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Nanostray 2 details

GoNintendo said:
As stated in our interview, and re-iterated in the N-Zone article, it was the publisher that enforced the awkward touch-screen weapon change feature due to it believing it to be a mandatory use of DS

As Nanostray had to be completed much earlier than anticipated, Shin’en was not able to include things such as an introduction or cut-scenes

Nanostray 2 is actually Shin’en’s fifth NDS title (including Nanostray and Miss Spider)

They now have much more hands-on experience with the DS hardware

Nanostray 2 is completely financed by Shin’en itself, rather than an outside publisher, despite various offers and funding deals being offered

The game will use a different kind of perspective, like in R-Type Final, Ikaruga and Gradius V

The lower screen is to be used for the HUD, with the actual gameplay on the upper screen

The choice to avoid using both screens for gameplay was due to it not being possible to keep 60fps with 3D on both. Only 30fps would have been possible, plus 50% of video RAM be used by the second screen, decreasing the quality of textures on the whole

Shin’en believes that fast SHMUPS are only possible with stable 60fps anyway, plus the gap between the screens would have proved problematic for gamers

There will be one main weapon and two satellite ones, with the weapon configuration being changed during pre-flight briefings, not during the actual levels

The game incorporates a clever ‘Adaptive Difficulty’ feature where play becomes easier if the player is not doing terribly well, yet gets hardware the better you play

Scores will automatically be uploaded to the Nanostray 2 webpage via Wi-Fi, as well as the possibility of sending replays to the same site

Local wireless will be used for the multiplayer mode, however there is no online option because there would be too much lag involved

It is currently undecided whether for local multiplayer the single player levels can be used, or is this will be too difficult for the hardware when it has to show twice the amount of information, thus leading to them having to design new levels for the multiplayer experience

There will be mini games that can be unlocked in a special challenge mode for expert gamers

Interesting overall.
 

Soul4ger

Member
If the game is completely different from Nanostray... Why call it Nanostray 2? I'm pretty sure there's not a lot of brand loyalty for this series out there...
 
There will be one main weapon and two satellite ones, with the weapon configuration being changed during pre-flight briefings, not during the actual levels
It sounds like they are making a Axelay style game.

FREAKING AWESOME!
 

jesusraz

Member
Also, considering this line:

As stated in our interview, and re-iterated in the N-Zone article, it was the publisher that enforced the awkward touch-screen weapon change feature due to it believing it to be a mandatory use of DS

It would seem GoNintendo lifted the news from my story on Cubed³...lifted word-for-word in fact, since they have NOT had an exclusive interview with Shin'en about N2, whereas I have, and linked to it in the story: http://www.cubed3.com/news/6075/

Tut tut GoNintendo...
 
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