4:3 playing space of the original. Changing it to 16:9 would change the gameplay significantly and wasn't worth the effort.

Forget "wasn't worth the effort". Could you imagine how people would gripe if they did change it?
 
bdizzle said:
the game is over a decade old. what exactly do you need a demo for? there was the arcade, dcast, ps2, emulator, and xbox versions. do you really need to see how the game plays?
For ppl who never played any of those versions?

To see how well the port plays, since it isn't guaranteed to play exactly the same (could be lagging amongst other things.)?

There are plenty of reasons :-/
 
Luckily I had someone over to play against when I DL the demo this weekend. I couldn't believe MP local play was the only option available after we started playing it.

I'll probably pick this up depending on the cost. Any word on how much it will be?
 
Cellbomber said:
Luckily I had someone over to play against when I DL the demo this weekend. I couldn't believe MP local play was the only option available after we started playing it.

I'll probably pick this up depending on the cost. Any word on how much it will be?

$15 on PSN, 1200 MS Points on XBLA.
 
That's really lame that they took out the cool opening. I like what Sega did with VO:OT, it feels so complete, you need those intros and arcade screens to make if feel like the definitive version.

The menu looks good though IMO.
 
Marvel vs. Capcom 3 'Not Part' of MvC2 Re-Release Deal
Capcom's Seth Killian says the only hope for a sequel is strong reception of MvC2 on PS3 and 360.
By Kris Pigna, 05/05/2009
Marvel vs. Capcom 2

Having already shattered the hopes of Wii owners that the upcoming digital re-release of Marvel vs. Capcom 2 would also appear on their console of choice, Capcom is back with more bad news for everyone crossing their fingers that this re-release may mean the potential of a true sequel. Speaking to *******, Capcom community manager Seth Killian said the deal to port Marvel vs. Capcom 2 to the Xbox 360 and PlayStation 3 does not include the rights to potentially make another game in the series.

"The short answer is no, that's not any part of this deal," Killian said. "What we're hoping is that if people get really juiced about this title, and we can show Marvel that there's a lot of heat behind this, then they'll open up the door for us to do something with '3,' which is something we'd love to do." A realistic possibility, or an appeal to drum up sales? Let's all hope it's the former.


The key issue here is licensing, as Capcom lost the rights to make Marvel games not long after porting MvC2 to the PlayStation 2 back in 2002. Killian also said that licensing issues are what's holding up bringing Tatsunoko vs. Capcom to North America as well. "The rights holders for Tatsunoko in Japan are one company, but in the U.S. it's...13 companies -- and some are very attentive and some are not," he explained.

And in one last interesting tidbit, Killian also revealed that Capcom is considering releasing MvC2-branded fight sticks for the 360 and PS3 -- but it's not the MadCatz stick that popped up on an online retailer a few weeks back. "If you saw the 'leak' of those MadCatz sticks, that was actually B.S.," Killian said. "That was a complete fabrication, but it's something we would love to do."
Source: http://www.1up.com/do/newsStory?cId=3174074
 
another test from capcom, yay. but at least there's hope of passing this one and it isn't some last ditch attempt to sell the game. :lol
 
Funny that those "fabricated" stick dates coincided perfectly with the release date of MvC2 - which is why we knew when it would be released in the first place...

And I expect the game to sell real good actually...
 
New Marvel vs. Capcom 2 Release Will Fix Game-Breaking Glitches
Added by Jeff Gerstmann on May 5, 2009
16 comments

Street Fighter Devotion has posted an interview with Capcom's Rey Jimenez, who's working as a Producer on the upcoming downloadable release of Marvel vs. Capcom 2. Most of the interview gets into the particulars of the game, such as the new graphical filters, the fact that everyone is unlocked from the start, and so on.

One new bit of info, though, is that they're going to go back and correct a few of the game-breaking glitches. Here's what Rey had to say on that:

All of the move properties have been preserved in the game and so have some of the glitches. We did make sure that we did our best to eliminate any of the destructive glitches, like the Gambit glitch, from the game. In order to do this, we brought in MikeZ and Magnetro of MvC2 combo video fame to help find and verify that the glitches were gone from the game. It was really amazing to see them at work.

In case you don't know, the Gambit Glitch lets you do a specific move and sort of disappear from the screen, which kind of breaks the game. Pretty cool that they're going in and fixing that stuff.
Source: http://www.giantbomb.com/news/new-marvel-vs-capcom-2-release-will-fix-game-breaking-glitches/1242/
 
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