I want the protagonist to be someone like this
Someone who is incredibly evil, and has just suffered a horrible defeat (like the governor). He goes on a nomadic journey to find himself, and in the end, he is still evil.
The discussion started from me quoting someone dismissing people's opinion with a variant of "Nobody here is a writer, so ND should not listen to this criticism" which i found to be a silly argument.
(paraphrasing) "They are great writers, so whatever they do will be great, i'm sure" i find to be a very lazy way to shut down the discussion, before it even starts.
You can have blind faith in them, just don't hold anyone else up to that (quite absurdly high) standard of... enthusiasm.
Well it's good to know you feel Neil - who reads NeoGAF frequently - is being manipulative. I don't know then how you trust Naughty Dog so tightly then, but hey!
You've more or less described MGSV.
I really wonder where they can go with the story in TLOU2
Again, i have no problem regarding personal feelings towards ND.I understand where you're coming from, but they haven't let me down yet, so why should I start to doubt them now? Once they release a title that I am not happy with, then I will begin to question any decisions they make in the future.
I'm not trying to stifle discussion, I'm just trying to add my perspective... it might not be to your liking, but this is just how I feel. I don't think that it's a given this will be great, nothing in life is for that matter, but since the same people are involved, I have no doubt that it will only be better due to the capabilities of the PS4 and the growth they have shown from each title they have developed as a studio... bottom line, you don't just unlearn everything that made you successful when you have people in charge who understand how they achieved that success.
Naughty Dog should instead explore ideas on a new ip based in space like mass effect.
Are you saying that big boss, at heart, is evil?
They have a new IP in very early stages. Your wish can possible become true.
I want the protagonist to be someone like this
Someone who is incredibly evil, and has just suffered a horrible defeat (like the governor). He goes on a nomadic journey to find himself, and in the end, he is still evil.
Again, i have no problem regarding personal feelings towards ND.
My problem was with someone dismissing others' opinions as of little importance, because they "weren't writers".
You obviously don't need to be a writer to have an opinion on storytelling, nor to have an opinion on where it would better to take a series.
No that isn't necessary when discussing a body of work, not at all... but that's where I think this is where we diverge. If we discuss something that has been released, it is fair game... opinions vary widely and to each his own. What we are discussing here is something that has yet to be officially announced with any detail, so there really isn't anything to critique yet. I honestly don't think they will go with new characters, but even if they do, I won't be upset, because I think they know what is best for the game. My personal preference would be to see this vision through, and if it is correct that Neil said that TLOU is Ellie's origin story, then that would lead me to conclude that at least she will definitely be in the sequel and that he's had a grand vision of these characters well before TLOU was completed.
Now I honestly want to know from everyone who feels that they should move onto a new set of characters and story... besides the whole idea of leaving the ending ambiguous, why do you guys not want Joel and Ellie in the sequel? Some have said that lightning can't strike twice... so the better option should be to just start from scratch? My personal take on it is that ND feels like they lucked out and won the lotto when they got Troy and Ashley working on this game. To find the chemistry that they had, to me is that lighting in a bottle, and that right there is not something you can easily replace, even with the best writing.
Yeah but people aren't criticizing LoU2 itself (which doesn't exist yet) they're expressing opinions on where to (or not to) take the series next.
I think expanding on Ellie's and Joel's story would cheapen an open finale that was incredibly refreshing to see in this medium, everything you need to know about the characters' future is implied through their arc in the game, and that's what actually makes the game's story interesting.
I'm not worried about the "lightning doesn't strike twice" aspect, because i think LoU wasn't just luck, but a lot of craft and hard work, so i'm confident they can repeat the feat again, even better, and there are plenty of great actors with a great chemistry, out there; you don't create great art through fear of failing or exiting your comfort zone, so that would be a terrible reason not to move on from these characters.
I'd be far more excited to see them try their hand with new characters, in another part of the world.
To me, it seems like some fans can't let go, and i hope ND is above any type of fan service.
Nope. Prequels are generally much less interesting than carving out a new story, especially in a videogame because the allure of the unknown combined with gameplay mechanics is the ultimate driving force. I don't want to play as anyone where the fate of the world or the fate of that character is totally known to me because I spent an entire game going through it already. Even if individual moments can provide great scenes and set pieces, the overall story loses a lot of its impact. Playing as a doomed character in a doomed world is one thing, playing as a doomed character in a doomed world where we already know their ending completely feels like going through the motions. It can never be as satisfying as when the experience was new, and it felt like we had some relevance in the story.
I don't think it is worth it
The best thing about TLOU was that it was two new character that you learn and grow with.
They could do new characters in the same universe. But then they are going to bump into a ton of gamey tropes like "new enemies!" that don't really make sense in the universe they've built
I don't think it is worth it
The best thing about TLOU was that it was two new character that you learn and grow with.
They could do new characters in the same universe. But then they are going to bump into a ton of gamey tropes like "new enemies!" that don't really make sense in the universe they've built
Seems to undercut the Hero's Journey and largely, by that logic, we don't really need anymore TWD stories ever. Sure the fungus is imminent and its outbreak is unavoidable, but I don't see how going back to the beginning with an all new character is "going through the motions", especially if that characters fate is yet to be determined.
I'm separating videogame stories from stories in other media when it comes to this topic. I still don't like the idea of prequels, but I think they work much better in more "hands off" media. Like I said, in a video game, the "not knowing what will happen" is the ultimate driving force for me. That's not to say that characters and worlds that have their fate already laid out to the player can't provide a solid series of events, but ones where you don't outright know what's going to happen are the ones I feel work best with gameplay mechanics, those mechanics being what let the player feel like his or her actions have an impact on where the story goes, even if they actually don't. (because most of these narrative experiences are linear, even open world ones)
Also to reiterate, it's not about predestined characters or worlds, those can still flip the playbook whenever they want to, it's the idea of prequels. When you've already played one installment of a story, and for the next one you go back to the beginning from a different viewpoint to see things play out differently......but pretty much the same. I've never been a big fan of that kind of story, much less so in games.
Thank god people on Neogaf don't make executive decisions, dropping extremely successful IP's because you were satisfied with the story in the first entry is the worst reasoning.
I mean technically they can still make a prequel where you wouldn't know what happened. All they would have to do would be making the collapse of society a backdrop rather than anything to do with your primary goal. So I mean yeah you'd know this incidental detail that in 20 years or whatever the world will pretty much be rubbish, but you wouldn't know the outcome of any of the characters, any of the political/moral conundrums, any of the overarching themes or even any of the new gameplay elements. In most of the ways that matter, they could make it feel new.
But, like you, this to me feels like the sort of solution that you come up with when you don't have a ton of terribly compelling new ideas. But hey, as long as they don't use Joel and Ellie, I think they could make such a setting work if they did it as I said - incidental detail of societal collapse, not primary focus or goal of your characters to find out about that.
Still, like you, if they can avoid this, I too would want them to.
Naughty Dog should instead explore ideas on a new ip based in space like mass effect.
Naughty Dog should instead explore ideas on a new ip based in space like mass effect.
Yeah.No. Don't.
Naughty Dog should instead explore ideas on a new ip based in space like mass effect.
Naughty Dog should instead explore ideas on a new ip based in space like mass effect.