Dragon1893
Member
Pretty good interview with Neil Druckmann.
http://www.scpr.org/programs/the-frame/2016/07/13/50456/a-peek-into-naughty-dog-game-creator-neil-druckman/
Some quotes:
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http://www.scpr.org/programs/the-frame/2016/07/13/50456/a-peek-into-naughty-dog-game-creator-neil-druckman/
Some quotes:
We're entering an era of augmented reality and virtual reality. Where do you think things are going and how do you see yourself fitting into that future?
It's a big unknown right now. You see this Pokemon Go thing and I don't think anyone could have predicted how explosive this could have been where you have hundreds of people lining up at a fountain to try to train their Pokemon on their iPhone. And at the same time, VR has just come out on PC and the Playstation VR is about to come out this October. I think we're going to see a revolution of sorts of a new kind of medium. I don't think it's going to replace the kinds of games that we make. I think it's going to create new kinds of experiences that people are now just starting to figure out like, how do I move in VR? Right now VR has an issue where if you walk in a traditional way like you would in a normal way where you have a screen in front of you, it's so immersive that your brain is telling you, this is real. You're moving through a space but your inner ear, because you're not moving, is saying, no you're not. Then you get nauseous. People are struggling to figure out, how do we move in a VR space? What are the different experiences that we can create? What are the tricks we can do to fool the inner ear? That's what I love. It's this big unknown and you're going to see all sorts of new experiences and all sorts of new ways to tell stories in this new space.
Hollywood, like games, has had a problem in empowering women as protagonists and empowering people of color. Is it important to you as a writer to make sure that the people in the game are women or people of color?
Absolutely. I've been talking more and more about this recently with the team. When you make a game, you have these different pillars that you're trying to balance. It's graphics, it's gameplay, it's story and you're trying not to let any one pillar overwhelm the other. You're trying to just keep all of this stuff in your mind like, how does it all work together? Recently, I realized that there's this other pillar of diversity. That's just as important as any one of these other pillars. I've kind of empowered people on the team that have made this their top priority, one of which is someone I have to give a lot of credit to, is Ashley Swidowski, our lead concept character artist, which in film terms would be our costume designer. She is constantly challenging me and pushing for diversity in our cast. Can this be a person of color? Can this be a woman? I see myself as a pretty progressive person and yet my default is a white, straight, christian male. That's interesting because I'm Jewish and yet that's the norm for me right now. It's a challenge and it requires energy to deviate from that. Therefore it's important to empower people on the team that are going to push for this pillar.
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