Damn, this looks great. I haven't played Colonial Marines yet, but I'm an unabashed sucker for the Alien license.
Its gonna be real hard making Alien Isolation to run at rock-solid 95 fps. Vast majority of PC gamers will need to drop visual settings way down and destroy the look of the game to raise framerate high end eliminate harmful effects for low persistence strobing.
That's of course possible only if the game is not CPU-bound [hopefully game will support Mantle renderpath to eliminate that bottleneck].
Nice, that concept art reminds me of Moebius.
I haven't read through the previous Isolation threads (only skimmed them for the pics), so I don't know if it's been mentioned before, but does this new Xeno not come from a human host?
It has digitigrade limbs, or cat/dog/bird like legs in contrast to the human-like legs of the original Xeno.
God I love how they didn't create our version of the future, but they created the version of the future imagined in the original Alien movie. Fucking old school CRTs and shit, it's lovely.
I haven't read through the previous Isolation threads (only skimmed them for the pics), so I don't know if it's been mentioned before, but does this new Xeno not come from a human host?
It has digitigrade limbs, or cat/dog/bird like legs in contrast to the human-like legs of the original Xeno.
even if there was no reason for it, I'm glad they took some liberty in the design of the xenomorph. why limit yourself to what was possible on a low budget in the 70s? the movie hid the fact that it was a tall man in a suit well, but there's no point in replicating it exactly.
They can gladly retcon that to me, there's a reason we never saw the film Alien lit like that with human-like legs, it'd look absolutely ridiculous.
A kind of retro look in space makes sense though even in a non-Alien universe.
The deep space radiation would fry any modern CPU quite quickly. NASA is still using Intel 386DX CPUs in some probes. Modern nanometer scale die fabrication processes are no good in space.
Also, space ship travel takes a long time due to the immense vastness of space. There is an ESA comet probe just now waking up from a deep sleep mode that was launched in 2004, 10 years ago. Just to reach a comet that is deep within our own solar system.
And third: investments in technology and safety standards also demand long term thinking and technology deployment. Space shuttles had computer systems from the early 80s til the end pretty much.
God I love how they didn't create our version of the future, but they created the version of the future imagined in the original Alien movie. Fucking old school CRTs and shit, it's lovely.
I noticed that, too...The xeno in Alien 3 was designed that way, but it came from a dog (or ox, depending on the version).
However, I think they used that design for Alien: Resurrection as well, and I don't know if it was made clear whether they came from human hosts or not:
Looks like they're using that design?
Looks like a Riddick game.
It looks like they saw everyone's complaints about Aliens Colonial Marines a year a go and worked hard to produce a better Alien game.
It is always nice when developers listen.
I should of double checked, got it from a google "alien 1979" image search. my bad.Your second image is a depiction of the mutated Xenos from Alien Resurrection.
Oh, good. It looks like they have the skull under the transparent dome. I was hoping for that, I love that detail.
Hard to see (not visible at all in most of the shots), but it was hard to see in the original too (even though the suit was built that way), so I cant really complain.
Wouldnt mind if they took a pinch of artistic license though and made it just a little bit more transparent so we could get a glimpse of it more often. It looks awesome.
i like their interpretation of the alien in isolation. its kinda like a homage to the original, while taking away the man-in-the-suit look of the 70s.
gackdamn
The legs aren't a big deal of course. I just wanna know if they were an intentional design choice or if there are other reasons for it. I can't imagine the latter is likely though.
PERFECT!
Yeah, I'll get over it, considering the rest of the design is spot on.
I wonder if they will give it some of the awkward/weird movements like the xeno in Alien, though. They became these super-nimble monsters in the sequels, but in Alien, some of its actions made it seem almost curious of its surroundings and the humans.
Either way, yeah, Day 1. I'm glad the success of Amnesia (and maybe more recently, Outlast?) have inspired devs to go back to "helpless" survival horror.
Seriously? Come on...Also, the screenshots look so much ahead of anything out now, that I simply can't believe them being real.
Obviously those aren't his, but Ridley Scott typically does some amazing storyboarding/"Ridleygrams" for his movies. His own style is Moebius-ish, and I thought I read somewhere that Moebius helped out with SOME of the designs for Alien...
I never saw it as a limitation of budget or technology, but an intrinsic part of the alien physiology. The xenos take the general shape of their host, so it'd make sense that the original xeno, and most other human-host xenos in later movies, would have human-like appendages, whereas the xeno from Alien 3 had more quadruped features.
I do hope there's a reason for why this new Xeno has those features. Devils in the details (and they've put so much apparent effort into other details).
Oh and in regards to the alien suit not being scary when shown in full or lit well, it all comes down to how it's presented. Just watch this clip: http://www.youtube.com/watch?v=xpKi41a1rJI#t=56
Even without the suit, the general humanoid form of the alien can still be terrifying.
Not falling for it that easily. I will remain skeptical and assume that this is going to be either terrible or at most mediocre, regardless of how pretty it may look.
And when I buy it and it turns out to be fucking amazing, I will be pleasantly surprised and talk about it on GAF.
God I love how they didn't create our version of the future, but they created the version of the future imagined in the original Alien movie. Fucking old school CRTs and shit, it's lovely.
This game is doing everything right as far as I'm concerned. The Alien is going to seem like a legit threat again
Seriously? Come on...
Either way, I still like what they did with the legs, reminds me alot of the redesign by Tom Woodruff, Jr. and Alec Gillis. The human shaped legs where always that one thing which bothered me in the original Xeno design. It was a very believable and scarry creature up until the final moments of the movie where you could see the Alien body in full, once you got a glimpse of the whole creature it became obvious that you were looking at a guy in a rubber suit and gone was the illusion. Jean-Pierre Jeunet got atleast this one thing right. He felt that a man in a suit is easy to distinguish when the full body is seen so he decided to use CGI Aliens rather than puppets or suited actors whenever the creatures' legs were in frame.( ) One of the first things we did was make the [Alien] 9-10ft tall. From that we were like, well, a 9-10ft tall bloke isnt going to be able to walk around this space thats designed for 6ft humans in a very convincing way. We ended up iterating on the actual physiology in the alien, so it kind of could work in that space. We built an alien that physically cant work, and that informs how the thing moves, and how the creature chooses to behave.