Were you not around for the Wii reveal?
Galaxy was first shown in the exact same way.
3D world too
I remember the crow that was served in the thread when they showed it again later lol
Were you not around for the Wii reveal?
Galaxy was first shown in the exact same way.
Are you sure? Seems to look pretty great to me.Big Mario fanboy right here so i am definitely pumped for any new Mario game, but i think that graphically speaking it's not what i'd call a looker from that tiny glimpse today. I was wishing that i'd be blown away... silly me.
We won't know for sure til we get a better look at the game/actually play it ourselves, but I don't see why we can't have both. The two shots in the trailer indicated to me that we'll be getting a game that seems to have both laid back and open ended sections AND more traditional platforming.I don't get the hype for a 64 style game. 3D world and 3D land were the much much better platformers and the true Mario 3D games.
There's room for a more laid back exploratory game but it shouldn't be at expense of the real Mario platformers and I think it would be better with different IP.
I don't get the hype for a 64 style game. 3D world and 3D land were the much much better platformers and the true Mario 3D games.
There's room for a more laid back exploratory game but it shouldn't be at expense of the real Mario platformers and I think it would be better with different IP.
I want to live in a world where y'all can move on from Mario 64's camera controls and level design.
I don't get the hype for a 64 style game. 3D world and 3D land were the much much better platformers and the true Mario 3D games.
There's room for a more laid back exploratory game but it shouldn't be at expense of the real Mario platformers and I think it would be better with different IP.
Are you sure? Seems to look pretty great to me.
By "it's not what I'd call a looker" it sounds like you're calling it ugly, no?
Don't see ugly textures, low poly character models, or poor lighting anywhere.
The animations were pretty excellent too.
That does not take place in the same level. One you can see an objective, obstacles. The other you dont. The city one is obviously a HUB. Look at the left where the umbrella is and purple arrows. Thats like a spot you talk to a NPC or get i formation from.Looking at these clips, I'm pretty sure these both take place in the same location / level.
- The frozen/ice imagery is common in both.
- The building far in the distance in the first clip looks a lot like the building on the left hand side in the second clip which would mean you travel around it at some point (the horizontally layered stonework in the brick helps hint at this.)
-The ground in both clips is the same reddish brown color.
I'm not sure what this says about the structure of the game, but this one area itself shows quite a bit of visual/ environmental variation.
They can do both in one game.
What i mean to say is... it doesn't look like there is a generational difference between 3D World and this seemingly new title. It doesn't look bad but it also doesn't look that much better than M3DW... if at all.
Too many 2d Mario fans wanting 3D Mario to become 2d Mario :S
What if this Mario shown is as much of a new game as the "demo" Zelda shown with Wii U at E3 2011?
What if this Mario shown is as much of a new game as the "demo" Zelda shown with Wii U at E3 2011?
2d mario fans want 3d mario to play like 2d mario thats what I understand...It looks noticeably better. I don't believe for one second that this is possible on the Wii U.
I'm not sure you understand the difference between 3D and 2D.
What if this Mario shown is as much of a new game as the "demo" Zelda shown with Wii U at E3 2011?
I'm not sure you understand the difference between 3D and 2D.
That does not take place in the same level. One you can see an objective, obstacles. The other you dont. The city one is obviously a HUB. Look at the left where the umbrella is and purple arrows. Thats like a spot you talk to a NPC or get i formation from.
I don't get the hype for a 64 style game. 3D world and 3D land were the much much better platformers and the true Mario 3D games.
There's room for a more laid back exploratory game but it shouldn't be at expense of the real Mario platformers and I think it would be better with different IP.
No, he's right.
Fans got used to less linear gameplay in 3D Mario titles, which were a bit like action-adventure games. The Galaxy titles changed that a bit but still kept the essence of 3D Mario, and they were brilliant games.
Then 3D Land and World came out and they were nothing like what people considered 3D Mario.
You need to understand that 3D Land and 3D World don't satisfy everybody. There's basically 2 (or 3 depending on your view of Galaxy 1/2) different strains of 3D Mario games, and not everyone is satisfied by it turning into New Super Mario Bros. I'm not.
If you want linear 3D Mario that plays like 2D Mario (right down to a run button and being locked in 8 directions), then say you do. I sure don't and I'm cautiously optimistic this game will return to the style of the first four 3D Marios.
With a unified development platform there's theoretically time and resources to do both types of games since they no longer need to divide Mario games between two platforms. I think people are forgetting this when it comes to the Switch.
What you call 3D Mario essence was never the essence of a Mario game in 3D. 3D land and 3D world are. They just ran against some players expectations.
I want a linear 3D Mario game in the style of 3D world, but with controls more in line of Mario 64. Because I'm a fan of platforming games.
What I don't care for is grandiose bombastic "epic" presentation that a lot of people seem to need to appreciate a game.
I'd be perfectly happy with that.
If you look past the town you can see the ruins from the 2nd section behind them. When the clip of the 2nd section begins, Mario is turning right and the camera is turning right with him. The 2nd section is perpendicular to the first section.
full size
Look past the town in the middle and you can see the ruins. Tall stone wall with fancy carvings and an elevated platform. Also note that you cannot see the sun and it is lighting the town from the right side off-camera. In the distance is the moon and a column of light that likely represents a star or a goal pole.
Now we get here and Mario is turning right and the camera is following him. We are now at the ruins seen in the distance of the first scene. The sun is directly ahead, meaning we are facing right of the first scene. The goal and the moon we saw would be to the left, which is the direction the level heads in after Mario passes this pit. It dead-ends straight ahead and there is stuff to do on top of the platform to the left, with a line of coins leading up the wall for you to collect as you go up it.
The level so far is laid out like this:
Also, note in the first scene that you can see icicles hanging from the wires connecting the poles and the fountain is frozen. It's definitely ice.
I'd say 0%What's the likelihood of an Mario 3D World being ported to NS?
I'd say 0%
The only reason I say that is because they've only ported one 3D Mario game and that was 64 to the DS. 3D World doesn't seem like it needs to be ported, especially with this new Mario game coming.I'll need a Wii U? Sigh.
Where is the moon at?If you look past the town you can see the ruins from the 2nd section behind them. When the clip of the 2nd section begins, Mario is turning right and the camera is turning right with him. The 2nd section is perpendicular to the first section.
full size
Look past the town in the middle and you can see the ruins. Tall stone wall with fancy carvings and an elevated platform. Also note that you cannot see the sun and it is lighting the town from the right side off-camera. In the distance is the moon and a column of light that likely represents a star or a goal pole.
Now we get here and Mario is turning right and the camera is following him. We are now at the ruins seen in the distance of the first scene. The sun is directly ahead, meaning we are facing right of the first scene. The goal and the moon we saw would be to the left, which is the direction the level heads in after Mario passes this pit. It dead-ends straight ahead and there is stuff to do on top of the platform to the left, with a line of coins leading up the wall for you to collect as you go up it.
The level so far is laid out like this:
Also, note in the first scene that you can see icicles hanging from the wires connecting the poles and the fountain is frozen. It's definitely ice.
People are losing their minds over a 2/3 second tease.
If you look past the town you can see the ruins from the 2nd section behind them. When the clip of the 2nd section begins, Mario is turning right and the camera is turning right with him. The 2nd section is perpendicular to the first section.
full size
Look past the town in the middle and you can see the ruins. Tall stone wall with fancy carvings and an elevated platform. Also note that you cannot see the sun and it is lighting the town from the right side off-camera. In the distance is the moon and a column of light that likely represents a star or a goal pole.
Now we get here and Mario is turning right and the camera is following him. We are now at the ruins seen in the distance of the first scene. The sun is directly ahead, meaning we are facing right of the first scene. The goal and the moon we saw would be to the left, which is the direction the level heads in after Mario passes this pit. It dead-ends straight ahead and there is stuff to do on top of the platform to the left, with a line of coins leading up the wall for you to collect as you go up it.
The level so far is laid out like this:
Also, note in the first scene that you can see icicles hanging from the wires connecting the poles and the fountain is frozen. It's definitely ice.
When I sw the trailer I was like, ok two different levels. You are right though, past the town we see the other section. You are wrong though, those two settings dont connect, ergo there's only one explanation. This isn't a game level, it's a demo level, like Yoka Laylee toybox, they just put up something for the video. Full stop.
No, I don't want a run button in 3D Mario, it felt anachronistic.
The first four 3D Mario titles and four out of six had adventure elements, and the first two were extremely non-linear. If that's not essence I don't know what is. You can't blame us for saying that 3D Land and World are just 2D Mario in 3D, and not what we have come to expect (or for many of us, want). No, I don't want a run button in 3D Mario, it felt anachronistic.
I'm glad that the standard 3D Land and World camera at the very least is gone and this might trend a bit closer to the earlier 3D Mario's.
Originally Posted by Cindi Mayweather
What's the likelihood of an Mario 3D World being ported to NS?
Amen. Mario and Sonic are at their best when they're obstacle courses, that is what they're rooted in. Open world is most likely going to come at the cost of tightly designed platforming. Besides, now with Yooka-Laylee coming out, there's no need for another adventure/collectathon.
People forget that the main core of Mario 64 was the movement, and so far this game shows it is nailing that right.
People forget that the main core of Mario 64 was the movement, and so far this game shows it is nailing that right.
I don't see any dive though
The only reason I say that is because they've only ported one 3D Mario game and that was 64 to the DS. 3D World doesn't seem like it needs to be ported, especially with this new Mario game coming.
Now, the Switch could have Wii U BC through software emulation or VC of sorts.
I don't get the hype for a 64 style game. 3D world and 3D land were the much much better platformers and the true Mario 3D games.
There's room for a more laid back exploratory game but it shouldn't be at expense of the real Mario platformers and I think it would be better with different IP.