Son of Godzilla said:
I don't quite understand what you are getting at. Yes, simply being able to complete the game does register on the easy side; but there's plenty of difficult challenges to be had. Are you saying that the game doesn't do enough to promote said difficulty? I don't see how that's any different from a Sonic game or something.
Plus some of the levels actually required quite a bit of work, I distinctly remember the mountain level being quite a task. And fuck me if I could ever collect that uh... thing that needs collecting in the ice village marble roll-a-thon. The game just doesn't particularly punish you enough for failing. Which is fine.
I´m talking about the combat system, which is nice but because of the difficulty you barely need to tap on it, get better, exploit it.
To finish the game you usually dont need to mix and change the characters, keep the combos high, use their different abilities combined, etc.. to beat the enemies except for some specific encounters.
Its not that the game should punish you harder for your mistakes but that it should encourage you to use much more the combat system, which is a nice mechanic but its not used as much as i would have liked.
That changes a lot from what i recall in the hard versions of the levels that were released as DLC (and very few got them i think) or when you´re trying to unlock the score achivementes, where you really have to take that into account and flesh out that combinations, which makes it better and more fun imho.
Its like how the DMC games push you to play with style because not only grants you some benefits and helps you progressing but also makes it more fun. That´s what i missed in Kameo to some degree, even though i very much liked the game.